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The ammo capacity is slightly off, though.
Type VII [www.ubootarchiv.de]:
Deck gun: 1 x 8,8-cm Tk L/45 (250 grenades) 1943 removed
FlaK: 1 x 2-cm (1195 shots) - from 1944 1 x 3,7-cm (1195 shots) - 2 x 2-cm Twin gun (4380 shots)
The Type II's had 1200 shots for their AA guns.
But it's not a problem.
I'm not sure the question, but I'm going to assume you are asking what removing those lines does.
IsItemAllowed determines whether an item is allowed in a storage slot or not. IsItemAllowedPatch is what's preventing the ammo being allowed in the main storage.
GetJobsPatch removes ammo transfer from crew job lists, since it's all in the guns now. So if you take out IsItemAllowedPatch you also need to remove GetJobsPatch otherwise crew won't be able to load ammo from storage into the guns.
The placement of ammo is more realistic in vanilla, but this mod is not about the placement.
This mod is about the amount, which in vanilla is limited only by mass.
It is possible to limit the ammo to historical amounts while still having it in the main cargo hold. And I may do that at some point in the future, but it's significantly more complex and therefore prone to bugs.
But I don't think you guys want that. It seems like you guys want a cheat mod, and that's not what this is. If you want a cheat mod, take the code and make it yourself. You have full permission to reuse and re-upload the code.
and remove or comment out: IsItemAllowedPatch(lines 75-86) and GetJobsPatch(lines 522-541).
"
I understand that removing those lines would make it ?
I just saying this so that you can see that there is demand for a mod like that because I like to bring as much fire power as possible.
Please make a mod like Brosseph Stalin said
No, because that's the whole point of the mod. But you can easily do it.
Just go to Steam\steamapps\workshop\content\494840\3290033613\Source\AmmoRestrictionPatches.cs
and remove or comment out: IsItemAllowedPatch(lines 75-86) and GetJobsPatch(lines 522-541).
I might make it easier to do in an update, but no, it's unlikely to ever be an official option.
However I would like to bring as much firepower as possible and cram some shells in the main storage. I also use the slot machine mod and would like to take advantage of both mods together. Maybe it's not especially realistic, but it definitely would be fun and I know other players seem to be interested as well. Maybe the skipper can sleep with some shells in his bunk, lol.
Hopefully you can take this into consideration, but either way very good mod.
it's the simplest way to limit ammunition to historical amounts.
Anything else would be extremely complicated.
Accessing ammo from ship cargo holds is fixed.
I haven't been able to test milk cows yet, so they might still be broken.
There are some issues with stack limits when moving ammo within the storage but not when moving it from a shop. Those issues are fixed in the Beta version in the pinned discussion post.
Gotta get around to testing and fixing that.
That's supposed to already work. Is it broken?
Seems odd that my single flak gun has the same amount of ammo as a quad barreled anti air gun along side 2 flak guns,
Found sg on capacity for Flakrounds on Uboats
http://www.navweaps.com/Weapons/WNGER_20mm-65_c30.php
2000 rounds per gun on 20mm flak
thx
Обзор:
Предотвращает хранение боеприпасов в любом месте, кроме хранилища для каждого оружия, и изменяет емкость хранилища для палубного и зенитного оружия в соответствии с историческими значениями:
- 205 патронов 88 мм и 1500 патронов 20 мм для Type VII
- 850 патронов 20 мм для Type IIA
- 1000 патронов 20 мм для Type IID
Совместимо с сохраненными играми.
But now a little "Think about": Now i am completely unable to loot deckgun-ammunition from a captured freighter. Because i cannot move the ammo from the captured freighter directly to the storage of the deckgun. Only to the main-storage.
Can you please tell me how i can remove the restriction of storing deckgun-ammo inside the main-storage?
Okay, I know what broke. Might take a bit to fix.
Fixed
Will investigate
you can buy more gun shells than the money you have in pocket: the cash balance will become negative. Please check.
Thanks for your patience.
Now works - 850 ammo on Type II A
The mod worked before, I tried it. But the ammunition included a little more than 600
Updated to use AP ammo weight from the data sheets, all ammo weighs the same, but if it wasn't AP would likely be the heaviest. So yes, will now work with Hard's mods.
@Battleshipfree99
Fixed
His cartridge weight is different.
If I get historical information that shows the Type VIIC and/or VIIC/41 carried more ammo, yes. Right now, no.
Fixed
Will investigate
The way it should work is: any mod labeled as being compatible with 2024.1 shouldn't read as outdated. But because it's broken the specific patch number has to be included for it to not read as outdated.
I'm not going to put out updates that change nothing but add a version. At least until the pace of patches slows down, it's just a waste.
Or they could just fix the launcher.