Barotrauma

Barotrauma

Bluegill II
9 Comments
Bmay  [author] 1 Jan @ 3:46pm 
ok! I found the issue and have pushed an update to the workshop. Let me know if it improves your bots experience with the ballasts
Bmay  [author] 1 Jan @ 3:41pm 
oh huh that is excellent feedback. I will endeavor to fix up those waypoints today
blackwater_merc 1 Jan @ 5:10am 
Hey awesome sub I love it , I play single with bots and I noticed that the bots are struggling to open the hatch to the ballast tanks whenever there is a leak and also once the hatch is manually opened by me they try to get to the other ballast tank through the wall and they end up walking into the wall , walking in place , otherwise the design of the sub is awesome and is one of my top :diverhusk:
Bmay  [author] 4 Aug, 2024 @ 1:49pm 
Latest version should address the issues you called out, Syadiya. Thanks
Bmay  [author] 4 Aug, 2024 @ 1:40pm 
Great feedback! Thanks for the bug reports, I'll take a look at those sprite issues. Thanks!
Syadiya 4 Aug, 2024 @ 12:51pm 
One more thing, the ladder going up into the observation deck area of the crew quarters isnt pushed all the way up to the ceiling, making it look like its held up by hopes and prayers
Syadiya 4 Aug, 2024 @ 12:49pm 
One of the better subs Ive seen in my gameplay, small errors and (in my opinion) overuse of prefabbed items like the medcab, armoury, etc. are what stick out to me

3 major things, the dining table you used for the X pattern support structure in the top left of the crew quarters sticks out of the window, and the top airlock's ballast background on the outside is cut slightly short of the door, making a visible line of ocean between the door and the background. There are also depth errors with the discharge coils, this could been intentional, but the coils are situation above (in terms of depth) the hull, making them stick out and look odd
Its_Niff 28 Jul, 2024 @ 6:05am 
ok thx
Bmay  [author] 28 Jul, 2024 @ 3:37am 
I posted an update to this sub that fixes the inoperable front turret.