Total War: WARHAMMER III

Total War: WARHAMMER III

[EC] Bloodline Heroes - Blood Court of Vampire Counts
18 Comments
👻GypsyBastard 22 Mar @ 6:05am 
Any chance you can add Necrarchs skins from the mod Necrarch Brotherhood?
The Necrarchs would look realy good
Boshty 22 Feb @ 8:06am 
fuckin a!

awesome mod
DovahGoat 23 Dec, 2024 @ 2:31am 
Hello, first of all, I love this mod and the idea behind it, being able to recruit hero versions of the Bloodline Lords is awesome, my only "issue" isn't a big one but would it be possible to get a skill dump on the heroes? I personally play with a mod that give me a extra skill point or two every time a lord or hero level up, just makes skills less of a headache to balance imo lol, if not no worries the mod is still great I still look forward to any and all updates, have a good day/night
EastCLiff  [author] 20 Sep, 2024 @ 1:39am 
@Anax
I barely remember Vlad recruited a few Lahmians but don't know exactly how they works with it. It is what I really want to know for balance works. I recommend not to have too much expectations for it. I wish that Ai use them practically but don't know how to make it. I'm just counting on vanilla system. I need reports, reviews and modding techniques for it.
Anax 20 Sep, 2024 @ 1:31am 
is AI recruiting this?
Laserdream 20 Aug, 2024 @ 11:13am 
Feels like Mortarch hero is underpowered, esp in comparison to the others. His spell selection is underwhelming, he lost his lore healing triggers-when-casting passive, and skills -increasing cooldown?- is a bizzare choice. He is good at generating winds of magic? But Black Periate, the WoM-generating arcane item exists. More, it is buy-able in this mod.
The US Senate Finance Committee 9 Aug, 2024 @ 9:00pm 
@EastCliff

So just checked and the update today seems to have taken care of the issue.

Basically the Mortis Engines only had the Reliquary Binding effect when I tested it yesterday. I tested in an ongoing campaign that had multiple mods enabled. I disabled all mods, uninstalled them, and reinstalled your mod before making a new game. When I tested it, both the RoR Mortis Engine and the regular Mortis Engine were missing the Reliquary Corruption effect even in a new campaign.

Like I said though, just updated the mod and it's working perfectly now. Both effects are present. Thank you for the amazing mod and great response my dude!
EastCLiff  [author] 8 Aug, 2024 @ 11:18pm 
@The US Senate Finance Committee
Sorry to bother you. I started to check the issue. Would you give me more detailed reports on it? I tested Mortis engine on quick custom battle mod but all 3 passives worked well for me. At the start of combat, 'binding' was not working but it worked after seconds.

I'm not talking that the mod is clear. I used the passives for references and you can be right truly. The problem is I wasn't able to test the mod much enough on campaigns. Because of my bad cleaning skill, there can be some bugs I couldn't noticed. I'm going to check and upload it. Please report with details if you meet the same problem after I upload. Thanks for your report.
The US Senate Finance Committee 8 Aug, 2024 @ 10:18pm 
Hey - quick heads up that something in this mod is disabling the Reliquary Corruption effect on Mortis Engines. It shows up on tool tips in the research tree but not on the actual units when you recruit them. I've tested this with only this mod active and it's definitely disabling the primary effect for Mortis Engines.
The US Senate Finance Committee 7 Aug, 2024 @ 3:50pm 
Great mod!! Thanks for taking the time to translate to English. Let me know if you need any help with future translation content, etc. I don't speak Korean but I have worked with Koreans for about 15 years on translation stuff and would love to help out in the future :D
👻GypsyBastard 1 Aug, 2024 @ 2:16am 
Any chance to expend the Heroes for Vampire Counts?

Lorewise Cairn Wraiths hero. Having a Wraith with having to choose eirther Necromancy would be great addition with bonuses to Ghost units
And a Wight King lord as suggested bellow would be great too. For Necromancer factions
Rincewind322 24 Jul, 2024 @ 11:52am 
I really like your thinking about using the heroes as infantry support/leadership buffs, that was always rly important to Vampire Counts on the tabletop and its a very immersive mechanic :).
t.a.vanroermund 16 Jul, 2024 @ 10:30am 
Please, please make an Wight king lord!
EzUNreal 15 Jul, 2024 @ 3:45pm 
Could you make a version without change to building structure?
Alecthelm 14 Jul, 2024 @ 7:00am 
@´EE`∞EternaL
get RPFM, kick any Unit and other LH out,5 Minutes, save in Data Path as new Mod, use Custom Mod Manager, done.
@EastCLiff
Really nice on, thy for creating it!
´EE`∞EternaL 14 Jul, 2024 @ 3:59am 
yes exactly, an independent mod for the female unit LH. Just so that it is in the VC roster. Im not interested in the male units, sorry to be direct about that.
I dont need the models for VC Lord or Heroes (there are many reskins already), but I like the Idea aswell. In any case you did some great work!
I would really appreciate that! You can take your time, I would use your mod in my next campaign, which still is at least some weeks away. Greetings.
EastCLiff  [author] 14 Jul, 2024 @ 3:48am 
@´EE`∞EternaL
You mean an independent mod only for one unit(LH)?
I'll consider that but can't promise now.
I'm planning to give LH models to Lahmian lord or hero but I need to take a break.
Please wait until I'm recharged. It can be long.
Sorry to say it. But if you give more detailed feed back, then it will be helpful for the work.
Thank you for feed back.
´EE`∞EternaL 14 Jul, 2024 @ 3:10am 
I like the female unit, as they are very unique and not many modders did add female units for VC.
Could you upload the female unit seperately? The Lahmian Handmaidens.