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the only possible conflict is with the mod its designed to pair.
pls update
The Mod Manager will not warn you about this, and you will crash if you enable only Legendary Characters (non-SFO), for example.
first making the arbaal effect apply to them would really prop it up , then maybe a weapon effect a bit nastier than sundered armor could help them feel a bit more unique ? that or slap murderous charge like the other skullcrushers and at least balance wise it'll be flush but those are ust suggestions ultimately , alright peace
Some LL models are missing, for instance the VL of Templehof is invisible in campaign, am I doing something wrong or is because some update broke some of them? I've been messing so much with mods that can't tell if its some incompatibility or i should re-sub after so many collections. BTW if you know of any working collection with a good balance but as much content as possible(Without overlaping) I would gladly try it!
Thanks in advance!
Make sure you use the !str_legendary packs not the ones by SCM
The following mods cause a crash to the Database:
!!!!str_legendary_sfo2.pack
The first invalid database record is str_koreleidef_skill_death_hag_9 in
table character_skill_node_set_items_tables
and pack file !!!!str_legendary_sfo2.pack
The application will terminate now.
I re-subscribed to the mods - it doesn't work.
local legendary_lords_false = {
"str_gorbad",
"str_skarr",
}
--Adding all the character options to the section from the above list
for l = 1, #legendary_lords_false do
local leader = legendary_lords_false[l]
local lord_menu = LC:add_new_option(mod_prefix.."_lord_menu_"..leader, "checkbox")
lord_menu:set_text(cls_prefix..mod_prefix.."_lord_menu_"..leader.."_title", true)
lord_menu:set_tooltip_text(cls_prefix..mod_prefix.."_lord_menu_tooltip", true)
lord_menu:set_assigned_section("lord_menu")
lord_menu:set_default_value(false)
end