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Beam AttaAAAAAA-!
BEAM ATTA-
but welp, nice to know I guess.
dude.
4k subscribers.
how I can really take you seriously with "no perfect character"? .____.
(also, I did some playtest, and I just think it's kinda goofy to have only 4-5 moves lol.)
↓
So I left out a hurt sprite for the slide attack so that way it can't be canceled out, the up special was designed as just a recovery I didn't intend for there to be any hitboxes. Down air right now is the beam rain attack, so I think you're talking about down special air, which does that weird mid-air slide kick that I couldn't fix.. as for the charge shot with nspecial and fspecial,, im not exactly sure what you mean by fair because it works as intended ! and yeah most of the attacks are meant to be just the beam whip, I wanted to stick to pre-existing moves for waddle doo.
-Dtilt, dspecial and dstrong needs a hurt_sprite.
-The uspecial needs also a hurt_sprite, but also a [set_num_hitboxes] (attack) because feels bland without a attack on it.
-The Dair it's just the Fspecial sandbert movement but with ALSO a broken hurt_sprite.
-And the if you want to charge balls with Nair and Fair, atleast make it fair, because I can't reach to shoot them.
If is the case of doing most of the attacks the classic "BEAM ATTACK!!", the character atleast needs some stabilization. :/