Avorion

Avorion

StarWarsWeaponryRevisited
16 Comments
Kubric-khan 9 Jul @ 6:50am 
Damage is high for early game heavy turbo lasers, but balanced since they need two slots. The only roll I've found so far that skews it is a Titanium Nullifying Tri-Alliance Heavy Turbo Laser T-D, tech 20, exceptional rarity.
568 dps average per shot, 867.7 hull dps per shot. Insane damage when nobody has shields, or shields drop quickly from other weapons.
Sheikh  [author] 30 Jun @ 10:21am 
@UnbiddenYard599 thanks for your feedback. Could you please further emphasise what is "bad damage" and what values you wish for.

The mod is currently running on my Server an by now i got no complains about damage output being too low.

I happen to generate Tech 52 turrets with 150k Damage per shot (coaxial tbh.) and 90k damage normal turret.
UnbiddenYard599 29 Jun @ 10:11pm 
The damage is so bad lol ngl
Sneakyamr 13 Jun @ 3:40pm 
Best news i heard thanks man
"UPDATE!
No more negative station Prices. Weapon Ranges ajusted according to feedback."
Sheikh  [author] 13 Jun @ 11:03am 
UPDATE!
No more negative station Prices. Weapon Ranges ajusted according to feedback.
Gunner 15 May @ 9:15am 
Fantastic mod!
Please update for 2.5.7 :steamsad:
Spalkin 22 Feb @ 12:53am 
Can this get updated please?
MarvinEhre 24 Jan @ 3:25pm 
Accodring to the mod settings page, this mod might need an update to the current game version.
Sheikh  [author] 22 Jan @ 8:59am 
@ all yes guys i noticed it but unfortunately i am not capable of finding out whats wrong with the prices.
eaglegundam 23 Dec, 2024 @ 1:14am 
might need an update
Sneakyamr 13 Dec, 2024 @ 7:44am 
Same Running into a problem when finding a station there some with a Neg money and when you build those the game gives you money.
RED 12 Dec, 2024 @ 1:32pm 
StationFounding gives you millions of dollars for the Stations in your mod. is there a way to fix this in server files ?
Brulikrax 13 Oct, 2024 @ 2:54am 
I bet that is what @Domanating is trying to say - could you make a non-Star Wars version with weapon ranges that make sense for standard modded Avorion play?
I do agree that your set is quite OP compared to other weapon mods and the vanilla guns, now and before. Present ranges are... uber OP at times and the mod feels like a cheat. You must balance it a tiny bit more IMO to fit into this mold and not allow these systems to be available before Trinium / Xanion ore, as the normal mission AI is helpless against those.
Domanating 25 Sep, 2024 @ 10:30am 
These weapons have an absolutely absurd range. 30-40km in the starting Iron sectors. hardly balanced, imo
Mister Cthulhu 23 Aug, 2024 @ 10:25pm 
Do you have plans to add more weapons to this?
Xskyth 20 Aug, 2024 @ 8:54pm 
is there a server with this mod?