RimWorld

RimWorld

Rimbound - Novakin Xenotype
248 Comments
Airo  [author] 12 Jul @ 12:00pm 
@[The] Force
They are! Also yeah, those previews and infographics will take a while to update.

@Saruman
Of course, releasing Starbound races as xenotypes has always been one of the main objectives of this mod series to begin with!
[The] Force 12 Jul @ 11:32am 
So with the update I assume they're vacuum resistant? (Similar to how they ignore EVA Requirements in SoS2) I imagine it's a bit hard to update the pics themselves to say as such xD
Saruman 12 Jul @ 10:49am 
Curious: Any hope for Glitch in the foreseen future?
Sir Puggsworth II 10 Jul @ 11:54am 
Ok, good to hear its intended. Thought i was having some Script failure or something.
Airo  [author] 10 Jul @ 5:21am 
@Sir Puggsworth II yeah it's intended at the moment, I allow the solar flare to trigger with 50% chance and overlap within the xml to try if it actually works for the time being but I think it does based on your report, rest assured it's not a game breaking one.

If you feel like it shouldn't stack one after another feel free to throw a feedback on the pinned discussion so I will address it within the major RimWorld + DLC integration update next!
Sir Puggsworth II 10 Jul @ 3:53am 
Very nice mod, but 1 big problem. Seems like every single time a Novakin dies it triggers a Solar Flare and they seem to stack upon each other.
Irismono 27 Jun @ 2:23am 
Looking forward to it! Thank you!
Airo  [author] 27 Jun @ 12:45am 
@Irismono surely! I'll make integration patch once the DLC is out.
Irismono 27 Jun @ 12:33am 
Will you be including Odyssey support so that Novakin can go out in space without a vacuum suit?
﴾HMCS Québec﴿ 26 Jun @ 6:04pm 
Awesome, thank you!
Airo  [author] 26 Jun @ 6:03pm 
@﴾HMCS Québec﴿ Thank you for the framework changes information, hotfixes will be pushed soon.
﴾HMCS Québec﴿ 26 Jun @ 1:08pm 
Heya, Vanilla Expanded Framework has updated and many of its modules changed, so if Novakin is loaded with it, it completely breaks for some reason. Leaving the VEF github for you: https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes
BaguetteMan 11 Jun @ 11:51am 
Thank you, so much for reawakening childhood memories.
Airo  [author] 7 Jun @ 5:53am 
@Maya since we're nearing the summer season, I think it won't hurt to spoil a bit. :SBpenguin:

It could be said that certain plantssss were very fond of certain fishesssss back in the day of a forgotten conflict, maybe once the plantss are grown enough in the Rim, it'll attract those fish's attention.

Their concepts art are there, had to tend to those plants first to make them getting used with the Rim meat diet
Rie's #7th Simp 7 Jun @ 2:18am 
I know they are probably farther down the line but I'm an absolute sucker for the Hylotl.
TheSordishMan54 18 May @ 1:11pm 
We already got Novakids- Erhm, Novakin on the Rim but what about good ol' tribal Florans? Honestly speaking Florans from industrial tech group and higher would be speaking in more normal sense... while pre-industrial tech group Florans would use the good ol' characteristic that any Starbound player would recognise with their most known example isssssssss what they say when examining random stuff.
Lobanych 16 May @ 8:11am 
Well, if anything, I'll always be happy to help with a translation or an outside opinion
Airo  [author] 16 May @ 3:06am 
@Lobanych that'ssssss right, I've been trying to flesssssh out floranssss concept to be accurate from their origin game while attempting to incorporate RimWorld aspects to their characteristics.

