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I left this comment on another mod page too because they are using same script for immortality and it looks to be broken.
Thank you Alex Zhao.
@MarsCrow Sure, you have my permission.
I don't know how to write scripts, so if you don't mind me asking, I would like to use the script from this mod to make the characters added by my mod immortal.
Of course I will credit the source.
I wish to add 3 more characters to your z_unique_character_immortal.lua sheet.
Asasumaises from faction Lukka
Cheamwaset (son from Merneptah)
Amunherchepesched (son from Setnakhte)
Nothing of the following worked for me, please could you give me the right code?
"phar_sea_hero_asa_asasumaises",
"phar_sea_hero_luk_asasumaises",
"phar_map_hero_asa_asasumaises",
"phar_map_hero_luk_asasumaises",
"phar_hero_egy_asa_asasumaises",
"phar_hero_egy_luk_asasumaises",
"phar_map_hero_egy_asasumaises",
"phar_sea_hero_luk_asasumaises",
"phar_sea_hero_wal_asasumaises",
"phar_hero_egy_setn_amunherchepeschef",
"phar_map_hero_egy_amunherchepeschef",
"phar_hero_egy_mer_chaemwaset",
"phar_map_hero_egy_chaemwaset",
Getting everyone the "troy_effect_immortality_hidden" is a good but not perfect option for me.
I want my "normal" generals killable in battles.
Thx for your great mod ;)
Is it possible to include some json or anything in which the player could personalize which characters are included in the "Unique Character" list? I in particular disliked that they removed Merneptah's scripted death which changes the civil war from an early development to a mid game event. Alas a mod that scritps his death again would suffice i guess.
would it be possible to make a mod where the unique generals can be wounded like 3K? but if they die in battle while wounded they die die?
@Brad Load order doesn't matter. I am not sure about multiplayer.
@Neo No, but you need to turn it on if you want generic faction leader to be immortal.
can they still die by old age? if not could you make an alternate version where they will?
or would it be possible to make it so they cant die by battle but keeping the age system?
Something like that?
general 2 authority troy_effect_immortality_hidden faction_to_character_own_unseen 1.0000
Doing that happens absolutly the same, its the "faction_to_character_own_unseen" but I tried with the others characther to character own and I can see the immortal effect en the authority bar in game but not works, and when I put ur faction unseen it happens the "garrison bug" but I think its not the garrison TT
https://ibb.co/VtLp5B7
@Alex Zhao For some reason empty units that cannot move appear on the map, "bugged" by enemies and mine, it seems like the "unit leader" and above their head have a blank bugged icon, is this due to the implementation we did before? Is there a solution?
The image of the bug = https://ibb.co/kM7K973
The only "work around" that I know is to simply only implement laws that you know you want to keep indefinitely and to wait untill you've acquired enough "Kudurru" to get the levels you need for the stats when formulating your Laws.
Repeating myself, but an option to change your faction leader without permanently killing/removing your current one could work (maybe add a cooldown to it), or implement a script so that you can revoke Laws every 50 to 100 turns. Hopefully CA is aware of this and implements a change themselves, but I doubt it. No rush though. I'm simply playing this campaign with mortality enabled now.