Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Lower Lethal damage against Chariots
30 Comments
Alex Zhao  [author] 19 May @ 5:39pm 
Yes it is included.
Otho 19 May @ 5:57am 
Is the UI bug fix for the chariots from Troy already included in your Community Bug Fix mod? I'm not looking for any balance changes but would still appreciate accurate info in the UI panel, thanks!
米粒鼠 24 Feb @ 7:28am 
請問趙大你的遠程致命率降低MOD移除了嗎?好像以前跟戰車這個綁在一起的
PrinceOfRohan 29 Aug, 2024 @ 4:48am 
Brilliant mod! Ranged units are still very strong, but not OP, esp when paired with the low ammo setting in game.
Alex Zhao  [author] 24 Aug, 2024 @ 11:47pm 
I buffed missile chariots a little, but their auto fire is bugged when turned on melee mode and I think only CA can fix it.
Noahface 20 Aug, 2024 @ 9:07am 
Can you buff to archer chariot lethality? Not sure if your mod nerfs them too or just foot missile units, but even without nerfs they were already pretty useless as skirmish units.
Burusagi 19 Aug, 2024 @ 9:48pm 
@RuiVeigaJR The way I understand it, it only changes Lethality against Chariots. Which, quite frankly, is currently absolutely stupid.
GhostDragon/Uselesfear 17 Aug, 2024 @ 1:02pm 
Hm so in my first battle hektor died in 5 seconds after the meele started, dont think thats the way it when heroes are basicly flies and die instantly against mobs....
RuiVeigaJR 16 Aug, 2024 @ 7:48pm 
Can you do a only Chariots Fix? I kinda like the missile lethality in game :D
TheKingChristian 15 Aug, 2024 @ 3:26pm 
Save game compatible?
St. Aurelian 15 Aug, 2024 @ 7:33am 
Bless your heart. I almost started to avoid using chariots when I saw that tier 1 archers totally decimated my heavy chariots in a matter of seconds
♥♥♥♥♥♥♥♥♥♥♥ 15 Aug, 2024 @ 6:41am 
Amazing mod - thank you so much!
Alex Zhao  [author] 11 Aug, 2024 @ 3:42am 
@Scotvince That is a vanilla animation bug.
Scotvince 11 Aug, 2024 @ 3:29am 
The mod causes a bug: Men are fighting without their heads.
Many-Named 10 Aug, 2024 @ 9:24pm 
luuuv it
CalicoDJack 3 Aug, 2024 @ 10:15pm 
Does the mod affect ai at cities battles (no sieges ) ?
Someone Else 3 Aug, 2024 @ 12:48pm 
Ya I would like to second what Octavius says as I was going to ask the same thing. I think skirmish chariots can be okay but their actual shooting aspect feels very very weak. If they had normal levels of lethality they wouldn't become too strong because of their low model counts. I think it makes some lore sense too since probably the best archers would be chosen for such a job. Now if only chariots could take a single archer volley without turning into dust haha.
Octavius 3 Aug, 2024 @ 9:51am 
Could we get a version without missile lethality changes to Archer Chariots? They're underwhelming, I don't think they needed the nerf.
Alex Zhao  [author] 1 Aug, 2024 @ 7:38pm 
@埃塞沃夫 新版本削了血量,加了远程攻速,相比原版去除致命率是依然会更强点,原版远程太菜了。至于致命率影响不大属于瞎扯了,除非测试单位护甲太高有护甲减致命因素,用中低甲试试重标枪。
埃塞沃夫 1 Aug, 2024 @ 6:34pm 
在贴吧里看到,有人测试说是目前远程太强并不是因为致命率的关系,他开关了致命率,发现远程攻击下掉血差不多
Alex Zhao  [author] 30 Jul, 2024 @ 1:26am 
@Fishi the 50/40/35, general on chariot doesn't have a special entity.
A Caveman 29 Jul, 2024 @ 2:56pm 
Very good mod that fixes the only problems I had with the lethality system on release. It's as if you read my mind.
Fishi 28 Jul, 2024 @ 4:25pm 
Love the numbers you chose for generals and chariots over the vanilla ones, but does the 10% apply for a general mounted on a chariot or does the 50/40/35 apply instead?
Alex Zhao  [author] 28 Jul, 2024 @ 7:34am 
都降低。
埃塞沃夫 28 Jul, 2024 @ 4:02am 
只对ai生效吗?玩家的一些高致命率单位是不是也给降低了?
fdream 26 Jul, 2024 @ 11:36pm 
You can make one more mod to increase army size
x2
Alex Zhao  [author] 26 Jul, 2024 @ 3:57pm 
it is this save game compatible
Nick 26 Jul, 2024 @ 3:43pm 
is this save game compatible? or applied at the beginning of a new campaign?
Alex Zhao  [author] 26 Jul, 2024 @ 6:59am 
No, normal javelins' ammo is limited and I assume it is fine?
KingAvram 26 Jul, 2024 @ 6:57am 
is the lethaly of normal javelins also lowered M