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Unrelated, but I started working on a second puzzle set (not using the platform mechanic this time) and I have 11 puzzles designed so far!
I might make a second map if I can come up with some interesting ideas for puzzles
I had a different solution for The Glass Ceiling, it's possible to bypass the first fan altogether by taking the jammer to the (recorded) platform and jamming the topmost sigil wall, then jumping off, leaving the jammer on the platform and going around to the second fan.
Could this be from the update?
22:10:19 LOG: Stopping world 'Content/Talos/Levels/Menu/Intro.wld'.
22:10:19 LOG: World deleted in 0.00(0.00)sec.
22:10:19 LOG: World stopped in 0.00sec.
22:10:19 LOG: Process memory: 6687 MB
22:10:27 LOG: Starting level: "Content/Talos/Levels/PlatformPuzzles/HubLevel.wld"
22:10:27 LOG: Started loading world "Content/Talos/Levels/PlatformPuzzles/HubLevel.wld"
22:10:27 LOG: xmlLoader: <memory stream> loaded in 0.00 seconds
22:10:27 ERR: Direct3D12: Out of memory! (CreateBufferObject())
...
And mem line is repeated lots of times. Possibly something to do with my system, just wondering if anyone else got it. (I have 32gb ram, 8gb gpu ram so wasn't expecting probs on this old game :-))
Simply delete these three files in the Databases folder:
TalosEpisodeParams.rsc
TetrominoColors.rsc
TetrominoPalette.rsc
This solves the problem with the journal, among other things.
These three files are from the developers and must not be
changed.
If you do something like this,
always save it in your own folder.
Very nice puzzles.
Having a temporal clone moving a connector around using a platform is indeed pretty cool, and I don't remember seeing a lot of that in the original game.
Just a suggestion : simple things like green lasers and new music can really help make everything feel fresh again ;)
BTW, Ghost Delivery the fave so far!