Total War: ATTILA

Total War: ATTILA

Age of Justinian 555 2.0
191 Comments
Mingles 8 Jul @ 9:15am 
also not using any other mods.
Mingles 8 Jul @ 9:15am 
please fix the TONS of crashes that are happening, on end turns and during now at this point any factions turn, its seemingly random.
Oleg 92 7 Jul @ 12:39am 
Cavalry also can be stronger,they are loosing to swordsmen.Really cool mod but battle system should be more realistic.
Oleg 92 1 Jul @ 10:21am 
Why archers are so weak(missile damage)?
Superduper372 1 Jul @ 10:08am 
z
Hystel 1 Jul @ 10:01am 
Почему нет сетевой компании?
Mingles 30 Jun @ 10:54pm 
what was updated?
Mingles 23 Jun @ 3:19pm 
-Some skin fixes.
-The Battle of Dara has been fixed with historically accurate units and models.
Krusarinn 23 Jun @ 3:17pm 
What was changed in the most recent update?
Mingles 23 Jun @ 3:10pm 
mods can help you get more spys and agents in general and add maintenance costs if thats whats you want lol...
olegdo 22 Jun @ 11:44pm 
There are also many buildings that do not require maintenance with money at all, or very few, so that the player does not accumulate large amounts at once - we need to reconsider this.
olegdo 22 Jun @ 11:40pm 
Cool mod. In my opinion, the workshop is the most interesting experience right now. You guys are doing great! He conducted two large campaigns for the Northerners and for the Lombards.
One of the disadvantages: there is not enough power of the garrisons from the cities...Military buildings should provide 1-2 units per garrison. There are also too few agents, the number should be increased. At least there aren't enough spies. For a large empire, 1 spy is not serious.
Mingles 11 Jun @ 3:30pm 
my bet is crusader warefare isnt gonna work with this mod and there is a load order its in the description, you gotta read these things my dude, try these mods isolated from each other, like dont run crusader warfare and this mod at the same time try this one first by itself, only the required mods to have this run.
Uber-Chad 11 Jun @ 10:55am 
mod crashes my Game. is there a load order for this? must this be at the top off my list? i downloaded this to use with the Crusader wars Warfare Mod but it seems like this one doesnt work
Mingles 28 May @ 10:07am 
no new information on what was updated in the other files? sort of confusing really.
Mingles 25 May @ 6:21am 
what was updated in the other files, looked at description and saw nothing, so that's why I am asking.
Mingles 21 May @ 11:35am 
the balancing is really really bad right now
Superduper372 20 May @ 2:39pm 
Literal Spear chuckers from the Blemmyes have 53 melee defense for literally no reason. Robed wearing Spear Chuckers with leather shields are holding off 120 horsemen. Should balance that
Superduper372 20 May @ 2:35pm 
Who would win?
Armor clad, well trained Roman Garrison
Barely trained and recently levied Shitskins wearing robes with homemade weapons and leather shields

Yeah. Amazing mod, thanks.
Guido63 20 May @ 7:57am 
Hi... congratulations for the beautiful Mod... But I noticed that the leader of the Venedi faction is without feet. Is it me or is it a bug?:steamsad:
Tiki Mickey 13 May @ 1:40pm 
Are you guys able to find a way to fix the replays? It would be nice to watch a replay and be able place troops before a battle.
Achérôn 4 May @ 3:10am 
Hello, fantastic mod !
I would like to know if you planned to create a 12 turn per year submod ?
Thank you.
The_Pursuer 1 May @ 12:56am 
@Juanplay

This looks fantastic, many thanks.
Is it currently still in beta, and awaiting new, polishing, etc, development ?
Or is now a good time for a long play through ?
Are any vanilla Attila DLCs required ? As it happens I have Age of Charlemagne, but, perhaps of some relevance, neither The Last Roman or The " Longbeards " culture pack ..........