They require time to grow, maybe they will grow quickly around the summer?
Lobanych 16 May @ 1:18am 
Everyone below who asks to add Florans - the developer has been planning this for a long time and, as far as I remember, is slowly making them
sleepyInsomniac 27 Apr @ 9:06am 
i ADORE this!!! absolutely looking forward to florans <33
Mazon 7 Apr @ 11:01am 
I require a floran genotype race
(Novakids and Florans my beloved)
Hellen Highwater 22 Feb @ 5:27am 
fus ro gun
faenadia 22 Feb @ 4:59am 
awesome mod, i am waiting on more starbound content 🤍
Airo  [author] 12 Feb @ 2:11am 
@Selen no problem! I may consider updating soon since this qualify as QoL update
Selen 12 Feb @ 1:03am 
Alright, i see! Thank you very much for clarifying things to me. If what you're saying is the case, then probably that's the reason my negotiator wasn't able to do finger pistols for years, ha-ha.
Airo  [author] 12 Feb @ 1:01am 
@Selen unfortunately not yet! But I'll have an attempt to implement it in the next update along with new mod release
Selen 12 Feb @ 12:56am 
Hmm! But would it provide the message "Selen healed x wound due to Supernova Blessing", as it does with scars?
Airo  [author] 12 Feb @ 12:55am 
@Selen not exactly, the regeneration sometimes prioritize those wounds instead of the missing limbs.
Say there's 9 wounds and 1 missing limb and the regeneration occur during that, 1 out of 10 outcome it will regen the missing limb instead of healing those wounds.
Selen 11 Feb @ 11:26pm 
Hmm... i mean, my colonists get wounded in combat all the time, yes. I don't even keep track of all their wounds! I have a good hospital, so they heal up rather quickly.
So, getting wounded resets their regeneration timer?
Airo  [author] 11 Feb @ 9:01pm 
@Selen do your colonist happen to get wounded during this recovery interval? they have to be healthy in order to regen properly
Selen 11 Feb @ 3:23pm 
Despite the description of Supernova Blessing stating that Novakin regenerate bodyparts every 15-30 days, i spent several years waiting for fingers of my colonist to regrow, to no avail. Had to replace them eventually. Not sure what's going on here.
~waterochka~ 3 Feb @ 12:16pm 
:Roland:
MrSchadenfreude 29 Jan @ 2:09am 
Can't wait for the other Starbound races! This mod is definitely a must have!
Stray 27 Jan @ 10:29am 
the multiverses, they ar ecolliding
catmanmlio 21 Jan @ 11:44am 
fun fact;
theres a modder who i believe is still active, their the person behind rimsenal!
BUT, before rimworld, they made two Starbound Race mods!
Airo  [author] 21 Jan @ 4:08am 
@Mr. Steel Your Rabbit good luck with the finding! Hopefully you will identify the culprit for the fix so you can continue on playing with those moving bombs :steamhappy:
Mr. Steel Your Rabbit 21 Jan @ 2:19am 
@Airo Yup you're right, because now I am experiencing that with ANOTHER pawn... Sigh. Everything worked fine literally a week ago. Time to hit my head against a wall for hours. Sorry to bug you.
TheSordishMan54 21 Jan @ 1:38am 
Starbound fans will love this if they do play RimWorld too.

Pfff yea I'm also a Starbound fan as well, what else if you want to explore the Rim while on the surface if you want to get out of the planet you've crashlanded on.
Airo  [author] 21 Jan @ 1:27am 
@Mr. Steel Your Rabbit I don't think it's just exclusive to Novakin, perhaps a mod related to gizmo (specifically draft related) may cause it since most people's case are able to mass draft just fine
Mr. Steel Your Rabbit 20 Jan @ 10:02pm 
Just gonna throw this out there, because I have no idea, and take this with a grain of salt as I have an extensive modlist
But for some reason I can not draft nor undraft Novakin at the same time as other colonists. I must draft Novakin by themselves one by one individually.
catmanmlio 20 Jan @ 7:06am 
starbound!?
Pancakes and Syrup 19 Jan @ 12:13am 
This with the murder drones mod scratches an itch I didn't know I had
Stachman 18 Jan @ 8:07am 
i have truly become star bound
Selen 15 Jan @ 3:05am 
Oh, i get it now.
It's just plasma.
:"D
Airo  [author] 15 Jan @ 3:04am 
could say that they're enjoying this odd chemfuel-like kind of hemogen
Selen 15 Jan @ 2:54am 
;-; that is unfortunate.
But imagine how funny sapping a bit of chemfuel from them would've been.
Airo  [author] 15 Jan @ 2:52am 
@Selen since vanilla biotech consider xenotype as bio engineered human, I think it's known as a game limitation for an actual alien unfortunately
Selen 15 Jan @ 2:30am 
Novakin bleed chemfuel, but you can extract t hemogen packs from them nontheless. Should that be the case? Imagine if you could just sap a bunch of chemfuel from them instead.
Silver 12 Jan @ 10:44pm 
it's funny because the novakid philosophy is quite literally that's that and this is this
Bait Used To Be Believable 12 Jan @ 3:21pm 
OPEN THE! CURTAINS!
LIGHTS ON!