Stellaris

Stellaris

ACOT Void Sphere Origin
45 Comments
Theion  [author] 6 Jul @ 4:14am 
With all the massive changes of 4.0?
Unlikely.
And I just don't have the time to do something about this for the time being.
Ced 30 Jun @ 5:51pm 
Is this still functional?
YDK1 24 May @ 11:36am 
*shifty eyes* Will this mod be updated after ACOT gets updated? *hopes it so*
Thyti 5 Dec, 2024 @ 11:19am 
add a ancient fractured world for the El amigo unlock so it becomes stronker
Baka Racker 12 Oct, 2024 @ 1:29pm 
I think it's just something with the mod itself [not yours, the one I'm having issues with].
Theion  [author] 11 Oct, 2024 @ 10:37pm 
As written in the description, I did overwrote the Void Sphere districts a bit but should not affect the gui in any capacity, I believe.
Baka Racker 11 Oct, 2024 @ 4:22pm 
Yeah, it was just a shot in the dark. I'm having trouble with something that affects main_bottom.gui and after poking around in Irony Mod Manager the closest I could find conflict-wise was a file that was different between the version with this and ACOT, I think? Don't have specifics right now as to which file, but it's a moot point now. Thanks for the answer.
Theion  [author] 11 Oct, 2024 @ 2:51pm 
Absolutely not, this mod only adds some OP Origins to play with.
Baka Racker 11 Oct, 2024 @ 9:37am 
Does this mod touch main_bottom.gui or anything with the main map UI?
Theion  [author] 21 Aug, 2024 @ 3:21pm 
Those are from ACOT, you can see each FE's home system has them.
eltarin 21 Aug, 2024 @ 1:21pm 
Upgraded megastructurs from human origin are from acot? That is new, or I miss something?
LegendKillerZz1 12 Aug, 2024 @ 1:29pm 
i am infact not
Theion  [author] 12 Aug, 2024 @ 6:37am 
In case you need more reference, check 群星修仙传 which has a troll Origin where the galaxy was blasted to full black holes and filled with super-Shroud Avatar-like beings (if you are familiar with Xianxia Genre, those are avatars of Grand Firmament Immortals, which are very, very bad news).
LegendKillerZz1 12 Aug, 2024 @ 5:00am 
ill see what i can do with the A Cradle at the end of time mod, though i have zero experience in making stellaris mods, i have experience modding and occasionally messing with a mod to attempt a fix, but not actual mod making. So i have no idea
Theion  [author] 11 Aug, 2024 @ 2:26pm 
You need to research some technologies related to Fractured Planet and turned those into habitable ones via Special Projects or Decisions. This question should be asked in ACOT, not this small submod.
ericmyers1975 11 Aug, 2024 @ 8:06am 
What needs to happen to turn Venus and Mars into habitable planets? I researched the Celestial Forger but that didn't allow me to convert those planets.
Theion  [author] 10 Aug, 2024 @ 6:32am 
Try and see if you can work something from Cradle of End Time, a mod that lets you play in a post-Aetherosophic Engine galaxy, though it is very outdated.
LegendKillerZz1 10 Aug, 2024 @ 6:01am 
Not going to lie this makes me want to make a sort of "ascension war" damaged galaxy origin that is just completely filled with void stars, fractured worlds ect. problem is i think that'd just crash the game due to how ACOT generations works with galaxy gen, as when i tried to play with the love of worm mod around a year or so ago it would always crash with ACOT, probs something to do with the outer gates or one of the other acot unique systems
Theion  [author] 6 Aug, 2024 @ 5:59am 
Just as expected, the changes from AOT caused Alpha Capital buildings to downgrade (because you don't have the necessary tech and flag) after first month.

To alleviate this issue, I changed that Void Sphere would only generate Delta Tier buildings if you have AOT since they don't downgrade by default.

As for the issue of wormhole, I forgot to set up some flag for the Origin in question, so they were not able to recognize the wormhole from the start, now you should be able to explore and pass the wormhole normally.
Theion  [author] 5 Aug, 2024 @ 3:35pm 
Then I will check on it in a later date, so the issue lies in the changes from AOT to ACOT, because originally those capital buildings should not downgrade even if you don't have the tech for them. If it comes to the worse, I might need to downgrade all the buildings to Delta Tier just to be safe.
MaxiundMicky 5 Aug, 2024 @ 3:05pm 
AOT updated a few days ago
Theion  [author] 5 Aug, 2024 @ 2:16pm 
AOT has yet to update to match latest version of ACOT so issues are bound to happen.
Speedyquader 5 Aug, 2024 @ 12:29pm 
Seems as though this mod isn't compatible with AoT, that's a shame.(referring to the capital building downgrading itself after 1 month)
Theion  [author] 5 Aug, 2024 @ 1:31am 
I did mention it in the description, "overwrote the districts for the planet to be overpowered again" and the images should be self-explanatory enough what did I change if you are familiar with ACOT.

