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i recomment to use notepad++ to open it. if you open with notepad++ you will see null/nil at the bottom, delete it then save. you should be able to open it in windows notepad
And about the lightning particle, in that case dont worry if u cannot change it
for no mercy, most time players are inside building. only in finale chapter where player exposed to the open area. that's why i don't make it for no mercy. But since a few people have asked about this, I may consider making it into No Mercy.
Im gonna say a question: Can u make the lightning strike a little more visible? Because sometimes it goes unnoticed in plain sight. And u can this in No Mercy too?
this mod is just small improvement on hard rain map i don't aim to add in other maps, including those custom maps. To get the rain weather i think there are two entities, iirc it's logic_relay, func_precipitation
Easy/ Normal = 1-15 damage
Advanced = 15-25 damage
Expert = 25-50 damage
This way, people will be more cautious of lightning on higher difficulty levels. You can also make a cfg file to turn on/off the feature of adjusting damage based on difficulty.
Oh, & I wonder if the weather can be detected via vscripts or not. If it can, probably you can also apply it on custom campaigns, so, as long as there's storm on custom campaigns, lightning can show up.
idk what are you two trying to achieve here. i've checked the script both in game and files. the mod you're referred to doesn't get any conflicted and it doesn't have the same script file. that mod just has finale of each campaign file. this mod doesn't even use DirectorOptions table
in final release i reduced dmg from 30 to 15 too because there is a chance 100% lightning will strike at player position
SUBCRIBED and FAVORITED