Conquest of Elysium 5

Conquest of Elysium 5

Wiskers Class mod
26 Comments
Empereur Raf 25 Mar @ 3:00am 
Nice will take a look.
Lupus  [author] 9 Mar @ 11:31am 
@EmperurRaf Redux mod comes today
Lupus  [author] 27 Oct, 2024 @ 2:15am 
Have the sprits for Serpenttide finsh. i will fix this one up then i go for diffrent Projekts
Empereur Raf 13 Oct, 2024 @ 3:11am 
hey nice to see this new mod looking great, how many unit do you plan ot have overhaul ?
Verro 17 Aug, 2024 @ 8:27am 
Thank you for your hard work!
Lupus  [author] 17 Aug, 2024 @ 4:46am 
Hey Last Update form now on im sure will only come Bug fixes.
Verro 6 Aug, 2024 @ 11:09am 
Awesome!!
Lupus  [author] 6 Aug, 2024 @ 8:58am 
new units soon rady
Hebrux 30 Jul, 2024 @ 8:50pm 
Nice!
Lupus  [author] 18 Jul, 2024 @ 11:42pm 
Update live the fight aginst the Stats keeps on.

Lower the Cost give the Tree spirit Terr heal.

the New units a frome a Buddy for the Arist i work with.
Verro 18 Jul, 2024 @ 7:29pm 
This is all not even going into the whopping 150 relics for the very dangerous to use in a group or squishy to solo heimat tree binding. (His various area confusion affects friendlies, but he doesn't have regen/fast heal, so an affliction or two can screw him solo.)

Sorry for getting a bit crunchy on the numbers there. TLDR: Costs are still too high in my eyes, but keep up your excellent work despite the well meaning criticisms!
Verro 18 Jul, 2024 @ 7:29pm 
I'd probably price them a bit lower. Cavalryman from Baron price in at 50 gold 20 iron for 3, or 16.7 gold 6.7 iron each, equiv of 23.4 gold each. Whisker knights are a good bit stronger, using a magic sword, having an extra armor and 5 hit points more, as well as 2mr more, which can be significant. But they are also an extra square larger (1x2 instead of 1x1) which means they are much easier to hit and more likely to get slaughtered. I'd probably change whisker knight price closer to 35 equivalent gold per unit.
Verro 18 Jul, 2024 @ 7:29pm 
That equates to 10 gold, 4 iron, and 2 relics each (Equiv of 20 gold trade value per unit, or roughly double a speerwhisker, but with trickier cost requirements.) The Whisker knights are now at 80 gold, 20 iron, 35 relics for 4, or 20 gold, 5 iron, and 8.75 relics each, equiv value of 51.25 gold each. 15 hp, 3 armor, decent morale and magic resist. a magic sword attack, a lance charge 1/battle, and a minor claw attack per turn. Not bad.
Verro 18 Jul, 2024 @ 7:28pm 
Personally, I still think the relics are a bit too high. Relics are a Tier 3 resource (Villages and up) and the class doesn't have a way to enhance or make locations to acquire more, which means the costs are pretty steep. The crusaders are good, but they've already got a heckuva iron cost, so I think the modest 10-15 (10 is what the originally had when I started) was reasonable for five.
Verro 18 Jul, 2024 @ 7:28pm 
Love new units! Your work is excellent too. Before I get into the nitty gritty here, I fully recognize you are doing all of the work on this mod, and it is your mod, you can do whatever you want and my opinion is just that, an opinion you can freely ignore! I take no offense at that.
Sorry I have to split this up due to 1000 character limit: Herewego!
Lupus  [author] 18 Jul, 2024 @ 1:17am 
+ i work on new units for you guys.
+ @Comrade Yuronk @Verro
tell me if its now fine
Lupus  [author] 18 Jul, 2024 @ 1:03am 
Lover the price for relics ans weeds
remove a ritual, change stats on the Knight units chang cost,
Comrade Yuronk 17 Jul, 2024 @ 12:54pm 
I agree with Verro, the relic cost seems a tad high.
Verro 17 Jul, 2024 @ 11:07am 
Loving the mod, and I did think in the previous version that the relics weren't being utilized as much as I was gaining them, but holy cow did those costs skyrocket. They seem way too high to be feasible now.
Lupus  [author] 16 Jul, 2024 @ 7:12am 
change the cost but the damage to 8
Lupus  [author] 16 Jul, 2024 @ 1:38am 
cange some things for Dunes change the herbs duns can see then now to. Pluss chang the Rifel to 7 Damag and relode 2
Comrade Yuronk 15 Jul, 2024 @ 1:23pm 
Also, on first brush, the mouse guns seem pretty strong. I'll have to play around with them some more to see how they effect my MP games, but I do feel like they should act closer to crossbows firing every 2 rounds.
Comrade Yuronk 15 Jul, 2024 @ 1:22pm 
Played a couple games with them today, I really like them! I'd like for there to be a way to gather herbs after summoning the Shifting Dunes, rather than it being dependent on the Crossroads, as It kinda feels bad to be locked out of half of the clans if you can't find a grove/ancient forest. Great work and I'm excited to see where this goes!
Lupus  [author] 15 Jul, 2024 @ 1:42am 
i look into desert patch them a littel bit up see what i can make
Cado913 14 Jul, 2024 @ 6:05pm 
Played again. This is easily my favorite custom faction. art/flavor is perfect. It's pretty well balanced too. (maybe the trees are a bit cheap), It plays different from any of the base game classes. the chosen are a brilliant way to help keep up without busting the economy.Crossroads is in the best position right now. the beekeepers are great for cheep resource tagging. I couldn't get any iron clan leaders before finishing the game but I liked the musketeer guys. I feel like sands could use some touching up. the Incense guys should probably have some ability (and desert walk) maybe since they are the clan that kept running they could have an invisibility ritual or bonus movement. Something that makes the turtle fun to use.
Cado913 13 Jul, 2024 @ 8:33pm 
The flavor of this mod is wonderful. Art is some of he best I've seen. that turtle caravan was beautiful.there are a few issues mechanically right now. the whisker knights don't seem to have the right damage numbers. and maybe I'm blind but I don't know how to get herbs to start recruiting from the sands. Maybe the priest could have a one use ability to summon a commander in the desert to start collecting them. I died before taking any ancient forests but I assume that's how you unlock crossroads. Going to try this out again tomorrow. keep up the good work.