Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Characters SFO Submod(Updated for 6.0)
191 Comments
Demonair 6 Jul @ 10:35am 
still doesnt work any way to edit the files for a fix?
Stigly 2 Jul @ 5:40am 
Any ETA on when this will be patched for SFO 1.36 and the latest CA patch? took me a good minute to find the bad apple in my modlist of 164 mods, but I'm sorry to say it is this one... All the love for putting in the work on an SFO submod though! So no complaints from me here, I understand that this shit takes time and we're all just passionate unpaid fans ;)
Bane of Kree 7 Jun @ 8:27am 
This one is still working for me on 6.1.5. with atound 115 modlist. The other ones were crashing to desktop.
Kyrby 3 Jun @ 2:22pm 
Unfortunately, this mod crashes even though I only activated the minimum: this mod, the base mod with its assets, and SFO.
Quizno 43-C Rover 27 May @ 3:23am 
Does this mod disable stuff CA already added? It's playable without SFO, right
Barak Yisrael 15 May @ 11:18am 
idk if it is this or one of my other mods, i did try disabling a few off and problem persists, but i am missing valso and khoros' mounts skill. they dont have any type of mount option or skill.
Azeltorez Ⓢ 10 May @ 9:30am 
Black Kaiser, disabling guys in MCM only means they don't show up in campaign, you could technically still pick them.
Senator Balls 30 Apr @ 7:28pm 
its fackin broken
< blank > 30 Apr @ 10:50am 
@Goldzack444 for me its works.but dunno does this sub mod correspond to the current version of sfo
Goldzack444 24 Apr @ 4:58pm 
this mod with just mixer, audio mixer, mct, SFO, and legendary characters with it's asset pack, crash on startup. works fine without SFO.
the only possible conflict is with the mod its designed to pair.
pls update
The Black Kaiser 15 Apr @ 9:10pm 
I can't seem to disable gorbad. I disable him in the MCM but he's still able to be picked.
Tumnica 15 Apr @ 9:22am 
Cheers, was my mistake. Hadn't realised the Ivan mod wasn't enabled
acolyte192 13 Apr @ 1:27am 
For everyone that's crashing: Do not forget to enable every item listed under Required Items on this mod's page.

The Mod Manager will not warn you about this, and you will crash if you enable only Legendary Characters (non-SFO), for example.
Koren7 10 Apr @ 12:19am 
Ive got 200 mods running + this and it works fine
oxxid 9 Apr @ 3:37pm 
I side with nexessor, I use many other mods, and it works, no crash. Are you sure you have all the files needed ? Also, have you tried to unsubscribe and re-subscribe ?
Tumnica 9 Apr @ 12:11pm 
@nexessor Idk if there is some hidden issue or not that you're unaffected by but I tried running it with bare minimum and it still crashed on startup.
nexessor 7 Apr @ 5:55am 
Still works fine for me, you guys must have another conflict.
Boris Johnson 6 Apr @ 12:29pm 
crashes on startup with this mod enabled
PaleKing2 4 Apr @ 7:08pm 
same here, I crash with this mod enabled
Grandmantoe 4 Apr @ 4:51pm 
this is also crashing my game
doom 4 Apr @ 3:09pm 
this mod is causing a crash
Noodliest 4 Apr @ 10:29am 
Needs update =D
Gidwelion 15 Mar @ 1:09pm 
Byrrnoth Grundadrakk (Barak Varr) has no stance to chill out in the water and replenish casualties (like black arks or other ship horde armies). His Encamp stance on land has no description and gives him no replenishment.
Logen Neuf-Doigts 12 Mar @ 11:32am 
hello ! first thanks for the submod , great work i love it, i'm here to make a little suggestion about the balance of rampagers , ( khorne RoR unit of skullcrushers tied to legendary hero vaslo kruld ), well first they don't benefit from arbaal's unique skill line , or lord trait , so no devastating flanker, and no added weapon damage if they're in his army , they also have a lower missile block chance ( only bronze shield vs silver shield for regular skullcrushers ) and lower missile resistance, ( 20 vs 40 ) , and the additionnal speed they get above 50 % health doesn't really feels like a RoR unit.
first making the arbaal effect apply to them would really prop it up , then maybe a weapon effect a bit nastier than sundered armor could help them feel a bit more unique ? that or slap murderous charge like the other skullcrushers and at least balance wise it'll be flush but those are ust suggestions ultimately , alright peace
Doankham 9 Mar @ 7:51am 
i constantly got crash at turn 7 with both original Legendary Characters (in vanilla campaign) and this submod (with SFO). I uninstall, reinstall, unsubcribe, subcribe again, play with the mod alone or with other mods, the issue still there, the original mod (and SFO submod) is unplayable for me right now, anyone know how to fix it ?
Solarak 9 Mar @ 3:04am 
For some combination Ulrika is making my game crash even disabled according to the script log... Maybe the Recruit defeated LLs brings her back somehow? Nobody else having this problem?
Gidwelion 6 Mar @ 2:43pm 
how to deactivate these characters globally/permanently ? i only know that i can deactivate them during campaign with mct, but it gets reset each new campaign i start.
AraNg  [author] 2 Mar @ 7:23pm 
@Achilles I didn't make characters, talk to original mod team, you can find them at their discord channel
Achilles 2 Mar @ 7:00pm 
Can you just delete the characters you made that are now included in dlc so we dont have to deactivate half our dlc?
Solarak 22 Feb @ 9:11pm 
I was using the asset mod, couldn't fix it. Had to reinstall Windows and upon redownloading everything the missing models are working as intended. Everything seems to work now, thanks for the answer tho.
💀Kralazar Mallus💀 21 Feb @ 10:57am 
заебись
AraNg  [author] 18 Feb @ 10:49pm 
@Player please use mct to turn off the skar. even if i delete it, it still remains because of the original mod
Player 18 Feb @ 10:33pm 
Thank you AraNg! Did you delete sfo stat entries for the duplicates? I prefer the Skaar Bloodwrath legendary lord and model to the official one!
AraNg  [author] 15 Feb @ 1:39am 
@Nuna<3 you should report to orginal modder, i didn't touch original mod's skill tree, just add sfo skill
Mann 15 Feb @ 1:10am 
Hi, thanks for the work, but as I noticed there are problems in particular with Lord Morskittar whose abilities do not work at all, such as “Genius Engineer” which does not restore ammo at all and when switching between mount and normal ammo is lost, also balance issues, but this I think you know better, but the abit and this point is definitely broken.
AraNg  [author] 14 Feb @ 5:08pm 
@Solarak did you run with asset mod?
Solarak 14 Feb @ 2:50pm 
Thank you for sharing your work, modders deserve every undeserved thumbs up that CA gets...

