Tabletop Simulator

Tabletop Simulator

Archipelago
34 Comments
Xyphien 28 Sep, 2020 @ 3:20pm 
There's still errors on this. You're unable to see the different color resources and everything.
Beach Duck 4 Jul, 2020 @ 4:04pm 
Some import errors happening for player action tokens. Anyway to update those?

EvilStew 9 Sep, 2018 @ 12:17pm 
can the solo expansion get added :D?
Samuelw 29 Jun, 2018 @ 1:32pm 
Is the Solo Expansion included?
tetrach  [author] 26 May, 2018 @ 6:53pm 
Sorry guys the issue has been resolved.
Unreal Ed 24 May, 2018 @ 3:25am 
Problem persists but it's only for black cubes not being black. I've spun off a mod that fixes it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1393365931
Bradley 11 Jan, 2018 @ 3:09pm 
same problem as btonasse, any help?
Crichton 14 Nov, 2017 @ 11:13am 
This Image is bad i.imgbox.com/4tfbEWue.jpg
berandro 18 Oct, 2017 @ 6:43am 
There's an image missing for the iron cubes. Is there a way to circumvent that? I mean, I can just tint the cubes black, but the game keeps trying to load it and if I cancel it the cubes are locked
Fred Camara 18 Aug, 2017 @ 6:00pm 
SaltyO 4 Oct, 2016 @ 7:13pm 
We totally will do that!!!
tetrach  [author] 4 Oct, 2016 @ 6:40pm 
Sounds like fun let me know. Yeah the rules are crazy but I think my wife and i got them down now. lol
SaltyO 2 Oct, 2016 @ 10:35pm 
The 3 of us that play together would be happy to invite you to the game if we happen to see you online. We stil mess up the rules sometimes but we're getting the hang of it. Then again, there are numerous "big time" game reviewers on youtube that completely mess up the rules on their playthroughs as well. While not quite as labrynthine as, say, the Mage Knight rulebook, Archipelago's manual suffers from some layout flaws.
tetrach  [author] 2 Oct, 2016 @ 10:18am 
Glad you are enjoying it man. I really like this game when I can get it to the table.
SaltyO 1 Oct, 2016 @ 11:46pm 
Just wanted to thank you for all the great stuff you do on here tetrach. This game has been a blast, and looks far better than the actual irl game.
Dan197302 19 May, 2016 @ 8:01pm 
Great job. Any chance to see the solo expansion in the game?
stereokay 26 Feb, 2016 @ 10:22pm 
Dude I love you for this! Can never get people patient enough over so this will have to do.
tetrach  [author] 29 Jan, 2016 @ 6:32pm 
Updated: added states to the meeples.Hover over meeple and alternate between 1 and 2 to stand and lay the meeple down.
tetrach  [author] 24 Jan, 2016 @ 8:54am 
Updated. Added blinders and snap points for markets. The tellow blinder needs to be scanned so it is green right now. Will do that soon.
tetrach  [author] 12 Jan, 2016 @ 3:14pm 
THis was one of the first mods i made. I thinkmost of it it was done in blender.
plong999 12 Jan, 2016 @ 12:06pm 
Hi, very nice job. What tools did you use to make the game ? (the cards and the tiles are very nice !)

Regards,
woytaz 16 Sep, 2015 @ 5:01pm 
Thanks a lot for making this mod, I've been playing it quite a lot with my friends.

Yeah, there are only 3 ships and should be 4 and I agree the snap for meeples and ships is a bit annoying.
QnoisX 10 Jul, 2015 @ 10:12pm 
I only see 3 ships of each color. There should be 4. If you could turn off snap to for meeples and ships by default it would be handy. Maybe I can just do that myself and save it? Not really sure. Probably going to play this version solo instead of setting up the board. I caught the solo expansion when it briefly came back in stock. Great module, thanks!
Laiko 22 Apr, 2015 @ 12:18am 
great module! any chances for the solo expansion? also looking for people to play this with
Sepp 30 Nov, 2014 @ 9:55am 
way better now, cool :)
tetrach  [author] 30 Nov, 2014 @ 9:37am 
Updated Objective Cards Sepp
tetrach  [author] 29 Nov, 2014 @ 8:37pm 
will look to improve those thanks for the input Sepp :-)
Sepp 29 Nov, 2014 @ 7:07pm 
good looking stuff, but the objective cards are very low res for me and hard to read
Rice 27 Oct, 2014 @ 9:38am 
Thanks for fixing all the issues. Worked like a charm when we played. Gj improving it afterwards too. :)
tetrach  [author] 23 Oct, 2014 @ 5:37pm 
Thanks for the advie RiceKun. I will try to get to the changes soon.
Rice 23 Oct, 2014 @ 2:33pm 
You should really change the explorer tokens so they don't have caps like that, triangles should be pointed inwards like a pie. As it is currently it's too laggy to play. Also you should probably reduce the number of vertices in the initial circle to a more reasonable level for that size, 64 is quite ridiculous, try more along the lines of 8-16 for something of that size.
Rice 23 Oct, 2014 @ 2:20pm 
Ok so I think the evolution board/score tracker is set to metal instead of wood. Possibly the same as the tiles. They just appear very shiny to me. Same with ships.

Your tokens are also very thin so they do fall through other objects.

This is before I played the game, I'll add more afterwards. :)
Rice 23 Oct, 2014 @ 12:27pm 
Play it with me some time tetrach <3. I'll check out your models for issues and get back to you as well. ;P
Unreal Ed 22 Oct, 2014 @ 11:41am 
Yes! Thank you for adding this! Been wanting to play it ever since the Shut Up and Sit Down review!