NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

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7 Comments
RICK 23 Oct, 2014 @ 5:17am 
Yes definitely! nothing wrong with that. There is always new stuff to learn in NL! I got fed up with Raptor especially the end section. :) That area is so ridiculously hard to get right. Check it out on the WShop if you like.
slippifishi  [author] 23 Oct, 2014 @ 12:28am 
OK thanks for your help - I can't promise to go back and fix this track as I am fairly fed up of looking at it now! :D But I will take your comments with me when I create the sequel/sister track, DIR /S *.
RICK 22 Oct, 2014 @ 10:11am 
There are points where the coaster will jerk into a corner and that was my assumption. Yes it should but I think it works better if you go section by section. You can select multiple vertices by holding the CTRL button and left mouse clicking. Also under roll properties (double click on roll node) you can select No lateral G's which is a fairly reliable way to get the right bank. Viewing the G-force comb in the drop down menu will help you hone in on smooth curvers (red=lots of bad G's).
slippifishi  [author] 22 Oct, 2014 @ 9:18am 
I was depumping fairly often, or so I thought... What gives it away?

Does depumping work if the selection includes things other than verticies? If I select an entire area (track and all) and depump will that still work?
RICK 22 Oct, 2014 @ 5:29am 
This ride could really use some vertice depumping. Under the element tab click de-pump vertices after selecting more than two vertices
slippifishi  [author] 20 Oct, 2014 @ 2:57pm 
Thanks! In hindsight it is a bit fast, perhaps I can tweak the speed down a bit on the middle section.
freefall 20 Oct, 2014 @ 2:38pm 
Well... okay... i died several times on this ride. It´s a tad too fast.. but that first drop is a great and unique idea!!