RimWorld

RimWorld

TTM Custom Events (Continued)
32 Comments
Zaljerem  [author] 29 Jun @ 5:06am 
Yeah that one needs some review for sure.
moo 29 Jun @ 12:37am 
And mirror drop podding in for any other event that it would fit for
moo 29 Jun @ 12:37am 
Just had the cocoon event. That's a colony killer jesus. My suggestion is if the reenforcements can drop pod in individually, rather than just "appear"
Zaljerem  [author] 21 Mar @ 8:51pm 
New update: Crate defName is now "TTMCrate", many fixes and improvements to the Risk/Reward Event, other fixes
Zaljerem  [author] 5 Jan @ 5:05am 
No, but I'll check it out if you like.
csfireworks 5 Jan @ 5:01am 
hello,is the crate event has some special linkage with the Crate (Continued) mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2591098624)

I found it has a same defName
Zaljerem  [author] 6 Dec, 2024 @ 8:37am 
Hahaha, the baby thing is especially great. I should probably put in a check for that, eh?
darth_lame-o 6 Dec, 2024 @ 8:35am 
It definitely feels like old-school Rimworld when using this mod. Text events will mention crashlanding even if I choose one of the many other starts available now, and a risk/reward event chose a newborn baby as the colonist who wanted to go looking for their lost stash of silver.

I find it hilarious. Don't change a thing about it.
Zaljerem  [author] 9 Nov, 2024 @ 6:31am 
Updated: some fixes to events. Please let me know if you are seeing issues or untranslated strings. Remember that all events can be disabled from the mod menu.

Current status:
Earthquake - working, possibly too well
Mechanoid Swarm - kinda working, janky, need fixes
Rage Virus - was broken, now fixed
Raid Command - issues on save/load, needs fixes
Raider Kidnappers - working, needs refinement
Raider Syndicate - broken, not kicking off the drop raid
RiskReward - working, but needs refinement (text strings, percentage determination)
Suspicious Crates - working
Zaljerem  [author] 17 Oct, 2024 @ 8:52am 
I think the recent patch affected them somehow. I'll take a look ASAP.
物理系魔法师 17 Oct, 2024 @ 8:50am 
The Rage Virus event and the Crate event didn’t work properly, especially the Crate. Although it was airdropped, it didn't open for a long time. Errors were reported only when it was accidentally destroyed by fire.
csfireworks 1 Oct, 2024 @ 2:04pm 
Hello , I found the MechSwarm and the RaidCommand can spawn under the thick roof .

When I knock the RaidCommand , raider just spawn in it , but it like a wall ,so the raider just stick on it and starve to death .
Zaljerem  [author] 8 Sep, 2024 @ 10:45am 
I'll take a look at that one for the next update (already in progress, with a few other things I found).
csfireworks 7 Sep, 2024 @ 9:07pm 
hello , I may found a bug : when load the game , the raid pawns around RaiderCommandCenter become no faction pawns like a wanderer ,they won't attack anyone .

( at first ,the RaiderCommandCenter is belong to Biotech DLC faction PirateYttakin , and I'm a mod fiction )
HIM🐀 1 Sep, 2024 @ 10:34am 
congratulations on making this BEAST functional. The most beautiful mess i've seen <3
Zaljerem  [author] 31 Aug, 2024 @ 5:40am 
You wait and they open automatically.
csfireworks 31 Aug, 2024 @ 5:19am 
hello ,how can I open the Suspicious Crates
Zaljerem  [author] 24 Aug, 2024 @ 4:30pm 
As always, thanks for the reports. Meteor Shower should be fixed, and I fixed that translation key. Please let me know if you see more.
csfireworks 24 Aug, 2024 @ 2:27pm 
hello , I found the Meteor Shower Event can occur in thick roof . and the key: <DescTraitorOne>is actually a raider from </DescTraitorOne>may not work
Zaljerem  [author] 23 Aug, 2024 @ 7:44am 
Updated: Added translation keys ... it was incredibly tedious, but never let it be said I am not a citizen of the world. :)

(Please let me know if you see any weirdness in the text, there was ... a lot. I'm sure to have messed something up.)
csfireworks 22 Aug, 2024 @ 9:44pm 
ok , thank you
Zaljerem  [author] 22 Aug, 2024 @ 1:26pm 
There's a lot to convert, so I appreciate your patience.
Zaljerem  [author] 22 Aug, 2024 @ 11:01am 
Yes, I will.
csfireworks 22 Aug, 2024 @ 10:47am 
hello , could you add a language key ? I don't know use harmony patches to translate *.cs or *.dll file .
Dealer Mangan 4 Aug, 2024 @ 6:10pm 
Amazing, mission complete, that right there is why you're the best, Boss, the one and only!
Zaljerem  [author] 1 Aug, 2024 @ 9:45am 
Thanks, Roque!
Roque the Rogue 31 Jul, 2024 @ 9:53pm 
Beautifully done, I'm proud of you Zal.
Zaljerem  [author] 27 Jul, 2024 @ 8:43pm 
Why? Why does a dog lick his nuts? Because he can. :D
themoistestwhale 27 Jul, 2024 @ 12:04pm 
what the dickens why is this thing back
CheeseWheelGuy 26 Jul, 2024 @ 4:37pm 
leave it to a rimworld mod updater to (mostly) restore an ancient, derelict, spaghetti code mod just for fun.
Jdalt40 26 Jul, 2024 @ 3:38pm 
Minami Tech Tree when??
knut4833 26 Jul, 2024 @ 9:05am 
I have 4000 hours on the clock but this is from before my time, so I am highly intrigued. Looking forward to trying it. Thanks for your hard work in reviving this mod.