RimWorld

RimWorld

MIM - WH40k Armors of the Imperium
121 Comments
emitbreaker  [author] 5 Jul @ 10:00am 
@All Sorry for the mess but due to the memory leakage in 1.6, I decided to demote this mod from 1.6 and separately launch 1.6 compatible mods. This mod will not be updated any further since I have to drastically change mod structure in 1.6.

Official Devs in Discord says there's no changes in unstable about memory management, but unfortunately, during this one week memory usage of 1.6 significantly increased. I'll try to strip as many items as possible, but I don't think you can play this mod at the day 1 of 1.6.
emitbreaker  [author] 14 Mar @ 11:14am 
@spartan1337odst Will consider it but we already have awesome assets from Grimworld as well XD Bit of busy now for Adeptus Astartes / Chaos Space Marine rework / update, so somewhere around summer at the earliest, I guess.
spartan1337odst 14 Mar @ 9:16am 
Not Sure if someone has already asked but could you update this mod with Deathcore and Steel Legion? Others and myself would love this additional content, thanks for an amazing mod set your doing the Big E Proud Brother.
emitbreaker  [author] 11 Feb @ 9:58am 
@(>:(254RedEdgeDragon998):<) Hey, I'm not your personal caretaker. If you don't know neither how to provide log to the mod author nor letting them know what kind of mod you are using, then just don't use the mod.

You are permanently banned from me and will have no support from me further. Have a nice day.
(>:(254RedEdgeDragon998):<) 10 Feb @ 11:50pm 
i hope you can help me or anyone which mods is conflicting to each other that makes a new game no pods and no pawn and i cant even use dev to spawn pawn and things and from this mod some appearel is invisible
(>:(254RedEdgeDragon998):<) 10 Feb @ 11:49pm 
also i did a clean list and added the ones i need thats the new mod list i have but i still have the invi imperial guard outfit also now if i make a new game using crashlanders it doesnt load the pawn on the map not pods no pawn and i cant even use the dev spawing pawn and things wont work
(>:(254RedEdgeDragon998):<) 10 Feb @ 11:46pm 
how can i sent the log is to long
emitbreaker  [author] 6 Feb @ 6:18am 
@(>:(254RedEdgeDragon998):<) You can use some place like PasteBin or HugsLib instead. I never accept any online friend request.
can i add you as a friend so i can sent the entire log so you can see it i sent a request ^^
hmm im working right now i sent a screenshot or file if it is allowed here but i will sent it later cause i need it to know how to fix that if it is a mod conflict
emitbreaker  [author] 4 Feb @ 11:08pm 
@(>:(254RedEdgeDragon998):<) Do you have any log for that? I just tested at my local environment but armor rendered properly, so as you mentioned it might be a mod conflict... but not so sure what kind of mod is
Mod author is there a problem of this mod to other mods because i can use some of the clothing and armours but not the cadian ones for some reason when i edit my pawn before getting in to the map i even use dev the cadian armor is invisible when spawning them also after i loaded my save and my pawn use them cause i use some edit a pawn mods after loading the pawn who use or wearing those cadian armor or clothing is also invisible is there a know incompatible mods to this mod? cause i was just about to do a imperial guard but i cant because of this bug also sorry for a long message
emitbreaker  [author] 13 Jan @ 9:39am 
@ItsaraOfGoD By today's update, at least now space marines' won't ware the vanilla apparels. Will takes action when the time for modular update comes to this mod as well.
ItsaraOfGoD 13 Jan @ 6:46am 
@emitbreaker thank you so much and keep up the good work! it's just see them wear vanilla apparel over Warhammer armor layer is kinda break my immersive
Csulu 5 Jan @ 3:06am 
@emitbreaker Its fine thanks for the response
emitbreaker  [author] 4 Jan @ 9:38pm 
@Csulu Sorry for my belated response. The issue solved by recent update.
@Redneck Princess Yes.
@ItsaraOfGoD That's partially intended design to make consistency and integrity with other WH / WH40k themed mods, where many of them just uses vanilla apparels tags.
ItsaraOfGoD 20 Nov, 2024 @ 10:40am 
how did you guys fix npc keep wearing vanilla apparel?
Redneck Princess 16 Oct, 2024 @ 1:41pm 
Is this CE and SOS2 compatible?
Csulu 28 Sep, 2024 @ 5:31am 
Mostly backpacks and from the other MIM mods like Blood Ravens
Csulu 27 Sep, 2024 @ 12:28pm 
Hi i wanted to ask if someone else has a texture error with a red box on some armors and packs
Uriel Septim VII 29 Aug, 2024 @ 4:46am 
omg....i thought it meant combat extended the whole time
emitbreaker  [author] 29 Aug, 2024 @ 3:18am 
@Uriel Septim VII Ah, CE means Character Editor, not Combat Extended XD
Uriel Septim VII 29 Aug, 2024 @ 2:24am 
the weird thing is I don't use CE
emitbreaker  [author] 28 Aug, 2024 @ 7:19pm 
@Uriel Septim VII Or maybe pawn editor? I've heard that mod is a good complementary to CE.
Uriel Septim VII 28 Aug, 2024 @ 1:26pm 
I think i have character editor your right. maybe I should swap to prepare carefully.
emitbreaker  [author] 27 Aug, 2024 @ 3:40am 
@[VAL] Downing. L Not so sure - I'm not a big fan of them so for a short term, I'd better to focus on Orks. But may have certain chance in the futrue.
emitbreaker  [author] 27 Aug, 2024 @ 3:39am 
@Uriel Septim VII Do you use Character Editor? I found that Field Hat and few items spit out error when the mod is enabled. If so, have you try to wear the backpack without Character Editor?
[VAL] 7R - Downing. L 27 Aug, 2024 @ 12:04am 
Any plans for DKOK?
Uriel Septim VII 26 Aug, 2024 @ 9:08am 
if i can figure it out I'll make sure to let you know
emitbreaker  [author] 26 Aug, 2024 @ 7:25am 
@Uriel Septim VII Indeed... At the very least I want to know where does this BS happens XD
Uriel Septim VII 26 Aug, 2024 @ 4:54am 
I don't use CE but The only CE mods I have that work with it are the ones from chicken plucker i can't think of any others. Thanks i'm going to try to disable them and try it out. I wish the errors would say what mods are conflicting lol
emitbreaker  [author] 25 Aug, 2024 @ 9:29pm 
@Uriel Septim VII Hmm... That's probably similar case as per other people reported to me. I assume, some mod that modifying CE backpack's apparel layer or, I think there would be none but any mod that modifying my mod's backpack apparel layer causing the issue.

