Total War: WARHAMMER III

Total War: WARHAMMER III

SFO Expanded Roster - Dark Elves
13 Comments
Solo Extremo 4 Jun @ 6:20am 
Thanks a lot :)
Rathim  [author] 3 Jun @ 9:53am 
Been surprisingly busy and somewhat forgot to update the mod.

- Oblivion Knights have been nerfed (Don't honestly even recall why their hp was so high).
- Magma Dragon balanced more around being a more durable version of Black Dragon.
- Anath Raema hunters a slight increase in non AP missile damage.
Solo Extremo 3 Jun @ 8:43am 
ye master of oblivion are not even legal, pegasus grail knights cant even match them
Romes_Finest 15 Apr @ 10:44am 
lord of oblivion -- too strong. Make Manticore Lords look like a joke. They beat Star Dragons in melee. This isn't balancing, this is IGNORING the balancing.
AllexDuKaNa 12 Mar @ 7:21am 
Is it updated for 6.0 patch?
TSmonster 20 Feb @ 4:28am 
Is it still updated?
Rathim  [author] 8 Nov, 2024 @ 9:41am 
Changed
Aquiles 8 Nov, 2024 @ 7:25am 
Hello, @Joijt. I think you forgot to update the hunters. They still show as javelin infantry.
Aquiles 22 Oct, 2024 @ 1:07pm 
Thank you very much, @Joijt. Sorry, my English is not the best. Just in case: I was talking about unit capacity based on buildings (factionwide caps), not tabletop unit caps (core, special or rare). I don't play with tabletop caps either.
Rathim  [author] 22 Oct, 2024 @ 12:16pm 
@Aquiles I'll change the hunters unit tomorrow or the day after, i won't be adding caps as i don't play with them nor have i learned how to add them.
Aquiles 22 Oct, 2024 @ 11:29am 
Hello, @Joijt. The mod needs an update. Unit caps are missing and also the updates of the original mod from July 3rd in advance; for example, hunters are not a javelin infantry anymore.
Buffalo 3 Sep, 2024 @ 11:52pm 
Hello and thanks for the mod, possible to have an SFO version for Expanded Beastman and Expanded Roster COmpilation please? <3 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3314618468&searchtext=expanded
AlpokoLoco 24 Jul, 2024 @ 9:01am 
thank you