Insurgency

Insurgency

dry_canal_coop
29 Comments
Taylor jiayden 13 Feb, 2022 @ 3:42am 
垃圾 不起作用
Kazakhstan.Potassium.Zc 4 Mar, 2016 @ 2:10am 
i hear that this map will be official.....really?
Pointblank 19 Oct, 2015 @ 4:00pm 
same here
[I.C] b1ankchapt3r 6 Oct, 2015 @ 2:45pm 
yea, what's up with v4 bullshit, i get booted out every time cause my map differs from v4
VLADIMPALER 9 Sep, 2015 @ 7:10pm 
WHERE IS V4???? i always gett booted cause i have a diferent version...
TheIllestVillian 29 Jul, 2015 @ 11:03am 
and i downloaded it by subscribing
TheIllestVillian 29 Jul, 2015 @ 10:57am 
map workshop/329285825/dry_canal_coop doesn't work
H@P 22 Jul, 2015 @ 7:01pm 
One of my favorite maps. I love how there's no out of bounds anywhere; I decide how I want to approach an objective.
NuclearFPS 24 May, 2015 @ 2:51pm 
how do i play this map ?


Ares 23 Nov, 2014 @ 3:51pm 
This is my favorite custom map so far, very nicely done.
wetwork 30 Oct, 2014 @ 7:10pm 
Your map looks so sick dude i hope you win the contest!!!
Ben 29 Oct, 2014 @ 9:28am 
Bots seem to pop out of nowhere (at least around a)
Ben 29 Oct, 2014 @ 9:21am 
The bots often don't know what to do. They just stand on their spot or walk a short bit and then keep standing wherever that may be.
Ben 29 Oct, 2014 @ 9:19am 
Just played it - lot's of fun. But I miss some effects like windy dust and such things. Keep up the good work :insfist:
DaGolem 27 Oct, 2014 @ 4:22pm 
Coop makes realy fun on this map!
thx
hope there comes new coop maps from you.
Arc 27 Oct, 2014 @ 5:49am 
feedback edited
Arc 27 Oct, 2014 @ 1:59am 
I'll post another feedback soon on playinsurgency.com/forums
Arc 26 Oct, 2014 @ 11:33pm 
Feedback:
these missing proper collision model
http://i.imgur.com/5OH7dTa.png

Thx for those other changes :)
Tribly  [author] 26 Oct, 2014 @ 8:29am 
Ok it is confusing but that makes sense now... sort of hahaha and I'm looking forward to their workshop fix.
Arc 25 Oct, 2014 @ 10:22pm 
No, you actually do not understand why the version number is necessary :-D:

If you do not rename non-workshop version, players will get "missing map" error (simply it won't download).
Players with non-WS version will be unable to connect to a server with WS version anyways (unless they create subfolder with map ID inside maps\workshop and IF you release 1-file version).

And if you will be renaming WS maps, you will essentially break the whole point of this ecosystem (seamless background automatic updates). If you change name, i need to rename that map in mapcycle file, so i need to take a look if some new version is up, which is simply waste of my time.

Anyway, after the next patch you will probably not need to release non-WS version anyways.

I said it already that it's annoying and confusing for you xD
Tribly  [author] 25 Oct, 2014 @ 9:04pm 
Ok I'll change that on the next update. I understand the reason for the version number, so people can know if they are not up to date, but why have the two different names for the work shop and non workshop version? Are people able to connect even if the file names are different? Version 5 we'll have all this sorted out lol
Arc 25 Oct, 2014 @ 12:56pm 
DARN ! xD
This is so annoying and confusing, i know.

You do not need to rename Workshop version, actually do not ever rename it, there is no reason for that and it creates another issue for admin xD.

Workshop: dry_canal_coop
Non-Workshop: dry_canal_coop_vX
Mamba 22 Oct, 2014 @ 7:00am 
Ok, good to know. We'll give the map a go as is then for now and watch for updates.
Tribly  [author] 21 Oct, 2014 @ 3:22pm 
No I'm still working on getting it set up. It's only working in some parts of the map right now.
Mamba 21 Oct, 2014 @ 3:07pm 
Hmmm...not hearing any ambient background sounds (wind, etc). Just me or is it missing from this version?
Arc 20 Oct, 2014 @ 1:42pm 
So we played it a little longer and every checkpoint past beta have broken respawn points, my friend kept respawning right on next objectives, map was loaded multiple times so i assume it's not a server side bug, further testing maybe tomorrow
Arc 20 Oct, 2014 @ 10:14am 
preliminary feedback:
I like that map, it's huge, open (i assume it's just PVP map with checkpoints) with many flanking possibilities, but it have flaws, 2 of us spawned right on Echo, Alpha spawn should be in those 2 rooms instead of current position.

Other feedback once oyu have proper section on forum :)
Arc 20 Oct, 2014 @ 9:48am 
Ok, pls make thread for this map on playinsurgency.com/forums
Hard to find stuff on workshop if you don't know that it's there. Testing right now :)