It should be say something like ~~_Hulk or _Male is missing right? That's a typical error when the utility layer doesn't rendered as a pack, and under the non-modified circumstance, either mine or CE's works not in a such a way...
Uriel Septim VII 25 Aug, 2024 @ 11:57am 
Mr. Mim i'm getting an error with the Enginseer Powerpack saying its imcompatable or has missing textures. do you think it could be my body shape mod causing the error?
Commissar Chenkov 16 Aug, 2024 @ 4:33pm 
You, my friend, would make Malcador look lazy, with all the amazing things you put out here for all of us to enjoy!
✞XylaCrypt✞ 16 Aug, 2024 @ 1:52pm 
The amount of content you release daily is honestly crazy. Every day when I come home I notice another sick af addition to this mod and your other mods. Like dude, love your stuff, keep up the good work. c:
emitbreaker  [author] 16 Aug, 2024 @ 10:27am 
@✞ Thanks :D
✞XylaCrypt✞ 16 Aug, 2024 @ 6:35am 
I LOVE THIS
emitbreaker  [author] 12 Aug, 2024 @ 11:25pm 
@慕柯 Fixed! Please update MIM WH40k Core mod. CE always makes me confused XD
emitbreaker  [author] 12 Aug, 2024 @ 11:12pm 
@慕柯 What an oblivion is that XD Will check it ASAP XD
慕柯 12 Aug, 2024 @ 11:11pm 
I find a texture error , when I try to use Commissar Cap,it show up at my pawn‘s body,not head XD,I am certain that this issue only occurs when I use this mod alongside CE, but I am unsure whether I should report it to the CE team or to you. If I have caused any inconvenience, I apologize.
emitbreaker  [author] 11 Aug, 2024 @ 4:25am 
@Chacal I don't think that the mod. I just tested with RimMagic and its dependency mods, but found no issue w/ and w/o CE...
emitbreaker  [author] 11 Aug, 2024 @ 4:14am 
@Chacal Let me see if I can do anything
Chacal 11 Aug, 2024 @ 3:32am 
mod located, the one that give problems its "a rimworld of magic" i used basically because it brings classes and new traits.

Pitty its not compatible with yours bc i need yours hahaha

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1201382956&searchtext=rimworld+of+magic
Chacal 11 Aug, 2024 @ 1:36am 
thank you emit for support, take this proud johnny as reward :Johnny2:
emitbreaker  [author] 11 Aug, 2024 @ 1:32am 
@Chacal Your error only happens if backpack is not considered as Utility (= belt) or if not rendered as a pack. I don't think there is any mod that modify my mod's original apparel's layer, so I think it's highly possibility something is prohibiting my mod's harmony patch.

Or, in a very niche case, any mod that changes vanilla functionality of utility (= belt) may cause this issue. It may change either functionality of Belt, or functionality of body part Waist.

Either case, very niche and interesting cases...
Chacal 11 Aug, 2024 @ 12:50am 
i got that 2 mods, then maybe its a confict with another mod of mine(i dont use CE or any mod related to him).

Anyway thank you my man for check it, now its my turn to find the impostor :aushrug:
emitbreaker  [author] 10 Aug, 2024 @ 1:01pm 
@Chacal Or do you use this mod with my Core mod and Harmony? Those two mods are necessary for backpack rendering, in case if you didn't subscribe them.
emitbreaker  [author] 10 Aug, 2024 @ 12:58pm 
@Chacal I've checked it with and without CE, but both cases works fine. Do you use any CE related mod that modify backpack function?