RimWorld

RimWorld

RimRPC - Discord RichPresence (Continued) - Forked / Rework
26 Comments
Unon 24 Jul @ 2:12pm 
FWIW, 1.6 is just recompiling I think, that's what I did for your fork, Though you should take a rinse over and delete anything very obviously AI-related and see if it works. :MHRISE_happy:
MasterPNJ  [author] 24 Jul @ 11:03am 
Yes, I meant C#, sorry, I've got a lot of work on at the moment, I was replying to you between tasks. When I said I don't hide it, I meant that when people ask me, I don't hide it. But then, to what extent should we indicate everywhere that we use AI, since all current development tools have AI built in? (I currently work in AI research, so these are questions we ask ourselves.)

But yes, I probably didn't start off on the right foot when I began developing Rimworld mods, but I didn't have much time when I started, and I wanted to get started fairly quickly by taking on a project, with permission, so I wouldn't have to start from scratch and would have an idea of how it works.

And sorry if that bothered you in any way.
Jdalt40 24 Jul @ 10:08am 
You have to start somewhere, but in my opinion, you haven't started anywhere by using what is essentially a bad cheat sheet (especially since RimWorld isn't in C++).

Additionally, you haven't disclosed anywhere in the description that you used Generative AI for the forking and reworking of this, only that you have used it to add translations (which is fine, as long as you know how to create translations so you can babysit it).
MasterPNJ  [author] 24 Jul @ 7:45am 
Especially since I haven't touched this code in over a year. If anyone wants to reuse what I added to update it to 1.6, that's fine with me.
MasterPNJ  [author] 24 Jul @ 7:36am 
@Jdalt40 It was my first time modding in Rimworld (and in C++, which isn't my speciality in development), so I learned with what I had at hand, and you have to start somewhere. I have never hidden the use of AI such as GitHub Copilot. If the original author, who gave me permission, wants me to remove the mod, that's no problem.
Jdalt40 24 Jul @ 6:48am 
MasterPNJ, I've just noticed you're using generative AI in this.

Please don't do that, if you cannot notice that Gen AI has given you two defs that don't ever exist in game (GameComponentDefs don't exist), you do not have the knowledge required to properly "curate" the output of Gen AI
Brzonki 24 Jul @ 5:58am 
@MasterPNJ when update
WorldMachine 9 Jan @ 11:36am 
if you require a translator for portuguese i can provide help for the brazilian variant.
Asgore running over Dess 13 Dec, 2024 @ 5:54am 
no worki :(
MasterPNJ  [author] 27 Nov, 2024 @ 8:02am 
And the problem you had last time has been solved by switching to the new discord sdk.
MasterPNJ  [author] 27 Nov, 2024 @ 8:00am 
@Xevion Sorry, I try to keep my mods up to date, but I don’t have much time, and this one, in particular, is used less compared to other mods I’ve made. I’ve tested the mod, and in my numerous tests, I didn’t encounter any game-breaking errors. The mod has been simplified so that no user intervention outside the game is needed, and I use it in my modpacks without any issues. Could you elaborate further?
Xevion 26 Nov, 2024 @ 9:02pm 
It really does not feel like you know what you're doing. Or are verifying the functionality of your mod. At all.
MasterPNJ  [author] 26 Nov, 2024 @ 4:40am 
@Jdalt40 I may have forgotten to remove some logs, I'll check that.
Jdalt40 26 Nov, 2024 @ 3:02am 
I think you might've left some debug logging in, your mod is logging every single message that comes in
MasterPNJ  [author] 19 Nov, 2024 @ 6:58am 
@Ancalagon I think it has something to do with the modded biome display. Is it possible to tell me exactly which mods crash and if you don't crash without other mods except discord rpc mod?
Ancalagon 18 Nov, 2024 @ 2:06pm 
This bizarrely seems to be causing Rimworld to crash to desktop on map start if it has trouble finding tiles associated with either the Biomes! or ReGrowth mods. Or else the log is simply failing to record the true cause of the crash.
Ancalagon 16 Nov, 2024 @ 1:05pm 
I'm pretty sure the instructions were clear, but we no longer need to place a discord DLL into our game folder for this to work properly?
MasterPNJ  [author] 26 Sep, 2024 @ 6:26am 
The DLL problems have been fixed with the new update.
MasterPNJ  [author] 24 Sep, 2024 @ 1:32am 
@Xevion @NaNoServers @ifchan @tvilt Sorry for the delay, I've just retested the mod on 2 different Windows computers and had no problems. Can you send your logs via pastebin and the exact version of your rimworld? Have you also tried running the mod just with harmony, the dlc and the mod?
NaNoServers 4 Sep, 2024 @ 12:39pm 
Hello.
I seem to not get it to work - I tried extensive troubleshooting.
I am a Windows user too, according to the Description it should work for me without problem(?).
Xevion 29 Aug, 2024 @ 7:01pm 
I think it's cause you added the .so and .dylib files for Linux and Mac, but completely forgot to add the DLL files for Windows? You specify them in the code with x86 support, but just... didn't add them? wth
Xevion 29 Aug, 2024 @ 6:57pm 
It doesn't work for me without the patch (the DLL that you said is only for 1.4 and below); still quite rough around the edges with little errors or weirdness, but I guess it works.
Xevion 29 Aug, 2024 @ 4:27pm 
can't believe you're allowing french "people" to use this /s
ifchan 20 Aug, 2024 @ 3:27pm 
do not work and spam console with System.NullReferenceException: Object reference not set to an instance of an object spam error
tvilt 17 Aug, 2024 @ 11:41pm 
MasterPNJ  [author] 2 Aug, 2024 @ 4:51am 
The additional configuration is no longer necessary for version 1.5, so if Linux or Mac players have any problems, don't hesitate to send me a message. I have not been able to fully test this addition for these versions. Windows players should have no problems.