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<key>ReinforcedArmor</key>
<label>Reinforced Armor</label>
<description>Weld a layer of reinforced steel plating to the vehicle, increasing its armor value at the cost of increasing vehicle mass and lowering acceleration.</description>
<icon>Upgrades/Upgrade_ExtraArmor</icon>
<work>6000</work>
<gridCoordinate>(12, 7)</gridCoordinate>
<drawSize>(80, 80)</drawSize>
<upgrades>
<li Class = "Vehicles.StatUpgrade">
<stats>
<li>
<def>ArmorRating_Blunt</def>
<value>0.16</value>
</li>
<li>
<def>ArmorRating_Sharp</def>
<value>0.18</value>
</li>
</stats>
<vehicleStats>
<li>
<def>AccelerationRate</def>
<value>-0.01</value>
</li>
<li>
<def>Mass</def>
<value>110</value>
</li>
</vehicleStats>
</li>
</upgrades>
<ingredients>
<Steel>260</Steel>
</ingredients>
Now I haven't checked too deeply either but I think how it works is when a veichle gets an armor upgrade for example it overwrites the orignal stats with a new one, or worse yet, it could be making a new veihcle all together!