Rusted Warfare - RTS

Rusted Warfare - RTS

Battletech 3050
33 Comments
Corvus 23 Feb @ 6:31pm 
glaze from friend
UntitledSanguinor 23 Feb @ 6:29pm 
dont listen to crow
spacemarine2022 6 Feb @ 11:35am 
"You dare refuse my batchal!?" Props to those that get the reference.
SUSHIMAKI  [author] 4 Nov, 2024 @ 3:39pm 
Thanks!
LordYoke 4 Nov, 2024 @ 3:35pm 
Sushi! I love ur work
Corvus 11 Oct, 2024 @ 1:27am 
I think it'd be a quick but overall great overhaul for preds as they are basically cannon fodder in the face of swarms
Corvus 11 Oct, 2024 @ 1:27am 
Unrelated to this mod. You should go back to your AVP mod with what you know, and rework the Yautja and potentially xenos. I can give you ideas- for example, more ranks for unblooded and a functioning plasma caster that can fire while the holder melees instead of them being solely ranged units, etc
SUSHIMAKI  [author] 2 Oct, 2024 @ 3:49pm 
No, it is not translated to chinese.
2019yyds 2 Oct, 2024 @ 2:36am 
Does the author have a Chinese package? I can't understand the game, but I know the general meaning, that is, the game things don't know what to do, and the turret is too waste, and the upper limit of arms is a bit too small, which is a bit like a red alert.
Knight 18 Sep, 2024 @ 12:57pm 
Oh! thx @SUSHIMAK! i will try! :D
SUSHIMAKI  [author] 18 Sep, 2024 @ 11:46am 
I dont mind if you modify the mod for your own usage.
SUSHIMAKI  [author] 18 Sep, 2024 @ 11:45am 
\BattleTech3050\FedCom\buildings\HQ\faction.ini

This line sets the starting resources:
addResources: requisition=1400, power=200, infantry=20, infantryMax=20, vehicle=8, vehicleMax=8

You want to change that part "infantry=20, infantryMax=20, vehicle=8, vehicleMax=8"

example: infantry=60, infantryMax=60, vehicle=48, vehicleMax=48
Knight 18 Sep, 2024 @ 11:17am 
@SUSHIMAKI
Could you tell me where and which file I can change the most of both? Do I need a specific editor? And of course, do you authorize me to make this change so I can play locally?
I would like to increase it a little.
SUSHIMAKI  [author] 18 Sep, 2024 @ 10:14am 
@Knight you can upgrade the limit. It is different with both faction. If you mean removing the limit, you would need to edit the mod files and it might be hard to figure out if you have no modding experience.
Knight 18 Sep, 2024 @ 10:12am 
Hey, this mod is very cool. is there a way i can alter max cap of units(infatry and mechs)?
SUSHIMAKI  [author] 17 Sep, 2024 @ 5:31pm 
Sorry, i don't take comissions.
quinnz 16 Sep, 2024 @ 10:50pm 
Hello! Big fan of your mods, wondering if I could possibly commission you for one? :)
Lil' X-Treme 1 Sep, 2024 @ 2:38am 
Goated mod fr
KatzenSindKool 20 Aug, 2024 @ 7:19am 
absolute fire, just needs nukes
SUSHIMAKI  [author] 30 Jul, 2024 @ 6:21am 
New update adds the Heavy APC and Hatchetman to FedCom and Techs now place mini turrets. Also adds the Svantovit infantry combat vehicle to the Clans.
SUSHIMAKI  [author] 25 Jul, 2024 @ 7:50am 
If you encounter any issues with balance between the 2 factions of specific unit problems, just report it to me and i will check that out.
CraftInStars 25 Jul, 2024 @ 4:21am 
And another! Loving all the Mech glory you're putting out, Sushi! You single-handedly keep me coming back to RW. Thank you!
Communist Crunch 24 Jul, 2024 @ 9:54pm 
Sushimaki really just said fuck it, time to develop the entire workshop, Goated Mod once again!
MayorMcWeed 24 Jul, 2024 @ 2:22pm 
aiight thanks
SUSHIMAKI  [author] 24 Jul, 2024 @ 2:05pm 
@. any way to get rid of the unit cap? No, it is part of the design. You can try Mechwarrior Civil War, in that one, you can spam massive armies.
MayorMcWeed 24 Jul, 2024 @ 1:55pm 
hey this mod is dope and the sprites and the effects all of them amazing, animations? dope. any way to get rid of the unit cap?
TrueWOPR 24 Jul, 2024 @ 9:20am 
Dang, all that in one day? I wish more game devs had your kind of drive lol. Thank you though, it's a great entry point for my friends who wanted to learn MechWarrior:Wargames but saw the millions and billions of credits as intimidating.
SUSHIMAKI  [author] 24 Jul, 2024 @ 9:12am 
Uploaded a new version that fixes errors and overhauls economy balance. Gameplay should feel much smoother now hopefully.
HannahOhio 23 Jul, 2024 @ 7:50pm 
Thanks for another wonderful battletech mod Sushimaki!
SUSHIMAKI  [author] 23 Jul, 2024 @ 2:33pm 
@TrueWOPR Thanks i will fix this when i have time.
TrueWOPR 23 Jul, 2024 @ 2:25pm 
Clans research building doesn't count as being built when it's actively bidding or researching. Thought I should mention.
TrueWOPR 23 Jul, 2024 @ 1:39pm 
I was just talking about battletech with a friend and went "ah yeah, I should link him the civil war mod-" and see this in my feed.
CRAB_BLYA_RUS 23 Jul, 2024 @ 1:03pm 
OH YES