Some LL models are missing, for instance the VL of Templehof is invisible in campaign, am I doing something wrong or is because some update broke some of them? I've been messing so much with mods that can't tell if its some incompatibility or i should re-sub after so many collections. BTW if you know of any working collection with a good balance but as much content as possible(Without overlaping) I would gladly try it!

Thanks in advance!
大帅哥参上! 10 Feb @ 11:55pm 
Khorne has no ai
Gidwelion 10 Feb @ 11:00am 
is there a reason why there is a dependency from "Ivan Radionov" mod ? is it essential or optional ?
navox 8 Feb @ 2:14pm 
If you are using the ModManager you probably have the wrong mod enabled.
Make sure you use the !str_legendary packs not the ones by SCM
Ла Муэртэ 5 Feb @ 11:41pm 
@AraNg It's a pity, of course. Thanks for your interest in my problem. I'll try to reinstall the game. Then I'll write about the result.
AraNg  [author] 5 Feb @ 11:01pm 
@Ла Муэртэ I'm sorry, but there's nothing I can help you with now. as you may have seen in the comments below, I've already tested the error and there was no problem. I hope you solve it
AraNg  [author] 5 Feb @ 10:28pm 
@Ла Муэртэ which modmanager you use
Ла Муэртэ 5 Feb @ 10:19pm 
@AraNg, unfortunately, it didn't help. I re-subscribed and deleted all related mods in the local folder. Same error.
AraNg  [author] 5 Feb @ 8:16pm 
@Ла Муэртэ delete this mod from your local folder and resubscribe
AraNg  [author] 5 Feb @ 8:12pm 
@Ла Муэртэ I can't help you. I think it's just steam library update error or delay.
Ла Муэртэ 5 Feb @ 7:56pm 
Gives an error:

The following mods cause a crash to the Database:
!!!!str_legendary_sfo2.pack
The first invalid database record is str_koreleidef_skill_death_hag_9 in
table character_skill_node_set_items_tables
and pack file !!!!str_legendary_sfo2.pack
The application will terminate now.

I re-subscribed to the mods - it doesn't work.
AraNg  [author] 5 Feb @ 4:53pm 
@Wymar thanks
Wymar 5 Feb @ 4:27pm 
The script location: script/mct/settings/mct_legendary_characters.lua

local legendary_lords_false = {
"str_gorbad",
"str_skarr",
}

--Adding all the character options to the section from the above list
for l = 1, #legendary_lords_false do
local leader = legendary_lords_false[l]
local lord_menu = LC:add_new_option(mod_prefix.."_lord_menu_"..leader, "checkbox")
lord_menu:set_text(cls_prefix..mod_prefix.."_lord_menu_"..leader.."_title", true)
lord_menu:set_tooltip_text(cls_prefix..mod_prefix.."_lord_menu_tooltip", true)
lord_menu:set_assigned_section("lord_menu")
lord_menu:set_default_value(false)

end