Garry's Mod

Garry's Mod

Long Jump Harness
51 Comments
iafelix209 11 Sep, 2024 @ 7:12pm 
@turl read the desc
Autumnis 5 Sep, 2024 @ 10:29am 
would be nice if the jump type saved between sessions
Turtl 27 Jul, 2024 @ 3:02pm 
how do you load settings? it's very annoying having to change my settings every time i launch the game
Green-Cop 26 Jul, 2024 @ 8:20pm 
Same
Gordon, GORDAN! 26 Jul, 2024 @ 5:48pm 
@Green-Cop

I know it is but I'll never unsee the shoulder rocket turret.
Green-Cop 26 Jul, 2024 @ 1:24pm 
@Gordon? GORDAN! maybe is a flashlight
Gordon, GORDAN! 25 Jul, 2024 @ 7:18pm 
@Green-Cop

I'll never unsee the rocket turret on the shoulder.

It is disarmed but if it could, it would turn it's owner's enemies into mush.
Green-Cop 20 Jul, 2024 @ 1:22pm 
@Grub they both look like it, but the rocket turret doesnt have those circle shaped lines, the core does have
Grub 20 Jul, 2024 @ 12:53am 
@owalkerclan nah, looks more like the rocket turret but ok
maxolotl 19 Jul, 2024 @ 4:07pm 
the thumb nail looks like a portal 1 core
Freedom 17 Jul, 2024 @ 6:03pm 
this is literally an exoeskeleton, i love it!
Limakenori  [author] 16 Jul, 2024 @ 7:49pm 
There's already one
Ren 16 Jul, 2024 @ 3:09pm 
Any plans to make Entropy zero 2 playermodels?
Green-Cop 16 Jul, 2024 @ 1:12pm 
@Limakenori Is the cop clone ragdoll intensional or not? also can you fix the harness ragdoll
Green-Cop 16 Jul, 2024 @ 12:31pm 
@Darkness Thank you i've tried this command before, but it didnt work
Darkness 16 Jul, 2024 @ 11:30am 
@Green-Cop it is perfectly possible! you can use the ; symbol to separate commands
bind h "+drop; +duck"
this is how you do it ^
Green-Cop 15 Jul, 2024 @ 8:51am 
Okay, i will look it up. thank you!
Limakenori  [author] 15 Jul, 2024 @ 8:45am 
Green-Cop It's not possible. But there's somewhere addon, that allows you to put multiple commands on 1 bind(hold this bind and gives you choice which commands you want to choose). I don't remember it's name, but it's popular, so finding it won't be a problem.
I don't really recommend to use it for this addon, because it might make using it slower. Espically when binding is unnecessary now, because you can switch between jump types.
Green-Cop 15 Jul, 2024 @ 8:40am 
@Limakenori Do you khow anyway to bind one key to two commands some how
⋆❀Neeko❀⋆ 15 Jul, 2024 @ 4:55am 
What you're seeing is Advanced Warfare.
Limakenori  [author] 15 Jul, 2024 @ 2:57am 
Addon updaed.
Now you can choose between 3 types of long jumping
1. Only bind
2. Double jump(with this you can even do a double long jump. It's a bug, but it's fun and I don't want to fix it)
3. Charged jump(hold jump + crouch keys, while standing on the ground. Works kinds similiar to Tau Cannon: hold this for too long and it will start to damage you and then explode. After each 0.2 seconds jump strenght multiplies a bit, start multiplier - x0.5, max multiplier before exploding - x9.8)
Fluktat 14 Jul, 2024 @ 10:07pm 
kind of collides with manual pickup mods (i use the delayed manual pickup ones)
Limakenori  [author] 14 Jul, 2024 @ 8:41pm 
Alright. I'll add 2 another ways to use this.
Green-Cop 14 Jul, 2024 @ 8:20pm 
i wish you didnt had to bind
Gordon, GORDAN! 14 Jul, 2024 @ 7:35pm 
As for how I feel about this...

You did a good job in terms of functionality, but I feel that there could be other ways of using the Rebel Jump Harness other than a separate bind that potentially can clutter the keyboard.

