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Its not part of spacing table but combat calc table.
You can change the value to higher one (default is 42) but it will make all units spread out more with max drag.
There are indeed some tables or changes that if made, will cause crash once you disable a mod e.g. you added more units, then disabled a mod but these units were already recruited on the campaign map, hence a crash.
However the way I made this mod, its not adding/removing anything, only tweaking existing stuff but for the check, it makes no difference.
CA added a check, if your save game still has same mods enabled, to make game crash less for people who forgot what mods they had, which in turn made them now not work even for people who know what mods they use and how mods work overall.
It wont impact melee but can lightly affect cavalry/chariot charges.