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The increased self damage is so that you don't just spam grenades.
As for the "decreased" tank damage, it is in fact just a compensation for the increased base damage of the grenade AKA you're dealing the same damage as before.
However, since you can shoot grenades way faster, tanks will die faster, therefore increasing the grenade launcher's viability.
If that's the case, there's nothing I can do about it.
The grenade launcher has a fixed firing rate of 0.3 shots per seconds so if one were to decrease this value to 0.1 or 0, you would be able to instantly shoot, which is not something that I personally want to happen.