RimWorld

RimWorld

ↁ House Sanguin [Continued]
111 Comments
Finch  [author] 31 Jul @ 7:40pm 
Thursday night update. Gonna try to wrap this up tomorrow morning, I'm hopeful for release tomorrow afternoon for the weekend. Weekdays are super busy for me, sorry guys.

Fingers crossed!
dexter 30 Jul @ 10:23am 
Beast. Been waiting for this mod so I can start my next game :er_wave:
Bendrick 28 Jul @ 5:08am 
Thanks, Finch. Looking forward to it!
Finch  [author] 27 Jul @ 8:06pm 
Update is almost ready. Functionally everything seems to be working fine, but I'm still getting some red errors and I need to track down the specific cause before I release.

Will pick away at it some more tonight and tomorrow to make sure its good to go.
青丘白狐殿下 26 Jul @ 7:46pm 
pls CE!:luv:
Finch  [author] 25 Jul @ 11:22pm 
Hey guys, gonna be honest. I haven't played Rimworld in over a year at this point, so I haven't kept up with the state of mods. However, I fully intend to have this updated to 1.6 this weekend. I also intend to further develop the mod to fix some obvious problems with it. So, stay tuned.

- This weekend, compatibility with 1.6
- Next couple weeks, maybe I can work on fixing some problems. I'm not promising anything, but I do want to fix it.
WJSabey 25 Jul @ 1:03pm 
This needs tagging to load after Vanilla Textures Expanded, or else it overrides the new hemogen pack texture.
알리오 25 Jul @ 5:17am 
1.6 pls
青丘白狐殿下 24 Jul @ 1:45pm 
Who has the CE patch for this mod?
Strife 23 Jul @ 8:02am 
1.6 please mi lord i will give you a supply of SANGUINE
Ascaris 23 Jul @ 7:33am 
pls 1.6
Fjant 21 Jul @ 5:08pm 
Freaking love this mod, can't wait to play space vampires!
易离 18 Jul @ 8:45am 
1.6 pls
JAX 18 Jul @ 1:52am 
1.6 ? :(
Tolarian 17 Jul @ 2:37am 
Plz update und make the faction avaible in non-medieval settings.
dexter 15 Jul @ 9:44am 
ure a beast if u make 1.6 compatible :er_heart:
dr650cp 14 Jul @ 6:33pm 
1.6 pls
Funniest 11 Jul @ 3:19am 
1.6 please
Baconielm 4 Jul @ 2:54pm 
is this getting a 1.6 update?
艾青 19 May @ 11:27pm 
@FireCloud you're my hero:steamhappy:
Avarus 11 May @ 4:24pm 
@Finch the bloodcape_(all bodies)_west textures are messed up. The pawn's skin color and the chest apparel color are bleeding into the cape's black outline.
This does not happen in the DevDesigner's version.
Are you able to clean it and update it please? If not, can you tell me how to fix it?
UncleRippu 9 May @ 2:27pm 
if this is still dependant on MO, maybe list that in the mod requirements???
guiguig 29 Apr @ 11:24am 
I second @Emjaramillo's request, please separate this from Medieval Overhaul!
BreBearz 16 Apr @ 7:08pm 
firecloud im having same issue with baarrel
Dahaka 13 Apr @ 12:50pm 
It is separate
Emjaramillo 12 Apr @ 11:23am 
Please seperate this from the Medieval Overhaul, so that it can be used alongside the new Medieval 2 Vanilla Expanded mod!
FireCloud 25 Mar @ 9:53pm 
Regarding DankPyon_RusticFermentingBarrel error. This issues seems to be happening when this mod is trying to patch fermenting barrel from Medieval Overhaul.

In the latest version of Medieval Overhaul (MO), the fermenting barrel was removed from the mod, hence the error.

You can "fix" the error by going to ...\steamapps\workshop\content\294100\3292190756\1.5\Mods\DankPyon.Medieval.Overhaul\Patches\MO.xml and delete lines 4-9.

From what I can roughly tell, this removes the ability ferment Blood into Blood Wine from MO fermenting barrel?

