Arma 3
Seabob Magnum Water Shadow 730
121 Comments
Kol9yN  [author] 5 Jul, 2024 @ 7:24am 
Need someone for help to fix physx, cuz its floatig up when going forward :D
AT 3 Jul, 2024 @ 6:22am 
There is potential
XxwhirlwindxX 1 Sep, 2021 @ 12:32pm 
Nice job, ignore these thieves wanting to steal your IP.
Damian 5 Nov, 2020 @ 3:28am 
Hi,
Nice work, your mod is really good!
Can I use it on my server?
Can I repack it?
Apophis 19 Oct, 2020 @ 10:50am 
Hi,
Nice work, your mod is really good!
Can I use it on my server?
Can I repack it?
DragonFire 2 May, 2020 @ 4:03am 
Hey I made a video about your mod I hope this is ok https://www.youtube.com/watch?v=qgHxJUhZkvI&feature=youtu.be
Kimnero 31 May, 2019 @ 11:09am 
I'm talking about the server pack that I use, but I don't think your team wants it.
Have a nice day.
Kol9yN  [author] 31 May, 2019 @ 8:50am 
wat u mean server pack?!
Kimnero 30 May, 2019 @ 5:37pm 
Does this mean that it is not distributed as a server pack?
Kol9yN  [author] 30 May, 2019 @ 10:12am 
@Kimnero - only if it will stay in Steam, u cna make it as dependency
Kimnero 30 May, 2019 @ 1:06am 
Hello. sir.

I would like to be allowed to use your addon as a collection of packs for my arma personal server only a non commercial free enemy. and i use alot of addons so i want be useful oversight the package
piz permit for me?
BISMARK 19 Oct, 2018 @ 10:38am 
nice work bro)
Kol9yN  [author] 25 Jun, 2018 @ 9:20am 
look at Empty vehicles, here should be all factions.
Noice? What kind of? inside for driver\cargo or for outside?
Asta 25 Jun, 2018 @ 7:53am 
Hello, I love the mod, but I'm only blue. is there a way to have a civil version or not and can be to reduce the noise. and if possible
Kol9yN  [author] 2 Apr, 2018 @ 3:24pm 
we spend 4 weeks for make it works ok...
i cant do more right now, its engine issue
RickOShay 31 Mar, 2018 @ 6:57am 
Nice work - I would make the rate of decent much faster - say 3x current value - to compensate for positive buoyancy assuming what follows doesn't help: As you mention the vehicle seems to be positively buoyant. Not sure if game engine physx has a volume/displacement calculation that determines buoyancy - if so reducing volume of object would resolve the issue - presumably in this instance physx would use object bounding box to calculate volume/displacement. If so reducing bounding box size would help - I noticed that the boundingbox is very large relative to the size of the object.
Kol9yN  [author] 5 Mar, 2018 @ 5:45am 
u can find a lot of other scripts who have same funcs as ACE? or u can write ur own
Stubbz 3 Mar, 2018 @ 1:53am 
Alot of people dont use ACE but im not gonna try and force you to do anything man
Kol9yN  [author] 3 Mar, 2018 @ 1:50am 
use ACE or other scripts for this tasks, no sense to integrate functions inside standalone mod, if same funcs already done in other mods... Logic-Conflict ;)
Stubbz 2 Mar, 2018 @ 6:27am 
Maybe have it be heavy to where you can only walk with it on so that way you can load it into a truck or drop from a heli into the water then use that to get to land
Kol9yN  [author] 2 Mar, 2018 @ 6:22am 
maybe will be soon, but weight of seabob is over 115kg... Think about it how u will care it on self ;)
Stubbz 28 Feb, 2018 @ 1:49am 
Can you put this into a backpack?
Simo [C.E.S.A] 9 Dec, 2017 @ 12:45pm 
very good , thank
Kol9yN  [author] 7 Aug, 2017 @ 2:12am 
i will add bisign keys when i can
Meccer 7 Aug, 2017 @ 2:09am 
Kol9yN! Приветствую , ты обещал папку с ключом добавить .
Kol9yN  [author] 29 Jun, 2017 @ 11:39am 
GTK
Сорри, это косяк физики Армы :( Мы недели 2 парились, так и не смогли выровнять центр массы :(
Lary Da Gamer 2 Jun, 2017 @ 10:28am 
thank you
Kol9yN  [author] 2 Jun, 2017 @ 10:10am 
from Armaholic, or wait for next update soon
Lary Da Gamer 2 Jun, 2017 @ 8:24am 
Kol9yN, how can i get your melee mod?
Jay13lood 8 Apr, 2017 @ 12:47am 
how do i get it is it under fob build or in your invitory
Travis Apostle of Hate 1 Feb, 2017 @ 12:01am 
could you please make a rebreather for the sunglases slot that is like the triton rebreather but with goggles and in arma 3 please
silver 18 Oct, 2016 @ 10:10am 
No worries, Regardless it's a great piece to have, gives my guys the extra edge and a better angle to attack a point!
Kol9yN  [author] 18 Oct, 2016 @ 3:07am 
thank you for ur feedback, but all current bugs with controls depends only by game engine and i cant fix it :( sorry
silver 17 Oct, 2016 @ 10:58am 
Hey bud,
really love the idea of this. Same issue as one of the other guys, if when you are on top of the water controlling this is a like having zero gravity on.
I also think when you remaster this you should make the time when you hit to revserse slower. it seems that its 0-22k/m in seconds. and its the same when going backwards. its 0 to -19 k/ms in seconds. I also love though that these are better substitute than the SVD that's slow as shit.
Other than that I've been using it a lot though the stuff and its real solid.
Kol9yN  [author] 7 Sep, 2016 @ 11:46am 
@Knoltonboy
yes, i know, but here inside Arma problems, probably, i think will be fixed later
Bola 6 Sep, 2016 @ 5:38pm 
So, my quick review. This is a nice underwater vehicle which is great for underwater and/or stealth missions. The issue is, I have found it personally hard to control especially once you get above water level.
Kol9yN  [author] 4 Sep, 2016 @ 5:25pm 
At winter times im planed to rework it a bit and make it more usable.
Again, maybe...
Kol9yN  [author] 4 Sep, 2016 @ 5:12pm 
yerroc00, i thinked about it already, BUT! In documentation of this thing, his weight is more then 110 kg!!! So, currently no way to carry it in ruck, sorry :(
Im planed to make lite carryble version, but dunno when...
Maybe some donations can motive us ;)
yerroc 4 Sep, 2016 @ 2:55pm 
This should be a backpack item like UAVs
Audi Enjoyer 7 May, 2016 @ 1:21am 
zjebiste
✵Scout✵ 7 Apr, 2015 @ 6:50pm 
make more cool mods bro
JonyBIgooD [CIROS] 25 Jan, 2015 @ 6:06am 
Hy, nice thx Kol9yn
Kol9yN  [author] 21 Jan, 2015 @ 12:19pm 
@♠ Cepid_III_Grand♠ in editor
goto Empty, Vehicles, Submarines
Liseeeeek 21 Jan, 2015 @ 8:25am 
if i have this mod how to find it? in wich mod or something? sry i'm newbie in this
Kol9yN  [author] 1 Jan, 2015 @ 4:07am 
@producthate
problem inside EngineCoefX, BIS not fix it... :(
producthate 31 Dec, 2014 @ 6:26pm 
awsome as ..hold W then A and let the fun begin...i flew soo high and far i run outa memery and game crashed...woooot
Alte Socken 26 Nov, 2014 @ 1:09pm 
It gave it few more trys. It is fairly usable if it is manned with two persons. The problem while using it is that it is hardly possible to maintain depth. When manned with two persons you need to press <FORWARD> and <DIVE> at the same time to a least hold your depth. When manned allone it is impossible.

But don't get me wrong. It's nice work anyway.
Kol9yN  [author] 24 Nov, 2014 @ 9:46am 
@Umpf Argh
Whats wrong?
Alte Socken 21 Nov, 2014 @ 7:29am 
It looks nice and the idea is fine. But finaly is usable, since you have the choice to a) dive or b) drive but not at the same time. So it can't be considered an underwater vehicle :-(
Kol9yN  [author] 27 Oct, 2014 @ 5:13am 
@Variable
Sorry, can't :( Engine limitation, BIS dont make it works :(

@ToxicSludge
Thanks for review, I sent you request about videos, lets talk about ;)