Garry's Mod

Garry's Mod

support drops (now with support for npcs to use addon)
150 Comments
TTN 17 Jul @ 1:20pm 
What map is that
ilikecreepers  [author] 30 Jun @ 12:53pm 
also you should maybe bother them about this since there replacement most likely has a fault
ilikecreepers  [author] 30 Jun @ 12:52pm 
@Dr Coomer there is no abnormality in the code for creating explosions within this addon but I will try setting the magnitude and radius in different ways and see if that helps you but if it dosen't there is not much else I can do apart from recommend that you don't get addons that replace things because of issues like this
Dr Coomer 29 Jun @ 8:43pm 
the advanced explosion replacer just breaks the explosions of this addon, it does not kill npc until i turn the replacer off
ilikecreepers  [author] 16 May @ 3:44am 
@Specneo if you jump out of them before they land they will explode
Specneo 15 May @ 5:24pm 
or more like homing missiles.
Specneo 15 May @ 5:21pm 
Weaponized Escape Pods. Like making them function like missiles.
ilikecreepers  [author] 7 May @ 9:55am 
@Panzerkampfwagen VIII Maus, that error occurs because of a misconfiguration with their addon, but I can make it go invisible other than that, I assume you can't change their weapons because the NPC either doesn't support it or because of another misconfiguration and theres not much I can do about that
sperm@zoid 5 May @ 2:05am 
Does this addon work with ZBase/ANP NPCs? I tried spawning Sparbine but I cannot modify the NPC Weapons they spawn with. Not to mention this error:
[support drops (now with support for npcs to use addon)] lua/entities/sudr_dropbeacon.lua:123: bad argument #1 to 'SetAngles' (Angle expected, got boolean)
1. SetAngles - [C]:-1
2. SUDRCreateEntFromSettingsTable - lua/entities/sudr_dropbeacon.lua:123
3. w - lua/entities/sudr_dropbeacon.lua:426
4. v - lua/entities/sudr_dropbeacon.lua:238
5. unknown - lua/includes/modules/hook.lua:102 (x2)
Killer On Duty1 13 Mar @ 4:53pm 
gotcha thanks
ilikecreepers  [author] 13 Mar @ 4:22am 
@Killer On Duty1 it won't work if its too much for balancing
Killer On Duty1 11 Mar @ 6:31pm 
hey thanks that did it so it seems to be an issue when adjusting the values (non specific) in both NPC usage and support drop settings.
ilikecreepers  [author] 11 Mar @ 1:57pm 
if that dosen't work try it on flat grass and get back to me
ilikecreepers  [author] 11 Mar @ 1:56pm 
@Killer On Duty reset your npc usage setting back to default
Killer On Duty1 11 Mar @ 12:05am 
Hey love the mod, however i'm having a small issue when the combine are calling in reinforcements nothing shows up. they have the red marker and all that but the canisters and soldiers don't deploy, however it works when i use it and when using utilities.
ilikecreepers  [author] 7 Mar @ 1:02am 
@Specneo if you have something that overrides the weapon UI then it may be deciding not to turn off when the addon tells it to do that ... this is not a bug I can fix.