I was possibly thinking of being able to simply use the jump button to engage the Long Jump Module simply by pressing jump while you're already in the air like how Battlefront 2 Pandemic handles its Jetpacks and Jump packs.

I was also thinking of something like Prototype that the player can "charge" their Jump.

If they simply press the jump button, they just jump, but hold down the button and release it and that engages the long jump. Possibly add an audio cue to let the player know the charge is done. (I was thinking of manageable charge time with default being something like half a second or a second.)
Gordon, GORDAN! 14 Jul, 2024 @ 3:21pm 
@GDSK09

The HEV Long Jump Module seemed to be good at covering long horizontal distances.

This one... Verticality and versatility is more it's specialty.
someheavyonyoutube 14 Jul, 2024 @ 3:15pm 
why is that i just got done playing the campaign for this
SPOOKY SPINO 14 Jul, 2024 @ 1:56pm 
:GDEasy:
AgentKforKooky 14 Jul, 2024 @ 12:56pm 
What if you made an April fools version of this next year with the only key bind being "do a flip"?
Limakenori  [author] 14 Jul, 2024 @ 12:39pm 
At least long junp module won't explode if you shoot it.
GDSK09 14 Jul, 2024 @ 12:36pm 
better version of the black mesa long jump module
Chazbrew 14 Jul, 2024 @ 10:26am 
Thanks Limakenori for making the EZMod collection!
Limakenori  [author] 14 Jul, 2024 @ 8:40am 
The Half life Fan
You should bind the key to jump. Read description.
Rebel15o1 14 Jul, 2024 @ 8:39am 
Yoo Limakenori How do you jump high when i jump and have the Harness it does not work
Limakenori  [author] 14 Jul, 2024 @ 8:20am 
addon updated
Rebel15o1 14 Jul, 2024 @ 8:01am 
The Best of the Best we need to protect this man at all costs
Limakenori  [author] 14 Jul, 2024 @ 7:56am 
Agreed.
Sackyboy 14 Jul, 2024 @ 7:53am 
EZ2 is literaly the perfect half life 2 mod
BrockKids1 14 Jul, 2024 @ 7:41am 
Just looks like a core to me, but then i saw the full thing
Limakenori  [author] 14 Jul, 2024 @ 7:41am 
ATP-1002 It's not hard to add ConVars/settings, so yeah, why not
ATP-1002 14 Jul, 2024 @ 7:38am 
Oh my god, an addon that basically makes an actual Fall Damage Negater, FINALLY
We don't even have the Long Fall Boots from Portal 2, and EZ2 beat to it lmao
Though this is a goddamn must-have essential, would it be alright to add a couple commands for the future?

Stuff like having two commands for the sounds like the Fall Impact Effect and the Footsteps,
and one for enabling and disabling the Harness?
I know it's stupid to basically remove the cool part of the addon, but le extra 2+ fps lol

But overall, this is unironically, and with no exaggeration; an absolute must-have essential addon
Light file size and no requirements (as to my knowledge)
dosh.ivon 14 Jul, 2024 @ 7:34am 
true
Limakenori  [author] 14 Jul, 2024 @ 7:33am 
Well, why not
Chazbrew 14 Jul, 2024 @ 7:32am 
You could make a collection called EZMod that contains all your Entropy : Zero 1&2 mods
Limakenori  [author] 14 Jul, 2024 @ 7:31am 
dosh.ivon Turning Gmod into EZ2mod
dosh.ivon 14 Jul, 2024 @ 7:30am 
well i clearly knew that it was your addon by just the fact that this model is from entropy zero 2
Chazbrew 14 Jul, 2024 @ 7:29am 
Oooohhh Nice one!
evandaarcher 14 Jul, 2024 @ 7:20am 
"He's in the control room!"
Gmod Fan 14 Jul, 2024 @ 7:13am 
i dont think that they will work bad
Limakenori  [author] 14 Jul, 2024 @ 7:08am 
Haven't tried, but I have a feeling that they might work buggy.