Apart from the 555AD Byzantine focus, how does game play etc compare and contrast re Fall of the Eagles, combined with Europa Perdita Reloaded ?
Aristoxenus 22 Apr @ 3:52pm 
Is it possible that if i select mods that adds Greek Fire (Land, Infantry) to the Byzantines it would be shown there?
Krusarinn 16 Apr @ 9:44am 
Is there a multiplayer community for this mod?
Juanplay  [author] 12 Apr @ 12:41pm 
@Renan do you have a screenshoot of the issue?
Juanplay  [author] 12 Apr @ 12:41pm 
@megarian Thank you for the report, it will be adressed
Mingles 11 Apr @ 10:55am 
sorry to be annoying but what was updated?
(v)1GHTY )v(4V$ 2 Apr @ 4:17am 
@Porchlight @Mingles You could use runcher as a launcher replacement it's on Frodo's Github
Mingles 1 Apr @ 12:36pm 
Porchlight, what do ypu mean CA disabled the traditional launcher? Everytime I load up the game I change my mod list over from playing this mod to playing mk 1212, check your options for attilla total war, verify files etc because that shouldn't be a problem.
Jovecore 1 Apr @ 10:44am 
same question
Mingles 1 Apr @ 10:34am 
what was updated?
Renan 15 Mar @ 12:24pm 
I have a problem with the Alanoi. I changed my religion to Zoroastrian, and I dont get any of the edicts in my provinces, just the ones from the "barbarian" faction, not the religion ones
Porchlight 15 Feb @ 2:15pm 
How do you launch mods now that Creative Assembly have disabled their launcher? I downloaded all 4 parts of this mod but I can't get it running, only the vanilla game.
Hexmorr 12 Feb @ 3:42pm 
@FRITZ_GO_SCHNELL sword in close quarter are a feature, not a bug, it's how the roman infantry of this era fought
FRITZ_GO_SCHNELL 8 Feb @ 11:54pm 
Good mod all in all but some problems minor though but here it is as i saw as of date. I am playing as romania or the byzantine empire. Spear infantry unit fighting animation instead of using their spears to fight or kill an opponent they teleportly have sword instead of spears never saw this on the vanilla attila and the only unit as far as i know that would do this is pikemen, probably just me. Lastly the removal of greek fire ships from the romania naval recruitment which a small bummer to me. Small problem but i hope the devs will reconsider adding the fire ships and fixing some spear animation to better the mod a bit
heX_ 8 Feb @ 6:57pm 
Wouldn't Ambrosius Aurelianus be a better fit as the Britanni leader than Lucius Artorius, who was alive in the 2-3rd century AD?
Silly Goose 1 Feb @ 1:09pm 
Krusarinn, idk since they used Cataphracts from the 3rd century BC onwards?
The Laughing Dragon (ITA) 31 Jan @ 1:22am 
Thanks for the update and for the mod! Been playing it for a while now as the Britanni and I really enjoy it!
Dr. Johnny Sins 26 Jan @ 5:13am 
Really good mod, but pls no limited arty, that's awfull.
Krusarinn 22 Jan @ 9:20am 
This might be a stupid question, but since when did the Sassanids use plate armour
Tom the Ranger 20 Jan @ 1:45pm 
Excellent Mod, hope you can add more usable Roman fictions in the next update, I really want to use Gaul to rebuild Western Roman Empire this time.
The mod is looking very good so far, nice job! Very good research about all the diplomacy of the time and such a beautiful art for the card units.
My only complain is that i feels weird that you start after the Justinian conquests and that the image of some unit cards are like little downsized people with big weapons, isnt a big deal since at least is hilarious but :lunar2019laughingpig:
marechalCAMBRONNE 14 Jan @ 8:19am 
Has there been a new update recently? I saw new loading screens I never saw before. What was is it?
Megarian 11 Jan @ 8:16am 
One of the best mods in Total War . great job. :steamthumbsup:
Juanplay  [author] 6 Jan @ 3:21pm 
@Priest they are working on my end, unsubscribe and subscribe again to the mod
Priest 5 Jan @ 9:31am 
The Seaxx warriors unit of Saxonia is invisible. Can anibody tell me of a fix for this?
daniel.zoltan13 4 Jan @ 2:35pm 
Extremly good mod! :D