Crusader Kings III

Crusader Kings III

Focused Map - Northern Lords
61 Comments
日本天皇麦克阿瑟 10 Jun @ 6:34am 
Okay, looking forward to your new mod.
iPlayPoorly  [author] 9 Jun @ 11:34pm 
Don't worry about it.

I don't have the time because I'm in college and currently overloaded with course work. I also don't have the desire because I'm burnt out on CK3 at the moment. Maybe in a few months I'll have more time and will want to jump back into this game.
日本天皇麦克阿瑟 9 Jun @ 9:48pm 
Thank you very much for your response. Yes, what I meant was to ask if you have such plans. I apologize for any ambiguity in my previous expression.:steamthumbsup:
iPlayPoorly  [author] 9 Jun @ 1:43pm 
Of course it's possible, but I think you're asking if it's possible for ME to do it. The answer to that is: No, not anytime soon.
日本天皇麦克阿瑟 6 Jun @ 9:21am 
Great author, may I ask if it is possible to create a map that only includes France, Britain, the Holy Roman Empire, and Italy? (For Western Europe and excluding Iberia)
iPlayPoorly  [author] 27 May @ 7:03am 
I've updated the list of other map mods in the description. I wanted to show you guys some other options, for when this mod finally breaks.

Cheers.
iPlayPoorly  [author] 7 May @ 1:46pm 
No. I stopped playing CK3 and no longer have it installed.
Hanguy 5 May @ 6:21pm 
are you have plan for make focused map: khans of the steppe??
iPlayPoorly  [author] 29 Apr @ 8:07am 
Surprisingly, these maps appear to remain functional without additional work. Updated for 1.16.0.
Ballester- 28 Feb @ 10:03am 
Please, sir: update this mod for us :(
Ballester- 27 Feb @ 7:17pm 
Can u update this?
iPlayPoorly  [author] 13 Oct, 2024 @ 9:46pm 
More Navigable Rivers compatch has been updated for 1.13.1.2
真快乐否 30 Sep, 2024 @ 6:28am 
I wonder if the number of adventurers can be limited. 200 is too many for the deleted map.
iPlayPoorly  [author] 29 Sep, 2024 @ 2:36pm 
I kind of think I'd be stepping on the toes of established mods at that point.

Starmender's 'Even Smaller World Map' mod fits the bill for restoring the borders of the Roman Empire at it's height.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2979042868
Kingfisher 29 Sep, 2024 @ 10:39am 
I feel like a map that generally focuses on the Mediterranean would be great for the new DLC. Restoring Roman Empire as Byzantium, all that jazz.
iPlayPoorly  [author] 28 Sep, 2024 @ 1:02pm 
@NPC233333
I don't know that the Byzantine Empire needs to be a part of this map. I need to be convinced. What reasons do you have for its inclusion?
NPC233333 28 Sep, 2024 @ 9:37am 
可以把拜占庭加上吗
iPlayPoorly  [author] 27 Sep, 2024 @ 11:25pm 
Expanded the map, hopefully not too much for people with severe performance issues.

-Added the empires of Spain and (Northern)Italy as @lll-ricky requested a long time ago as well as Carpathia
-Added the kingdoms of Zaporizhia, Permia, Bashkiria, Maghreb, and Tahert
-Added the counties of Mecca and Bithynia

-Added new bookmarks
iPlayPoorly  [author] 27 Sep, 2024 @ 10:37pm 
Updated.

Thank you all for your patience. Everything's running smoothly now.
iPlayPoorly  [author] 27 Sep, 2024 @ 2:57pm 
Have you checked out this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882223898

Sounds like what you're looking for and he updated recently.
76561198076061000 27 Sep, 2024 @ 10:30am 
Thanks, cool mod! Would love a mod that removed india(and maybe a little more east) and sub saharan Africa for performance reasons. Any plans to make such a mod? Thanks again
iPlayPoorly  [author] 27 Sep, 2024 @ 4:52am 
Updating to the new files is making Normans crash the game when starting at 1066. Removing all Norman characters fixes the crash. Bear with me as I have no idea why this is or which characters are at fault.