I may work on a hacking device drop but that will most likely be when I am next on holiday in 8 weeks
Specneo 5 Mar @ 2:14pm 
and now. Bugs. So. I had got one where both weapon selecting and drop options had been linked into when scrolling for a weapon.
Specneo 5 Mar @ 2:12pm 
and maybe like. Elite Drop pods. Like as in: Way stronger Drops. such as. A hack device that takes control of any robotic thing in the area.
Specneo 5 Mar @ 1:57pm 
Axon is not released yet.
Specneo 5 Mar @ 1:57pm 
or. not. But have you played EZ2. or 1.
Specneo 5 Mar @ 1:57pm 
oh well... it would be an idea for another mod. but... I understand you. But that might happen to be too much. I know there are a whole ton of dupes. But as for NPC drops. I think that those ones. Like if an NPC is selected. they can select it and it automatically creates the drop set of NPCs for them. As in like a selective drop of a different unit. but have you played EZ: Axon Pariah?
ilikecreepers  [author] 5 Mar @ 1:53pm 
no
Specneo 3 Mar @ 1:15pm 
I think an RTS structure mod would be nice. Like for example: a unit making structure once in control can make it produce copies of that unit. to make it basic. or put a unit in the structure and then it produces copies. either way. anything can happen. but if a unit controls a structure. then they are in control of the faction the NPC belongs to. lets say. a manhack. and then that manhack gets multiple copies.there can be a whole ton of different kinds of structures if you wish.
ilikecreepers  [author] 2 Feb @ 11:50am 
when im next on holiday two weeks from now
Specneo 1 Feb @ 7:26pm 
Healing Support?
ilikecreepers  [author] 1 Feb @ 4:31pm 
ill get it done when im next on holiday
DefiantDingleberry [LSLN] 23 Jan @ 4:32pm 
up to you, I appreciate it regardless, been having hours of fun.
ilikecreepers  [author] 23 Jan @ 3:17pm 
and not fun as in "the stupid ass con var system will be the death of me" - bob I could maybe give you some console commands for it tho if you want
ilikecreepers  [author] 23 Jan @ 3:14pm 
sadly not the system dose not allow for control over what the NPCs drop other than if they can drop content that is NPCs or utilities the reason for this is because the AI that gets them through the support callers doesn't know anything about NPCs throwing it (it just knows how well or bad there group is doing and how to get them to throw) the distribution/rank system know these details but along with what type of content the AI wants the but it cant be hooked up to the menu because it is elsewhere

also, it will require two times the size of the custom drop setting menu which will not be fun to implement
DefiantDingleberry [LSLN] 22 Jan @ 2:55pm 
Thank you for the quick work and response, I apologize for writing a dumb question: I'm trying to make it so the rebels only drop medic and rebel without the vortigaunt, is this possible?
ilikecreepers  [author] 21 Jan @ 4:41pm 
THE BOX IS NOW FIXED you can now use the box at the top of NPC setting to set it back to normal
ilikecreepers  [author] 20 Jan @ 11:31pm 
answer to question one: I just noticed the issue in the combo box not working and I will have it fixed by the end of the day. answer too question two: no it will make the battles too unfair or it will last for so long that the NPCs will die just from accidentally walking into it
ilikecreepers  [author] 20 Jan @ 11:26pm 
awnser to question one: I just noticed the issue in the combo box now working and i will have it fixed by end of day. awnser too question two: no it will make the battles too unfair or it will last for so long that the NPCs will die just from accidentally walking into it
DefiantDingleberry [LSLN] 20 Jan @ 4:41pm 
great mod, two questions: 1) I have an issue, I was messing around with the npc settings and now the npc reinforcements don't work when summoned. 2) any plans of adding further npc functionality? like using the gas and other bombs?
ilikecreepers  [author] 19 Jan @ 3:16am 
weapon override that works
Specneo 18 Jan @ 1:54pm 
manhacks are often deployed by metrocops. but other times. some could want to choose the NPC's weapon. I don't know how but could this be possible?
Specneo 18 Jan @ 1:36pm 
wait they already have manhacks. nevermind.
Specneo 18 Jan @ 1:34pm 
and maybe when they wanted to deploy the big ones and the annoyances. Striders. Scanners. and even with Manhacks. well. Maybe with a special type of pod for Manhacks.
ilikecreepers  [author] 18 Jan @ 1:13pm 
done
Specneo 18 Jan @ 8:14am 
well the civilian and metrocop ones would be more of a sort of Fodder drop.
Specneo 18 Jan @ 7:28am 
Or even metropolice drops.
Specneo 14 Jan @ 4:15pm 
or maybe with civilian distractions.
Specneo 14 Jan @ 3:15pm 
also. for others... well. I imagine one player screaming "ZOMBINE RUSH!" just before dropping a whole lot of zombines mid-fight. Just purely zombines. Combinations of other types are alright too though.
ilikecreepers  [author] 11 Jan @ 3:15am 
and this is mentioned
ilikecreepers  [author] 11 Jan @ 3:15am 
yes
Specneo 10 Jan @ 6:32pm 
oh. it is middle mouse.
Specneo 10 Jan @ 5:10pm 
gonna have to show the controls too. Like in case if someone does not know how to get to the sub-drops.
ilikecreepers  [author] 10 Jan @ 4:59pm 
@Specneo YOUR WELCOME YOU AMAZING citizen
Specneo 10 Jan @ 3:13pm 
@ilikecreepers. THANK YOU!