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That’s not actually a bug - the Charging Station and Bedside Charger are gone in 1.6. They were replaced by the beamcoil and enervoir.
@ShadowV2
I have no plans for that at the moment. My interests lie in other areas for development.
(Srry for the bad grammar im not nativly english)
Nope. Drones, both re-programmable and otherwise, cannot learn, as they do not *think*. They are no more autonomous or capable of thought than a toaster or an industrial smelter. Learning is the domain of sapient individuals, and with it, comes all the benefits and drawbacks of sapience. There's also technical limitations in my code.
@ImTheLichBruh
There isn't one. Until I get new art assets differentiating it better, questions like yours will continue to come up, I'm sure. I am not staying faithful to AT's design philosophy - I never wanted to in the long term.
@DJ Faren
That is partially why I want to separate my work as much as possible from AT. The only resemblance my work has to it these days is the art assets. I cannot make my own, so until someone makes new ones - and I do need new ones as 1.6 rendering is causing visual artifacting due to the low resolution of some of the current assets - in a different style, I'm stuck with these.
One question. Is there any option to change global learning factor for drones to something else than 0%?
If/once I wrap my brain around what the factions should be and how they should play out, it’ll happen. Or someone else will make decent factions first.
Recreation and mood are key components of any truly sapient being. It cannot be disabled for them… but that doesn’t mean you can’t make synstructs that are beneath such things. Drones and reprogrammable drones have no mood or other such trifling needs. Not all synstructs models can be drones, so keep that in mind - the description for each race states what format(s) they can use.