RimWorld

RimWorld

Kerberos : Protect Gears and Firearms
83 Comments
Kameha 21 Jul @ 9:30am 
1.6 pls
Ronin 17 Jul @ 10:31pm 
<< Starting in a huge gravship with a small army of Kerboros invaders on a fully hostile planet would be fun
pacman0701 10 Jul @ 11:06am 
Will you update this mod? and if yes do you think you will make the armor usable in the vacuum?
ghgjj 13 Jun @ 5:31am 
Maybe you could make an energy weapon version of this mod, like a laser mg42, or a pulse mg34.
BlackMarket420  [author] 20 Apr @ 1:05pm 
There's one where you can send the log at github, though not sure how though, you might want to ask around on RW Discord. Though you gotta make sure that the bug is causing red errors on the log, otherwise I won't know what's the problem
MrArea51 20 Apr @ 12:18pm 
How can I send the log?
MrArea51 16 Apr @ 12:23pm 
Yes I do
BlackMarket420  [author] 15 Apr @ 9:58pm 
Probably mod conflict, do you have the log error report?
MrArea51 15 Apr @ 2:23pm 
Does someone know why the armor turns invisible when my colonists equip it? (yes I have verified files)
BlackMarket420  [author] 14 Apr @ 11:13pm 
Nah, this the new and improved version, with possibilities of more content updates in the future
ghgjj 14 Apr @ 10:49pm 
@BlackMarket420 Are you going to make a new Kerberos: Protect Gears and Firearms?
BlackMarket420  [author] 14 Apr @ 8:42pm 
Yeah, they function as a placeholder for future mods that'll use those bullets, that way, I don't have to make more ammo sprites all the time. Also the power armor and heavy weapon system is irrelevant in this mod, it's best to just reserve it to anew mod that's highly dedicated to using those systems.
ghgjj 14 Apr @ 6:06pm 
@BlackMarket420 Hmm (thinking), so far there aren't any special weapons that can use these two special bullets, but the new armor and new weapons above haven't been updated yet?
BlackMarket420  [author] 14 Apr @ 6:26am 
Ah those? Those are for the heavy weapons. In the last update, the mg 42 uses the industrial ammunition and the spacer ammunition is used by the power armor from TAOFC 1.5, those ammunitions will be used to a number of heavy weapons that I'll be making in the future
ghgjj 14 Apr @ 5:16am 
@BlackMarket420 Excuse me, which weapon can use the space ammunition and medieval ammunition?
BlackMarket420  [author] 14 Apr @ 4:10am 
This is an error from dead mans switch, not really sure what's causing it. It would be best that you forward this to aoba just in case
Wolfnyr_OctoDude 14 Apr @ 3:18am 
https://gist.github.com/HugsLibRecordKeeper/ba4999e431ed6ed75de4ac4c6b1a6c9b

I tested everything and this is the only mod that cause the duplicate.
BlackMarket420  [author] 14 Apr @ 2:21am 
Please send the log error and I'll check it out
Wolfnyr_OctoDude 14 Apr @ 12:18am 
I'm not sure if this or Pandora's Framework create a bug that duplicate bill in Mech gestator.
BlackMarket420  [author] 12 Apr @ 9:45pm 
In a new mod, yes there is
Wolfnyr_OctoDude 12 Apr @ 8:16pm 
Will the Power Armor building have any use in the future?
hanjiro10 12 Apr @ 12:04pm 
THE NEW ORDER HAS ARRIVED
MrArea51 12 Apr @ 4:12am 
The armor is invisible when I equip it
The Dutchman 11 Apr @ 11:05am 
Take it up with CE or do it yourself
Microsoft PowerPoint 10 Apr @ 1:52pm 
So disappointed this is not CE patched. It looks gorgeous.
Zero 10 Apr @ 4:40am 
this is so cool
lucky_one 🍀 10 Apr @ 3:59am 
Amazing work boss, take your time. You doing incredible! :er_heart:
BlackMarket420  [author] 7 Jan @ 2:11am 
Hey guys, been a while eh? Been busy with updating TAOFC and with real life stuff, fully aware about the fuel problem not to worry, that's why in the later update, you can now have the option of upgrading protecting gears to have more fuel. That'll have to wait until I'm done with the current mod and making more protect gears for this mod.
xxTEMPLAIRxx 6 Jan @ 8:18pm 
Love the mod!!! great job, i only have one question, is there any more convening way to repost pawn's armor fuel? since they tend to run in almost a infinite loop behind some other trying to reach.
mr. plague 2 Jan @ 8:01am 
Could you add a function that allows you to adjust the amount of fuel consumed in the mod settings?
Ben'wah 28 Dec, 2024 @ 9:04pm 
>no ce

why even live
Big Man Bravo 26 Dec, 2024 @ 10:15pm 
Man a faction would be sick to fight
Skeleton Knight 13 Nov, 2024 @ 1:52pm 
Love the mod.
Moka 18 Sep, 2024 @ 4:53pm 
Looks really nice.
silverskene 17 Sep, 2024 @ 6:30am 
This is the only mod that I can't seem to add to a collection on the workshop.
HIVEMIND 3 Sep, 2024 @ 3:10pm 
time to purge some sub pawns
Spikem59 17 Aug, 2024 @ 11:21am 
@Octography Oh, were they? Interesting.
BlackMarket420  [author] 15 Aug, 2024 @ 9:51am 
Thanks for the report @andersinikas, I'll make sure to look into that problem eventually
andersinikas 15 Aug, 2024 @ 9:28am 
I've encountered a few problems. I'm using only harmony, core, pandora's framework and this mod in that order, without dlcs.
1. It seems that colonists can't equip the shields if they have 2 bionic arms, as it says they're missing body parts.
2. The helmet has no description and can't be managed in apparel or storage policies, as there's no item name or checkmark.
3. There are also some errors that show up on game load relating to shooting accuracy. I put the full log text in a txt file [drive.google.com]
Metal LED 14 Aug, 2024 @ 7:50am 
Will Hunterphage Xenotype be updated again? I remember the last notification I saw was to update this mod as soon as it was finished, but it has been a month now and there is still no update message related to it.
BlackMarket420  [author] 9 Aug, 2024 @ 4:54am 
Small update: Removed the debug sequence on the shield code, now those white fonts won't appear in the logs.
hovershift 3 Aug, 2024 @ 7:57pm 
shield is lacking storage id? tag?
either way you cant store it
GamerCake 31 Jul, 2024 @ 7:19pm 
Oh no not the not-sees again
BlackMarket420  [author] 31 Jul, 2024 @ 12:13pm 
The power armor works similarly to the power armors from fallout 4, so when you activate it, it will instantly be equipped by the pawn, also, you'll need an ammo pack to fire the mg 42
stmz_. 31 Jul, 2024 @ 11:55am 
the armour doesnt appear when i build it, also the guns dont shoot, :(
BlackMarket420  [author] 30 Jul, 2024 @ 6:35pm 
Right, forgot to add the parent node in the thing category def, it should work now
Valhalla 30 Jul, 2024 @ 5:19pm 
Is it just me or can I not see the shields in the utility section of storage selection?
gonzalo.ca14 30 Jul, 2024 @ 2:43pm 
Jin-Roh, isn't it?
Hrabulow 30 Jul, 2024 @ 12:41pm 
Time to put some lead into the Public Security agents
Cat Kraken 29 Jul, 2024 @ 8:07pm 
press subscribe bud