But since MO's fermenting barrel was already removed anyway, leaving it in or "fixing" it makes no difference.
Veldrym 24 Mar @ 1:34am 
@eggnoggins

I'm getting the same thing on a fresh install, does it break anything significantly?
machine-jean 17 Mar @ 5:31am 
mod still works great for me! would love for the faction to be MO independent!
Valoodx 16 Mar @ 10:21pm 
I also have the same problem as eggnoggins.
kittysmugglers 16 Mar @ 5:36pm 
throws this

Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="DankPyon_RusticFermentingBarrel"]/comps/li[1]/processes"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\3292190756\1.5\Mods\DankPyon.Medieval.Overhaul\Patches\MO.xml
Emjaramillo 15 Mar @ 5:32pm 
Will this be compatible with the new release of Vanilla Expanded Medieval 2?
Zairya 9 Mar @ 12:30am 
Is this patched for use with Combat Extended? I got a raid and they practically one-hitted my mousekin. That is a hint for not being compatible with CE's damage system but the raiders had fighting skills in 2 digits.

Thx for answering in advance
Dahaka 6 Jan @ 4:04am 
played with this entire day yesterday, its working well.
Finch  [author] 5 Jan @ 7:00pm 
So I haven't been active lately, obviously. Real life and stuff. I haven't been paying attention to the modding scene, so I'm not sure what changes have happened with dependencies for this mod.

As it is right now, the mod is still working at least in my brief testing. As I get back into the swing of things, I will be doing my best to remove dependencies from this mod and make it as stand alone as possible. This will take some time to complete. Before I had stepped away, I was about halfway through this process, I'll need to go over my notes, and get back up to speed on it.

Hopefully have some more updates for you guys soon.
unluckyew87 31 Dec, 2024 @ 4:12pm 
so is this mod still working or is it left alone now?
Dahaka 31 Dec, 2024 @ 5:09am 
I dont see any updates on this mod, this should still work, maybe you have a mod incompability?
Dahaka 20 Dec, 2024 @ 2:52pm 
Hmm. Is it by design that Adorned full plate + Armet is OP. It has VERY high base armor but its material effect multiplier is 0%
gunns22 19 Dec, 2024 @ 6:01pm 
@Finch pretty sure RimFantasy's dead. Original author privated their account and everything. i'd say ZX Zero's suggestion of Blood Weapons being rebalanced to work without RimFantasy sounds pretty valid.
Margie 20 Nov, 2024 @ 12:02pm 
Do the enemy sanguophages use their abilities? I'm playing without medieval overhaul so i've never dealt with the faction. Exited about the separation.
ZX Zero 17 Nov, 2024 @ 11:55am 
Can you make the blood wine not use Medieval Overhaul? make the recipe with berry
and make the Blood Weapons without RimFantasy just remove the persona stuff add 100 Hemogen in recipe to make it balanced.
SmellyFishNuggets 2 Nov, 2024 @ 1:45pm 
i need pictures and possible a video to understand the mod im not gonna figure it out my self i don't wanna make all that stuff in the game
Staal 26 Oct, 2024 @ 5:32am 
Hey, I see on the official Combat extended Github page that this mod is suppose to be CE compatible, but loading it in, all weapons say they're not patched, something that can be looked at? More specific, the blood arming swords and the void sword.
Remor 19 Oct, 2024 @ 9:46am 
i dont know why, but for some reason the hemogen retexture is not working anymore, i dont put any other mod, it just stop working, does somebody had the same isue?
CAdaverOusPRophet 17 Oct, 2024 @ 7:48pm 
Could you update the wall blood torch to use the new placement feature for wall torches from 1.5
Kwietschi 6 Oct, 2024 @ 2:42am 
How the heck i put armor on horses
Finch  [author] 4 Oct, 2024 @ 5:43pm 
@sminkus I'm kind of the same, I'll play every day for 3 months and then take 6 off. It's a problem lol. I just wish I had more time to actually develop this into something bigger. Maybe this winter
sminkus 3 Oct, 2024 @ 9:10am 
oh ty, i take long breaks from rimworld so im not always up to date on stuff - thanks for updating the mod also - this one has some of my fav art
Finch  [author] 2 Oct, 2024 @ 5:59pm 
@sminkus I recommend to most people to switch from RimPy to RimSort fyi, last I checked RimPy wasn't being updated anymore, where as RimSort is on going.

@Chad I'm fairly certain that, that is either a mod conflict somewhere, or a bug with RimFantasy, I haven't been super active in the modding community lately, so I'm not certain what the latest bugs are. I'll take a look at the xml again to see if there is something there, but its just that, an xml. That strikes me as more of an issue out of my realm of support, but I'll see what I can do.
sminkus 2 Oct, 2024 @ 1:29pm 
nvm got it to work sorry lol, it was rimpy sorting things bad with my extensive modlist, manually sorted and its working great now