RimWorld

RimWorld

Vanilla Vehicles Expanded Rebalanced
11 Comments
TheGreenDigi 19 Jul @ 9:43pm 
Completely understandable. Just wasn't sure since I had checked to see if any of your others were listed for 1.6 before asking to see if you were active with updating.
Akarthus  [author] 19 Jul @ 9:40pm 
@TheGreenDigi I haven't played 1.6 yet, my own mods are simple so a brief test is enough. I'll look into these probably on a later day since they are less of a priority (as I'm not playing rn)
TheGreenDigi 19 Jul @ 9:32pm 
Do wanna ask if this an the t3 version have been tested to work with 1.6, or if there's plans to update it? I ask cause I've heard apparently the base vehicle framework has had some changes, so unsure if it'd affect a mod like this purely focused on just adjusting stats
ALE199 2 Sep, 2024 @ 11:09pm 
Wait false alarm, I think it might still work, thankfully the VVE team did straight stat changes.
ALE199 2 Sep, 2024 @ 11:08pm 
<li>
<key>ReinforcedArmor</key>
<label>Reinforced Armor</label>
<description>Weld a layer of reinforced steel plating to the vehicle, increasing its armor value at the cost of increasing vehicle mass and lowering acceleration.</description>

<icon>Upgrades/Upgrade_ExtraArmor</icon>

<work>6000</work>

<gridCoordinate>(12, 7)</gridCoordinate>
<drawSize>(80, 80)</drawSize>

<upgrades>
<li Class = "Vehicles.StatUpgrade">
<stats>
<li>
<def>ArmorRating_Blunt</def>
<value>0.16</value>
</li>
<li>
<def>ArmorRating_Sharp</def>
<value>0.18</value>
</li>
</stats>
<vehicleStats>
<li>
<def>AccelerationRate</def>
<value>-0.01</value>
</li>
<li>
<def>Mass</def>
<value>110</value>
</li>
</vehicleStats>
</li>
</upgrades>

<ingredients>
<Steel>260</Steel>
</ingredients>
ALE199 2 Sep, 2024 @ 11:06pm 
I'm not sure that'd fix it, since the upgrad would be making direct stat changes once you put it, what you are saying would make the upgrades not work in the first place if you say, upgrade the engine to give more acceration and then it looks for the un-upgraded veichle for changes.

Now I haven't checked too deeply either but I think how it works is when a veichle gets an armor upgrade for example it overwrites the orignal stats with a new one, or worse yet, it could be making a new veihcle all together!
Akarthus  [author] 2 Sep, 2024 @ 8:27pm 
@ALE199 ohhhh, I haven't tested so I'm unsure, but I'd suggest putting this after upgrade, may solve the potential overwrite.
ALE199 2 Sep, 2024 @ 8:22pm 
I was worried upgrades might overwrite the changs here
Akarthus  [author] 2 Sep, 2024 @ 7:10pm 
@ALE199 I haven’t use the upgrade mod yet, I think most of them are fine-ish? Since T1 and T2 is a bit “improvised”, if there a upgrade for T3 I’ll definitely do a rebalance
ALE199 2 Sep, 2024 @ 5:21pm 
will there be one for upgrades?
Latex Santa 23 Jul, 2024 @ 10:19pm 
Pretty good rebalancing. Thanks.