Democracy 4

Democracy 4

Tropico (Blank/Custom Country)
15 Comments
Beastmaster  [author] 7 Jul @ 1:27pm 
Update - July 7, 2025:
The mod has undergone a minor revamp, now requiring three additional mods for full functionality. A previously overlooked issue in the settings has also been fixed.

Simulations for both positive and negative choice decisions have been adjusted retroactively. This means it's now significantly easier to recover from "Debt" and "Sanctions" by using the cost of living modifier, offering a smoother gameplay experience.

The Abortion Overhaul mod was added to provide more nuanced control and realism in policy decisions. It introduces deeper societal effects, varied public reactions, and more accurate simulation of cultural or ideological consequences tied to abortion laws.

The No GDP Cap mod was introduced to remove artificial economic limits that previously restricted how far your nation could grow. This allows for more flexible development and better reflects real-world scenarios where economic potential isn’t arbitrarily capped.
Chantern15 4 Jul @ 2:39am 
TROPICO! EL PRESIDENTE! I'M MY BIGGEST FAN! :D
Beastmaster  [author] 3 Jul @ 11:09am 
@Oshikai
People definitely still play this mod, and you’re not alone in running into that sanctions flip-flopping issue.

The constant starting and stopping of sanctions is actually due to the mod’s default mechanics, it’s not a bug you can “fix” yourself. What’s happening is that your foreign or domestic policy choices are making the AI perceive your government as dictatorial or fascist. When that happens, other countries keep reacting by imposing or lifting sanctions, depending on how your reputation shifts each turn.

It can feel pretty chaotic, but it’s a reflection of how the mod models international relations. Unfortunately, there’s no setting to turn this off completely, it’s tied to how the game simulates political consequences.

If you want to reduce the sanctions cycle, you might try adjusting your policies to be less authoritarian or aggressive, or improve relations diplomatically where you can. Hope that helps explain what’s going on!
Oshikai 3 Jul @ 10:42am 
Not sure anyone still keeps playing this. But I loved it a lot. However I am fairly certain that the start and the stop trigger for the sanctions are somehow flipped. I keep flip-floping between being on sanctions and having them lifted every other turn. In a way it is very funny to imagine that the world is doing some "trumping" of sanctions! No, wait let's pause them for 3 months. Sanctions it is! Hold on, let's pause them for another 90 days ...
Chantern15 16 Jan @ 11:13pm 
Tropico!
Humble Peasant 28 Aug, 2024 @ 9:47am 
First thing I did was implement massive income tax and then I nationalised the health industry.
Humble Peasant 28 Aug, 2024 @ 9:46am 
I managed to "beat" this mod by being an extreme socialist, though I didn't have the voting systems DLC.
Beastmaster  [author] 25 Aug, 2024 @ 12:11pm 
@Coralsnek

In this brutally unforgiving simulation of founding a new country, you're not just managing resources; you're walking a tightrope over a pit of political chaos. Keeping control isn't just difficult it's a battle for survival where every decision could be your last. Want to rig the elections? Sure, but don’t think for a second that it won’t backfire spectacularly. Interested in brainwashing the masses into believing you're their savior? Go ahead, but be prepared to deal with the fallout.

As the creator, I've navigated this treacherous landscape myself, managing to secure re-election only three times, barely holding on for a total of four terms before the inevitable crash on the fifth election. And trust me, it wasn’t just hard; it was pure hell of trial and error. This mod doesn’t just challenge you; it forces you to confront the harsh realities of power, corruption, and the true cost of leadership.
Coralsnek 20 Aug, 2024 @ 8:24pm 
Hey I have played this mod a couple of times and have never been able to get even 1% of the vote. I just wanted to know if I'm playing it wrong or if this is a bug.
Beastmaster  [author] 12 Aug, 2024 @ 9:54am 
Update: N/A

After several playthroughs, I've found no issues with the mod. However, I'll continue to monitor the comment section for any future feedback or concerns related to the mod.
Humble Peasant 2 Aug, 2024 @ 8:09pm 
I love this mod. All hail El Presidente!
Beastmaster  [author] 26 Jul, 2024 @ 6:05pm 
Update: 07/26/2024

Starting population fixed after much tinkering.

Added 3 new starting taxes: Gas (Petrol), Alcohol, and Tobacco. Explained above in the revised description.
GoryJman 25 Jul, 2024 @ 3:16pm 
Hello. I've discovered a potential bug. I've played the mod a few times now and have been having a blast, but I noticed the following.

Tropican Population reads as 1,000,000,000 once I actually launch up the game and begin trying to govern. I could just be grossly mismanaging things but I believe as a result, its pretty hard to get your crime stats down.
Beastmaster  [author] 22 Jul, 2024 @ 5:41pm 
Update: 07/22/2024

Several adjustments have been made to better simulate actual military spending on a small island and the reactions of citizens during riots. You can view all of these changes in the adjustments tab before starting a new game. Note that these modifications will only take effect if you begin a new game, so be sure to finish any current playthroughs before updating.
Beastmaster  [author] 21 Jul, 2024 @ 11:07am 
Update: 07/21/2024

I've made some adjustments to enhance the gameplay experience:

Agriculture Dominance:
The stats have been fine-tuned to reflect an economy that heavily relies on agriculture. Expect a more immersive experience as you build and manage your agrarian society.

Economic Impact:
Agriculture and farm spending now have a more significant effect on your country's GDP. Invest wisely in your agricultural sector to boost economic growth and prosperity.