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Also just a humble advice/request
ex. an "outnumbered" tag so combatants that meet this criteria are more likely to use winding/spinning attacks to keep enemies at bay as well as prioritise footwork and positioning to keep from being surrounded
Unfortunately, many (if not all, idk) combat animation mods do not take this into account, focusing specifically on the spectacularity of animation. So I prefer to leave it as default. Although for blades separately, for example, I wouldn’t mind slightly reducing the swing.
I 200% agree with what you said about the big stumble. If I had more control I would have it only play when being attacked by heavy weapons. I contemplated leaving it disabled but I left it in mostly because the animation balances out itself. It creates a huge gap in distance which allows weaker characters a chance to stay longer in a fight and as you say it's a great displacement tool for characters that are outnumbered (+ i just find it hilarious XD) though I may or may not replace it in the future with something more immersive. For now, the most control we have (as far as I know) is modify the chance stat the stumble has in the FCS to something lower. That and change what limbs causes the animation to play.
Also did you update the mod recently? I feel like I am seeing new animations, and I think you updated the thumbnail for the mod but I can't find notes, anyways it's great keep it up
grounded 2 was meant to be an overhaul that replaced grounded 1 since the more animations you add the more you veer away from the true vanilla feel
i never used grounded 1 when i was playtesting grounded 2 so going off of that u should probably use one or the other by itself
Your work is great Dig, thanks for making Kenshi even better
If you don’t like them there’s a patch mod to remove them - just search “grounded no blowbacks”
Not a huge fan of the end game One Punch Man style MA characters.
If you want Grounded animations over certain MCA animations, put Grounded under MCA.
Do you use those in addition to this mod, and load them in the load order after I assume?
I use a different mod which nullifies low damage stumbles entirely because in the base game a 0 damage hit can knockdown as well, so it was a problem before:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2355818300
I use another mod that removes terrible attacks as skill improves (like MA) which seems to fit well here. Nice to see heavy weapons actually use area attacks! A bit spammy though...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2585306554