As for the district, before Void Sphere was bearable because it is kinda self-sustaining, now it is kinda useless to have aside from specific circumstance so I had to overwrite it. In the case you didn't like the change, you can go into the mod folder and delete the "district" sub-folder.

@Anyone having an issue to wormhole, it would take a while for me to check the issue again since I'm busy with other mods. If you have a solution to the wormhole, please do post them here because I'm not sure what was wrong with the code either.
Teiya, the Blue Dragon 4 Aug, 2024 @ 10:41pm 
Would it be possible to have a version of this origin that doesn't change the Void Sphere's districts? Also, why aren't the changes mentioned in the description at all?
Dr. Universe (GER) 4 Aug, 2024 @ 6:06am 
i have the same problem with the wormhole in the second origin, i can't explore it i need to find another wormhole to do that. i try it with less mods and have the same issue
Theion  [author] 4 Aug, 2024 @ 2:06am 
Well, that explained the issue with capital buildings.
As for 2nd Origin, I checked and the wormhole should and did connect to one of the nearby systems (the code should be fine as well).
So like you can explore the wormhole but you cannot go through it?
Speedyquader 3 Aug, 2024 @ 4:47pm 
If I had to guess, the issue is because wiz and I are using AoT beta. Unrelated note, but the 2nd origin this mod adds, the one with the FE megastructures, has an issue - there's no way to explore the wormhole in your home system without finding a completely different wormhole elsewhere in the galaxy, but you can't get to the rest of the galaxy.
Theion  [author] 3 Aug, 2024 @ 2:20pm 
Send me the modlist if you must.

Just for the record, but did you use any ACOT submods other than those made by Chiru? Because as I said in below, I did a test run to second and third month on Gestalt Empires and the Machine Control Center did not downgrade to Development Post or whatever sort.

I ran this mod with ACOT, ACOT Override and ACOT SOTB only, and the issue did not appear.
wizisi2k 3 Aug, 2024 @ 11:43am 
the machine capital changed after the first month rolled over. I can send you my modlist if it helps
Theion  [author] 1 Aug, 2024 @ 3:13pm 
Can you specific when the Machine Alpha Capital turned into a Deployment Post?

I often placed this mod below ACOT, and as I said earlier, I ran a test run for Machine Empire to second and third month but Alpha Capital did not turn into a Deployment Post or whatever sort.

This mod only changed the Void Sphere's districts, so either it is a problem from the base mod (or its submods) or some other mods interfering with it.
LordShaxx 1 Aug, 2024 @ 9:33am 
im also having the issue with the capital turning into a deployment post, where abouts is this mod in your load order
Theion  [author] 31 Jul, 2024 @ 7:01pm 
I have added an even more ridiculous Origin where you start on a Void Sphere AND several Precursor Megastructures within your system. So another OP Origin to run amok the galaxy as early as possible, which is as bareback as it and sort of a prototype for another mod I would like to make.
Theion  [author] 29 Jul, 2024 @ 6:37pm 
@Speedyquarter: I played both Machine Empire and Hive Empire to second month and found nothing happened to their capital. I checked the code in ACOT and found nothing is wrong with capital buildings either, so the issue must be on your side (in case, but AOT is yet to be updated so using it alongside ACOT now could cause some bugs).
Speedyquader 29 Jul, 2024 @ 9:36am 
Not sure why this happened, but my Void Nexus got downgraded to a Deployment Post after a month of playing.
fabryxdpro 29 Jul, 2024 @ 6:00am 
hola:D
Theion  [author] 28 Jul, 2024 @ 3:10pm 
@Aj25: Oh right, I forgot to remove the tech requirement for Void Forge. Void Stellar Shard still requires technology to be built since they can produce Stellarite Energy.

@Mortarch of Blood: No, I just used multiple mods together. The anime portrait came from another mod so no need to worry.
Aj25 28 Jul, 2024 @ 1:24pm 
Are the Void Forge and Void Stellar Shard intended to be unbuildable?
Ciaphas Cain 28 Jul, 2024 @ 11:46am 
Does this include the anime thing or is that another mod? (hoping its another mod as I'm not a fan)
Theion  [author] 27 Jul, 2024 @ 5:50pm 
Update:
I've gone mad with power and made significant change to the Void Sphere's districts. Now the planet should be self-sufficient and overpowered as usual.
Theion  [author] 27 Jul, 2024 @ 3:41pm 
If you mean the art designation of the Void Sphere, it is from Console Edition Art HD .
CSM-101 "T-800" 27 Jul, 2024 @ 3:04pm 
THX but not this, 3.rd page in UI
Theion  [author] 27 Jul, 2024 @ 2:19pm 
You mean the portrait of the race I used?
It is from YAAP - Void Inspired Anime Species .
CSM-101 "T-800" 27 Jul, 2024 @ 8:51am 
I'm sorry, but can I ask you a favor? I like the interface design, what is it called?
Dr. Universe (GER) 24 Jul, 2024 @ 1:53pm 
omg thx^^ finally an updated version