Left 4 Dead 2

Left 4 Dead 2

L4D1 Timed Buttons script
24 Comments
Shadowysn  [author] 3 Oct, 2024 @ 11:30pm 
@MDYT
Works only on local servers.
Агрессивный грыз 21 Sep, 2024 @ 10:44am 
Is it possible to use it on servers?
Legoshi's Boyfriend 3 Aug, 2024 @ 8:59pm 
Alright thanks.
Shadowysn  [author] 3 Aug, 2024 @ 8:58pm 
@Xenorvya
It is intentional, you can move around in L4D1 using a timed button.
You usually aren't interested in doing so since your progress resets if you don't remain looking at the button.
Legoshi's Boyfriend 3 Aug, 2024 @ 8:14pm 
I'm able to move while using, is this intentional? I think this isn't the case in L4D1.
80斤的大鸭脖 29 Jul, 2024 @ 2:40am 
@Dark "Gene" Alex
Because it fit well into VR mode
fabiancc192008 22 Jul, 2024 @ 6:43pm 
jua
Dune Jumper 19 Jul, 2024 @ 8:18pm 
Never even occurred to me that it was different
CaptainSzasz 19 Jul, 2024 @ 12:35pm 
Because it keeps the game in first person
Majumbo [Super Sayang] 19 Jul, 2024 @ 3:22am 
If I oughtta be honest, can someone tell me why they would prefer this over the l4d2 version, sure difficulty is increased but that is a bit of a broad statement
R󠀡F 18 Jul, 2024 @ 11:53pm 
@Xeno :] That uses the gascan pour entity, not timed button.
(^^^) Xeno 18 Jul, 2024 @ 11:08pm 
Doesn't have for the dead centre cola delivery
fazballs 18 Jul, 2024 @ 5:01pm 
finally...
Favy 18 Jul, 2024 @ 2:28pm 
NICEEE!!
Cloitola 18 Jul, 2024 @ 1:12pm 
absurdo
我要当老6 18 Jul, 2024 @ 8:54am 
这个是真不错啊
NikoBellicFromGB 18 Jul, 2024 @ 5:29am 
immersion restored
BigFellaBubsy 18 Jul, 2024 @ 5:00am 
yoo thats pretty cool, never thought about this as a mod
Shadowysn  [author] 18 Jul, 2024 @ 4:52am 
@RF
It should. In L4D1 you have to directly point your crosshair on the button to progress, but due to the button logic in L4D2 using the indirect USE logic I had to recreate L4D2's USE logic. It's imperfect, but it works for now.

@Big Boss
This first-person button logic combined with your ability to still run around during usage does fit with the terror aspect L4D1 emphasized.

@Despair
sac tank jumpers when they have to actually stand next to the door:
Despair 18 Jul, 2024 @ 2:53am 
no more jumping away from the sac tank, haha.
Big Boss 18 Jul, 2024 @ 2:19am 
This looks very cool and i'm glad you ported it over! But i do understand why Valve didn't use this, because when camera goes thirdperson it really helps you see more of your surroundings and save yourself from special infected.
R󠀡F 18 Jul, 2024 @ 2:15am 
Does this also make it that looking away will stop pressing it?
Jennifer 18 Jul, 2024 @ 1:31am 
Kino
Рома Фактс 18 Jul, 2024 @ 1:23am 
Hell yea cool mod