The Norman character file has 9708 lines, and it all looks the same to me.
iPlayPoorly  [author] 24 Sep, 2024 @ 12:02pm 
I didn't expect so much restructuring and edits in the code coming with the new update. It will take longer than I expected to update my mods. I'll be doing them in this order:
Focused Map - Legacy of Persia
Focused Map - Legacy of Persia Extended
Focused Map - Northern Lords
Focused Map - Fate of Iberia
Focused Map - Northern Lords + MNR2 Compatch
iPlayPoorly  [author] 3 Aug, 2024 @ 2:08am 
Updated to play nice with CFP and EPE's title-targeted scripts. They're now compatible.
iPlayPoorly  [author] 1 Aug, 2024 @ 2:45pm 
Thank you, thank you. I think what you're asking for is already made by Starmender. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2979042868

Also, Roads to Power will come with the new starting date of 1178. The crusader states under Baudouin IV will be present. I'll wait until I can have a better look at things before deciding to make another map.
Jeffisneat 1 Aug, 2024 @ 11:29am 
I was daydreaming about something like this the other day. I think this is a brilliant concept for a mod. I hope you invest in a 1066 Europe + Holy Land version that incorporates crusades.
Rosto Branco90 31 Jul, 2024 @ 5:26pm 
ok, cool mod tho
iPlayPoorly  [author] 31 Jul, 2024 @ 4:37pm 
EPE is not compatible. It's handing out crowns from removed titles to everyone, like CFP does. Probably for the same reasons.
iPlayPoorly  [author] 31 Jul, 2024 @ 4:16pm 
RICE is fine. I haven't tried it with EPE.
Rosto Branco90 31 Jul, 2024 @ 3:44pm 
is this mod compatible with EPE or rice?
iPlayPoorly  [author] 31 Jul, 2024 @ 4:03am 
Also, keep in mind that vanilla CK3 has around 2560 counties.

Starting the game in 1066:

Vanilla 1066 - 28823 characters
Mod 1066 - 7923 characters (73% decrease)

Vanilla 1167 - 40435 characters
Mod 1169 - 9848 characters (76% decrease)

Vanilla 1268 - 43015 characters
Mod 1266 - 9631 characters (78% decrease)

Mod 1402 - 9645 characters

The population seems to plateau in each case but the game is basically running a quarter of its normal simulations when using this mod.
iPlayPoorly  [author] 31 Jul, 2024 @ 3:54am 
It helps for sure. I've been running stability tests so I can grab some hard stats for you.
Kenooji 31 Jul, 2024 @ 1:06am 
Is it just me or this mod significantly help with late game fps drop?
SeamedCarrot 29 Jul, 2024 @ 11:09am 
oh all right then, thanks for answering
iPlayPoorly  [author] 28 Jul, 2024 @ 11:25am 
Sorry, man. That's a hard ask. Removing things isn't so hard, it's about knowing what to highlight and hitting delete.

Adding things is much tougher. I'd need redraw the part of the map that's now blank. I'd need to reconstruct the code to make the redrawn provinces function. And if I don't want randomly generated single-county rulers to populate those provinces, I'd need to add the histories back in. It's all doable, but it's a heck ton of work.

Also, it would take away from I intended this mod to be. Can't call it Northern Lords without staying in the North.
SeamedCarrot 28 Jul, 2024 @ 10:48am 
yeah i'm asking if you can add iberia and italy on to this map, if you able to at least
iPlayPoorly  [author] 28 Jul, 2024 @ 8:35am 
Then BAM! Every Christian in the in the world can get this crown. Most of their code is like this, checking for religion and/or culture. So every special crown or piece of clothing from a removed title is given to the entire population of its respective religion or culture.

Without Venice the code below will become: Give this character the Doge's hat if this character isn't female.

modifier = {
add = 101
exists = this
NOR = {
is_female = yes
portrait_wear_no_headgear_trigger = yes
portrait_wear_helmet_trigger = yes
}
AND = {
exists = this
has_primary_title = title:k_venice
}
}



The best solution I can think of is to add back every title they point to, making it a landless titular title. I'm not up for sifting through all their files right now...
iPlayPoorly  [author] 28 Jul, 2024 @ 8:18am 
TLDR: CFP is incompatible with this mod for now.

If we look at this code:

cfp_croatian_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = cfp_croatian_royalty
range = { 0 1 }
}
}
weight = {
base = 0
modifier = {
add = 101
exists = this
NOR = {
portrait_wear_no_headgear_trigger = yes
portrait_wear_helmet_trigger = yes
}
portrait_religious_christian_trigger = yes
has_primary_title = title:k_croatia
}
}
}

This says; Give this character the Croatian crown if this he's a Christian king of Croatia. That title was removed so we get this error:

Error: has_primary_title trigger [ landed title (primary title) was null ]
Script location: file: gfx/portraits/portrait_modifiers/CFP_headgear_special.txt

This voids the line and the code turns into: Give this character the Croatian crown if this character is Christian.
Firsken 28 Jul, 2024 @ 8:02am 
@iPlayPoorly Thanks for explaining :) Will test everything out!
iPlayPoorly  [author] 28 Jul, 2024 @ 7:13am 
I can't say with certainty because I don't own EU4 to test it out.
FloodTheSwamp 28 Jul, 2024 @ 7:07am 
I know it seems silly but would this mod work with ck3 to eu4 mod?
iPlayPoorly  [author] 28 Jul, 2024 @ 6:24am 
@DROCHILA
Sorry, I have to make a correction about compatibility with CFP.

I don't normally play with CFP and I let the game run unattended for the test, just checking for crashes and . I just noticed that it's putting absolutely everyone in fancy clothes and giving them crowns. Our mods don't share any of the same files so there can't be a conflict there. I've got no idea why CFP is dressing everyone up as monarchs.

It's not going to break the game but it definitely breaks immersion. I'll look into it.
iPlayPoorly  [author] 28 Jul, 2024 @ 5:11am 
In regard to having Constantinople, it's in service to Varangian mechanics. The initial motivation for this mod was to have a Norse playground. When Norse characters want to join the Varangian Guard or I send them there myself, I wanted them to have an actual court to go to.
iPlayPoorly  [author] 28 Jul, 2024 @ 5:04am 
No problem. I don't mind explaining my reasoning.

Foremost, I wanted to stay within the scope of Northern Europe. Same reason I cut out a chunk of France when it would be easier to keep the whole thing in. I had half a mind to cut out Bavaria too.

Secondly, adding the area down towards the Black Sea would mean having the Magyars, Khazars, Pechenegs and Cumans. With the map restricted, tribal migrations like that of the Magyars' would be forced north instead of towards the Pannonian Basin, for example. I just didn't want that.
Firsken 28 Jul, 2024 @ 4:11am 
So, what's up with having Byzantine capital, but not the areas inhabited by Norse down to the Black sea? :P Sorry for questioning it, I just want to get everything clear before playing :)
Firsken 28 Jul, 2024 @ 4:08am 
Well all good then! :)
iPlayPoorly  [author] 28 Jul, 2024 @ 3:44am 
@Firsken
That exact decision is mentioned in the 'Notable Changes' section of the mod description. You only need West and East. Since nothing outside the map exists, you're technically uniting ALL the Slavs already.
Firsken 28 Jul, 2024 @ 2:56am 
If I could be a pain in the butt...
Could you possibly add South Slav to this, since you already have East/West?
That way, possibility to do the "Unite the Slavs" -decision.
IMO, it would make sense, right?
w1ldforss 27 Jul, 2024 @ 11:38pm 
@iPlayPoorly, thank you very much bro for the detailed answer and the compatibility test of your mod with other popular ones. Good job:steamthumbsup:
shaboomafoo 27 Jul, 2024 @ 2:38pm 
This mod is everything I've ever dreamed or wanted. Boss up:steamthumbsup: