Kenshi
GROUNDED 2: Combat Animations
140 Comments
Bunta Fujiwara (Owl) 11 Jul @ 6:21am 
Seems to be a load order issue. Had to put my race above the MEGA all in one compatibility pack. Great mod otherwise thank you.
Bunta Fujiwara (Owl) 11 Jul @ 6:19am 
Every time I enable this mod my character disappears. I use the 'Struggler' race.
vesupipl 4 Jul @ 1:13am 
Love this mod:cure:, the moveset feels very real yet very usable at the same time. The heavy attack 3 in particular is awesome, I love how the heavy weapon is used like how a zweihander should.

Also just a humble advice/request:Hire: : Please add some animation that plays at long distance since the only vanilla animation that plays when the enemy is far is the heavy cut, which feels pretty boring. If the character has high skills and stumbles his enemies easily, it's highly possible that he only uses the heavy cuts as he stumbles the enemy in front of him and turn back to fight others at a further distance, and just keep on spamming the heavy cuts.
Sullis 27 Jun @ 12:44pm 
The blowback animation feels like it just needs its length reduced by 50-60%, love everything else
Gouda 25 Jun @ 1:47am 
You should post that in their suggestions tab, that's a really good idea
Dig  [author] 20 Jun @ 5:58pm 
hopefully Kenshi 2 allows combat animators to "tag" their animations so that they have more control over what animations play in specific circumstances

ex. an "outnumbered" tag so combatants that meet this criteria are more likely to use winding/spinning attacks to keep enemies at bay as well as prioritise footwork and positioning to keep from being surrounded
perfect_Prefect 20 Jun @ 3:58pm 
The animations look good and the author clearly put in some effort. But. Changing animations can actually impact the balance between weapon types. Adding for example a thrusting animation to polearms reduces their crowd control potential, as stabs typically hit only one target compared to the default sweeping attacks.
Unfortunately, many (if not all, idk) combat animation mods do not take this into account, focusing specifically on the spectacularity of animation. So I prefer to leave it as default. Although for blades separately, for example, I wouldn’t mind slightly reducing the swing.
Dig  [author] 20 Jun @ 1:38pm 
yes
Whitefanggamer 18 Jun @ 7:44am 
Are you able to use Grounded 1 alongside Grounded 2 animations?
Dig  [author] 15 Jun @ 11:02am 
@Tris70 Thank you! Yeah I updated the mod back in April, there's a change notes button under the Steam thumbnail which details what I added but it's not much.

I 200% agree with what you said about the big stumble. If I had more control I would have it only play when being attacked by heavy weapons. I contemplated leaving it disabled but I left it in mostly because the animation balances out itself. It creates a huge gap in distance which allows weaker characters a chance to stay longer in a fight and as you say it's a great displacement tool for characters that are outnumbered (+ i just find it hilarious XD) though I may or may not replace it in the future with something more immersive. For now, the most control we have (as far as I know) is modify the chance stat the stumble has in the FCS to something lower. That and change what limbs causes the animation to play.
Tris70 14 Jun @ 3:52am 
Can't play without it now, I think the huge blowback is fun, it makes it harder to stagger cancel as the player, and it feels like it gives the npc's more power to displace and knockback. I still wish there was a way to limit how often the animation played, like if it could be based on strength or otherwise. But I still very much think the game was in a big need for better stagger/animations. The more subtle dodges are also a big deal, less standing in place with matrix dodges is great to see.

Also did you update the mod recently? I feel like I am seeing new animations, and I think you updated the thumbnail for the mod but I can't find notes, anyways it's great keep it up :beeped:<3
Kraut Kontrol 13 Jun @ 4:24am 
The blowback moves are frankly absurd and so noticeable and irritating that it doesn't give me confidence in the quality of the other animations.
Danijellino 27 May @ 4:30am 
Shame this mod isn't working. Plays barely any block animations and only about half of the attack animations for me.
Dig  [author] 26 May @ 12:57pm 
:lunar2019grinningpig::lunar2019grinningpig::lunar2019grinningpig:
Laughing Forest 26 May @ 12:53pm 
Ah interesting I’ll do some playtesting myself, thanks Dig
Dig  [author] 26 May @ 12:37pm 
ive been playing the "Vanilla Remastered (for my WIFE)" mod collection which has both mods in the load order. i plan to remaster those animations at some point so they hopefully look a little bit better when used together.

grounded 2 was meant to be an overhaul that replaced grounded 1 since the more animations you add the more you veer away from the true vanilla feel

i never used grounded 1 when i was playtesting grounded 2 so going off of that u should probably use one or the other by itself
Laughing Forest 26 May @ 6:35am 
Do you still recommend using Grounded 1 along with Grounded 2, Dig?
Johnathon Chinhead 24 May @ 10:39pm 
is there any chance you would add new generation skeletons as a patch?
Dig  [author] 24 May @ 12:14pm 
<3
Laughing Forest 24 May @ 9:17am 
Haha

Your work is great Dig, thanks for making Kenshi even better
Dig  [author] 23 May @ 8:48pm 
@Laughing Forest ill add ur mod as a requirement, people who take thte time to read should be able figure out what to do
Dig  [author] 23 May @ 8:44pm 
@kayser195 XD
Laughing Forest 23 May @ 10:15am 
Some people like the stumbles to add a fist of the North Star flair.

If you don’t like them there’s a patch mod to remove them - just search “grounded no blowbacks”
kayser195 21 May @ 6:29pm 
the stumbles are absurd, a dude hits you in slow motion and you get catapulted directly to ashlands
LowFPSman 18 May @ 3:11am 
Need to fix stumbles. It looks supre wierd when people flying 20 meters mid fight. Also why club attacks so wierd? Why everything pretty grounted but clubs getting those wierd swirls.
B_mod 13 May @ 11:03pm 
Does this one work with Sensible Martial Arts? Or maybe I should use some other MA nerfer, that doesn't touch animations?

Not a huge fan of the end game One Punch Man style MA characters.
Dig  [author] 12 May @ 7:26pm 
thanks guys <3, and thank you both for your contributions to the community :steamthumbsup::steamthumbsup::steamthumbsup::lunar2019smilingpig::lunar2019smilingpig::lunar2019smilingpig:
Laughing Forest 12 May @ 1:36pm 
Have been watching the updated/new animations and really digging how they’re natural feeling without being mortal kombat flip stabs. Nice work!
SCARaw 12 May @ 8:39am 
Awesome to see you going, we need realistic animations to make sword fights better to look at for casual players, but less stupid for serious hardcore dense gamers like me
Kraut Kontrol 8 May @ 10:10am 
"GROUNDED 2: Patches (READ DESCRIPTION)" is still listed as a requirement to install this mod.
Dig  [author] 1 May @ 5:56pm 
@k|Aquila Mars that usually happens when ur using modded races, try downloading one of the patches and following the load order instructions :steamthumbsup:
k|Aquila Mars 1 May @ 12:14pm 
Noticed after adding this sometimes characters do no animations but deal damage. Any ideas why that might be happening? It isn't something that happens constantly just every once in a while.
Laughing Forest 29 Apr @ 11:14am 
Wow huge update mate, look forward to trying it out
Dig  [author] 28 Apr @ 9:04pm 
@Karalinhos thats intended, any more would buff the already OP hackers
Dig  [author] 28 Apr @ 9:02pm 
updated! :)
Franco 26 Apr @ 3:15pm 
Pretty realistic and balanced :nepnep::cactusrum:
Karalinhos 19 Apr @ 7:45am 
Sup, the mods its great bein enjoying a lot, but one of the hackers double attacks ( the down and up) its dealing really low dmg on the up swing, like always does 7-9 dmg, can you fix that?
zayden 15 Apr @ 3:38pm 
In case of conflict and you want MCA animations over certain Grounded animations, put MCA under this mod.
If you want Grounded animations over certain MCA animations, put Grounded under MCA.
猫雷Kiss 13 Apr @ 8:41pm 
I don't understand whether I should put it above or below the MCA.
Laughing Forest 31 Mar @ 9:55am 
@ARS2000 yup
ARS2000 25 Mar @ 10:00am 
So out of curiosity, this is a seperate set of animations from Grounded 1...would that mean that I can install both Grounded 1 and 2 (and the Stumble patch if one wants to do that) all together to get the movesets from both mods?
\\,[†],// 12 Jan @ 10:15am 
how did you get the camera to move with the charater when they were swinging?
HEIRTOTHECUMTHRONE 11 Jan @ 7:47pm 
EDIT: Hey guys if your having the same problem as me do a fresh install that fixed it for me
HEIRTOTHECUMTHRONE 11 Jan @ 7:13pm 
i having trouble with the mod characters dont play the animations just put there arms down and wiggle a bit
Laughing Forest 11 Jan @ 12:04pm 
I made a mod to remove the stumbles/blowbacks for any interested: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3404778105
SalehMcBallz 7 Jan @ 7:49am 
I don't really like the stumbles
Laughing Forest 7 Dec, 2024 @ 8:21am 
@Terminarch - those two additional mods you shared, thanks for that.

Do you use those in addition to this mod, and load them in the load order after I assume?
The Raptor Factor 7 Dec, 2024 @ 8:09am 
The stumbles really kill this mod for me. I've seen that 20ft knockback happen from a 4 damage starving bandit hit through heavy armor. It unironically wrecks the balance of the game by making armor pointless since taking any hit disables the character. I'll remove that personally.

I use a different mod which nullifies low damage stumbles entirely because in the base game a 0 damage hit can knockdown as well, so it was a problem before:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2355818300

I use another mod that removes terrible attacks as skill improves (like MA) which seems to fit well here. Nice to see heavy weapons actually use area attacks! A bit spammy though...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2585306554
Grox028 29 Nov, 2024 @ 7:37pm 
you did a great job thx bro
Witch ~ 23 Nov, 2024 @ 10:07am 
is it suppose to be at the top like most mods?