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Dwarf
Skaven
Beastmen
Greenskins
Wood Elves
Please resubscribe to the new recommended mod if you will miss the mod in manager for saved game. Click Enable all saves/enable all saved games when the saved game is red and click ok load.
Underways & Worldroots: -1 Cooldown
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3352576541
The video is linked along the pictures in description and i will also add note in credits ✌💛
He is MINE
Does the AI know how to use these features?
I was asking because I don't like to play games usually where the AI does not have equal footing with the human player and vice versa.
If the AI is not able to use them is there a chance for an addition part for this mod and the Dwarven one for the AI to be able to use the features also?
Also, everyone that have underway stance cant use it on Ulthuan and it makes perfect sense.
Furthermore, games are only fun with rules, constraints, and challenges to overcome. Not having things handed to you. It does trivialise this aspect of the game (a Skaven invasion of Ulthuan). Ulthuan is known as an isolationist continent that is hard to reach, but now you can just teleport to it instead of having to sail, make a beach landing, etc.
Maintaining many mods is surely annoying, but this arguably shouldn't have been a teleport destination in the first place, if staying true to the setting and following its established lore. If it was something like a skittergate teleport that takes 40 turns to build and requires a foothold on Ulthuan, I'd be okay with it, but that would be a whole other mod / mechanic and not the under-empire.