Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
As for finding an angle and distance between points, etc., scripts can do that - within the realm of what we call "SE physics" (i.e., taking into account that the game has its own physical mechanics, etc.).
As for "flat-ish", you also ask for "gravity alignment" - those are certainly not the same in SE (nor IRL) because of the curvature of the planets.
"unnoticed angle" - that is the ENGINEERING part of SE - you need to watch for it before you start to build!
If I were looking to make a 'road' (in SE I guess you mean a tunnel) between two points that is 'flat to gravity', I would use a P.A.M. ship.
Please take this off-topic off-topic discussion t my Discord and I'm happy to elaborate.
You need to find some way to get those GPS points (drill down to the point or use my Drill=>HERE! script referenced in the Description)
Any sort of 'gravity alignment' or 'close' drilling would be a function of some other feature (I really don't understand what you are looking to do so I have no suggestions, but certainly this script won't do those things directly)