Sid Meier's Civilization V

Sid Meier's Civilization V

zai4z's essential mods
7 Comments
maxme97 12 Jul @ 3:45pm 
i'll be sure to give it a try! thank you very much
zai4z  [author] 12 Jul @ 11:46am 
@maxme97 I've just uploaded a new version of City-State Enhancements with a fix for this issue, so you can use it with your friends again

Please let me know of any other problems on multiplayer
maxme97 12 Jul @ 5:19am 
very cool, thank you will try that asap
zai4z  [author] 11 Jul @ 4:45pm 
@maxme97 thank you, yes make sure not to use the last 7 on multiplayer

The mod that is causing this issue is City-State Enhancements... I know why, so I'll release a new version with a fix soon, but taking off CS Enhancements for now will fix the issue
maxme97 11 Jul @ 3:38pm 
all of this collection +


R.E.D Modpack v.29

Reforestation v.9

UI - EditUnitNames v1

Artificial Unintelligence v9

Promotions - Expansion pack v9

Barbarians - Unlimited Exp v2

Better Helicopters v2

Dynamic Towns v16

Ingame Editor v39

Extra Slow Research v1




After some testing we found out that the body of water seems to be the trigger, as producing any land unit in a city that has at least 1 tile of lake or ocean next to it will produce a galley instead of the unit - even when spawning it in with the ingame editor.

Navel units seem to be not changed.

My friend has played all of the above + your collection in single player without problem, but in multiplay this.


We have tried without the navigable river mod - galleys

We tried without the bottem 7 mods mentioned in the description to be unfit for multiplay - still galleys


And a single time it spawned a quinquereme - although we wouldn't reproduce that a second time.
zai4z  [author] 11 Jul @ 1:53pm 
@maxme97 What mods are you using?
maxme97 11 Jul @ 12:12pm 
hey so - im playing this with friends and now i get galleys instead of scouts when producing them in cities 😂😅 and my start city is land locked with a single tile of lake next to it soooo - help?