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568 dps average per shot, 867.7 hull dps per shot. Insane damage when nobody has shields, or shields drop quickly from other weapons.
The mod is currently running on my Server an by now i got no complains about damage output being too low.
I happen to generate Tech 52 turrets with 150k Damage per shot (coaxial tbh.) and 90k damage normal turret.
"UPDATE!
No more negative station Prices. Weapon Ranges ajusted according to feedback."
No more negative station Prices. Weapon Ranges ajusted according to feedback.
Please update for 2.5.7
I do agree that your set is quite OP compared to other weapon mods and the vanilla guns, now and before. Present ranges are... uber OP at times and the mod feels like a cheat. You must balance it a tiny bit more IMO to fit into this mold and not allow these systems to be available before Trinium / Xanion ore, as the normal mission AI is helpless against those.