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It is intentional, you can move around in L4D1 using a timed button.
You usually aren't interested in doing so since your progress resets if you don't remain looking at the button.
Because it fit well into VR mode
It should. In L4D1 you have to directly point your crosshair on the button to progress, but due to the button logic in L4D2 using the indirect USE logic I had to recreate L4D2's USE logic. It's imperfect, but it works for now.
@Big Boss
This first-person button logic combined with your ability to still run around during usage does fit with the terror aspect L4D1 emphasized.
@Despair
sac tank jumpers when they have to actually stand next to the door: