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alien trees or not.. mod is busted and broken.
This is the mod that's in the list I use, I wish they would be expanded on, like at least 1 block for each planet's ground scheme, so that I can "plant" (place) the trees of planet in their native soil
I love these alternative
Unfortunately, this horrific disease has already attacked the creators of plugins and mods as well. They don't cooperate, everyone is playing in their own sandbox, reinventing the wheel for the hundred and eleventh time. And they're jealous and envious - they're playing at copyright and similar nonsense.
Translated with DeepL.com (free version)
A felled and processed tree randomly provided seeds. A seed dropped on the ground was replaced with a "script object" that gradually changed its models and scale, simulating the growth of a tree (the final model and size were generated randomly from the available options). At the final stage of growth, the "object with script" was replaced by a normal "tree" object with the appropriate model and at the correct scale, and the "object with script" was removed.
The main problem was that when planting more trees, the load on the game engine grew enormously due to the amount of scripts ...
Perhaps such a mechanism could be created in SE as well.
It would be appropriate to create a mechanism that would allow the removal and planting of not only trees, but all types of vegetation, including all types of shrubs and grasses.
A few years ago, with a group of helpers, I created a " Woodcutter" plugin for Skyrim (still available on Nexus) - one of the options was planting trees.