Project Zomboid

Project Zomboid

Mutie's Context Menu Icons Expanded & Redrawn
58 Comments
Funny Man 15 May @ 1:31am 
скрин с пистолетом имба хдхдхд
Mike 26 Feb @ 7:45pm 
sex me up
nikos 6 Feb @ 6:32am 
oh, i see
Artmine15💅  [author] 6 Feb @ 6:29am 
@nikos, and all, MODS ARE SEPARATED NOW.
This is for Build 42: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422112160
nikos 6 Feb @ 6:16am 
as in, doesnt show up in the mod manager
nikos 6 Feb @ 6:16am 
the mod broke for me with the latest update
Artmine15💅  [author] 6 Feb @ 5:52am 
@Joc, Done😌
bubby_pz33 21 Jan @ 4:50pm 
Perhaps you can work on making it compatible with Week One NPC's?
Pete Pablo 2 Jan @ 11:59pm 
how would i go about adding my own mod?
BluntMan 31 Dec, 2024 @ 4:54pm 
there is a mod called "bathroom functions" would be nice to have an icon for it :D
UndeadLokemaniac 30 Dec, 2024 @ 3:02pm 
I love using your mod, I had been using it on b42 and had to stop today, the new update broke the context menu on controller play.
Joc 30 Dec, 2024 @ 4:29am 
Hey there!
Could you consider releasing Build 42 updates as a separate mod instead adding to the existing B41 version? Many servers are still running B41, and constant updates for B42 features we can't use yet are causing issues.

Separate mods would keep things stable for B41 while letting B42 players enjoy the new content. Thanks for your amazing work and for considering this!
Artmine15💅  [author] 27 Dec, 2024 @ 5:37am 
@𝐏 𝐋, I was literally thinking today about adding an ability to color icons. I'll try to do that later, not now. I have a general idea of ​​how to do this, but can't promise anything :spiffo:
𝐏 𝐋 26 Dec, 2024 @ 6:15pm 
Great mod! Could you add color coding to the icons/text for easier navigation?
For example; make "unequip" RED "equip" GREEN "drink "CYAN'' and so beyond.
This would help quickly identify common actions dropping the Menu.
let us select the RBG in mods settings ✨
RunYouCleverBoy 24 Dec, 2024 @ 5:15am 
awesome!
спасибо!
Gweek 21 Dec, 2024 @ 8:16am 
This mod is awesome
Salvo 21 Dec, 2024 @ 3:07am 
that was very fast, can't wait to test it out
Salvo 20 Dec, 2024 @ 9:41pm 
That is awesome to hear, and take your time, it's your mod you'll update it when you can
Artmine15💅  [author] 20 Dec, 2024 @ 9:37pm 
@Salvo, I'll update. If the developers haven't changed anything in the code, then very soon
Salvo 20 Dec, 2024 @ 8:44am 
not to hound you, I know a lot of people keep asking this question on the workshop but do you have plans to update this for 42 at any point?
f 19 Dec, 2024 @ 2:28am 
In Turkish language smoke icon and drink icon is swapped places. I guess because these two has same writing in Turkish "İç". Anyone knows how to fix this?
jorgeoswaldo633 2 Dec, 2024 @ 8:38pm 
excelente:steamthumbsup:
ㄥㄖ尺乇 21 Oct, 2024 @ 2:58pm 
Made a mod to add context menu icons based on String incase you wanna check it out. I have this mod as a requirement

Context Menu Icon MANIA
Ryan 14 Oct, 2024 @ 1:04am 
any incompatibilities?
Ylva 5 Oct, 2024 @ 10:04pm 
as a ui ux designer, icons paired with labels makes good sense. God bless you
aquelarrefox 2 Oct, 2024 @ 8:35pm 
for the sake of god make an addon fot supersurvivor, one of the worst context menu experience in zomboid
melissa 28 Sep, 2024 @ 3:05pm 
Спасибо. Очень помогает визуально опираться на картинку, а не тратить время на чтение если занят/гонятся зомби. Спасибо! Прекрасно постарались!:steamthumbsup::GhostFlowerHappy:
Artmine15💅  [author] 16 Sep, 2024 @ 3:02am 
@Ruby Wyvern, @Deathstar and other guys who had a problems with that, I really apologize for that mistake, I don't thought about that earlier. I hope everything is fine with your saves. Noted for the future :)
Purple Nebula 15 Sep, 2024 @ 7:53pm 
Adding to @Deathstar: In general with Steam Workshop mods, you want to refrain from renaming ANY ID within a mod, whether it is mod IDs themselves, item IDs, any type, as this can lead to as Deathstar noted for PZ specifically, server preset issues, but it can also lead to corrupt saves/servers. PLEASE be careful with these kinds of things. Other than that, incredible QOL mod.
Deathstar 17 Aug, 2024 @ 12:20pm 
Just a quick note: I appreciate your attention to detail but renaming mod IDs really messes with server presets
Strelok 15 Aug, 2024 @ 1:04pm 
Omg, this is really necessary. Thanks!!
GABRIEL_BR 11 Aug, 2024 @ 5:22am 
does not work
Artmine15💅  [author] 31 Jul, 2024 @ 8:09am 
@Han Wick, Thanks for report. I''ll check this issue in the next update, but I'm not sure that I can fix it.
Han Tiberius Wick 31 Jul, 2024 @ 5:52am 
I actually like 'Redrawed', it has a certain panache.


I'm having some issues with VFE / Improved Silencers and this mod. Doesn't seem to want to let me affix my silencers and throws up an error. Disabling the Redrawed mod and just keeping Expanded & Storage (and the original Muties mod) fixes it however. Nbd, just an fyi.

Thanks!
Artmine15💅  [author] 28 Jul, 2024 @ 10:52am 
@Kronic, fixed, thanks. I will rename in game mod in the next update.
Kronic 26 Jul, 2024 @ 2:10pm 
My man great mod; - but the past tense of redraw isn't Redrawed, should be redrawn or redrawing? Or Redrawing of.. Just saying, I get that english isn't everyone's first language but it would present better imo.
Hornik 26 Jul, 2024 @ 12:29pm 
This should be in the base game, simple and nice.
BennyLol BeLike 25 Jul, 2024 @ 6:49pm 
why isnt this in the original game?
aquelarrefox 25 Jul, 2024 @ 6:20pm 
The main mod that deserve icons for me are excrementum, throw bodies from window, camouflage, actdead and I'm not sure if true actions needs a patch for some menu
Artmine15💅  [author] 24 Jul, 2024 @ 8:54am 
@𝐊𝐚𝐨𝐞𝐔𝐭𝐬𝐮, I have a repo, but it's private. I thought about pull requests from people, but I never did this before. maybe I'll make it later, because I don't have much time for this now, sorry. Anyway, it's cool idea.
Kaoeutsu 23 Jul, 2024 @ 10:39am 
Do you have a github page for submitting pull requests?
WilliamP98 22 Jul, 2024 @ 11:14am 
I feel like they should clean up and redesign everything and not let modders do all the work.
aquelarrefox 22 Jul, 2024 @ 5:31am 
could you add the symbols for excrementum?
Lime, Not Lemon 21 Jul, 2024 @ 7:53am 
When you said it doesn't show icons like "trade", does that mean the icon doesn't show, or the option to trade?
Anach 20 Jul, 2024 @ 11:35pm 
@adam adamich I realise I can change the load order manually, it's just adding the required files allows it to auto-sort more reliably, and not have to go through the long list of items. I was simply trying to add Expanded as a requirement for Redrawn, so Redrawn loaded last. I noticed that Expanded, shows up in the workshop ID as =MutiesContextMenuIconsExpanded, which means I had to put 'require==MutiesContextMenuIconsExpanded'. It wasn't a major issue, and you've fixed that extra = with the latest update anyway.
Artmine15💅  [author] 20 Jul, 2024 @ 10:41pm 
@Anach, I've checked all ModIDs and did't find any extra equals symbol. Also you can change load order in Mod Manager mod.
Artmine15💅  [author] 20 Jul, 2024 @ 10:36pm 
@FalcoGamers, enable all 2 mods, check Redrawed icons description paragraph and Q&A 4.
Anach 20 Jul, 2024 @ 5:31pm 
There's a typo in your modID for Expanded. There's an extra equals symbol in front of the name. I noticed it when I added the require= label to both mods mod.info, for load order sorting. It won't affect anything, but you may want to update the Mod ID at the bottom of the page.
FalcoGamers 20 Jul, 2024 @ 2:41pm 
A question which active of the 2 mods, or can you add the 2 mods at the same time?
CarlosRojasCu 20 Jul, 2024 @ 2:36pm 
@adam adamich I see, thank you, no hurry. Apparently it's a problem with the base game... Great job well done and nice. :)