Total War: WARHAMMER III

Total War: WARHAMMER III

Hashut's Gunpowder Units ( Vanilla 6.X.X ) ( MCT/TTC )( REQURES CHD ASSET PACK )
420 Comments
DekSulsGod 9 Jul @ 8:36pm 
Super fun mod. The Drazh-Zull Haraz RoR giga nuke launcher can wipe out multiple whole units in a single well-placed shot.
North-Irish 8 Jul @ 11:55pm 
Since the latest update last night my game crashes when I try to load up a battle. I have a feeling the problem unit is the train with the infernal gunners unit as it only seems to crash when that particular unit is in my armies
Cyno 1 Jul @ 1:48pm 
The AI builds the units even when they are disabled in the Mod Configuration Tool, is that suppose to happen?
Lilcav669 28 Jun @ 11:52am 
The units in this mod are invisible, anyone know how to fix it?
DroidBishop 28 Jun @ 9:33am 
Any chance you could make the number of ROR units we can recruit uncapped?
ldude5014 28 Jun @ 3:23am 
okay i need halp game quick crash me out for clickng play on launcher i need understand having mods outdated cause crash instant? i got hashut but it crashes why? idk ;/
LazyRat23 27 Jun @ 11:33am 
So i have noticed that the unit in this mod do not have that green highlight effect on the unit card stating like "Armored" "Blunderbuss" "Decent melee" "Flaming attacks" etc...

But all your other mods have this like the pole-arms and helicopters, is this a bug or have you just not added that to these units in this mod.
Kangaroo Salesman 25 Jun @ 9:41am 
After testing everything, half of the units are just bad for some reason? A T4-5 unit performs worse than a base game T2-3. Some of the units are just awful and some are very strong have you had anyone balance this?
Hussein Salami 22 Jun @ 3:00am 
shit fcking mode
EnumaEllis 16 Jun @ 5:12am 
Some suggestions:


1. More gold-armored Legendary Characters, maybe replacing existing ones, for thematic reasons.
2. The chinese Chaos Dwarf Legendary Characters have a pistol legendary lord Ghorth the Cruel with a shield as well, if you have the time I think that's also something you should include in some units. It's cool as heck.
3. Put a darn warning on your mod advising people not to drop their life in a bucket and go play this mod for hours! I almost lost my job, damn it! This is getting out of hand! 7 hours on a sitting!?
EnumaEllis 16 Jun @ 5:10am 
Derpy, from the depth of my heart, and my loins for good measure, THANK YOU!

I LOVE thematic units, I love the consistency in the way you portrays these units with some flairs and ostentaciousness to the bannermen and officers. I also love that some artilleries looks similar to be streamlined, which works very well for their industrial image. I am disappointed CA don't have half of these in their rosters, they are so cool! I also do a lot of kitbashes, but this is next level!

Everything in your entire roster have their use in term of gameplay, but I think they are a bit too multipurposed for my taste. They basically nukes everything, and I mean EVERYTHING, on other factions' artilleries and missiles troops. Only weakness they can have is against fast and heavy flying, which you can mitigate by downloading your other mod as well to level the playing field. I usuallly gravitate towards certain units, but they are just too darn fun not to mix and match!
TSFWoosie4L 13 Jun @ 6:55am 
Please can you make a slide bar UI for the new units so that we all can use your incredible mod on campaigns?? I want to use this mod so badly, but I'm hindered rn because of the fact that when you try to upgrade your units using the Hell-Forge the new units seem to go off the screen,
LiQuiDaToR 31 May @ 9:05am 
Absolutely spectacular mod o(≧▽≦)o

As a tiny personal Christmas wish, since your models and animations kick ass – have you thought about a chawi unit akin to WH40k Warmaster / Emperor Titans?
I suppose visually they could be in the K'Dai Destroyer vein but bipedal and taller. Slow-moving and super cumbersome, but with obscene amount of firepower (e.g. "heavy" flame turret on one arm, long-barrel dreadquake on other arm, blunderbuss dawi on catwalks)
Alpharius 21 May @ 6:14am 
Any option to reduce the amount of fire on the Tanks ?
LiTe 21 May @ 1:56am 
This mod is incredible, but if I may make a tiny request - please let us put Drazhoath and Astragoth on the sorcerer mounts. It just feels bad having them be the only sorcerer lords without. Also maybe Zhatan and overseer can have train mounts?
sandumarian10 10 May @ 11:33pm 
@gofastskatkat
How did you solve the issue? I am using the 40 units army mod as well
Bucket Crust 5 May @ 1:00am 
Great mod, except for one very large thing that keeps me from recommending it; the Bolg-Zharrgon.
Perfect aim, range larger than most maps, shells that track targets better than Hellcannons, tons of AP and explosive damage, 200 ammo, can summon Shotgunners to defend it, 200+ armor, unbreakable, 70% missile block with a directional shield, and 15 uses of restock.
This thing is so disgustingly overpowered, even more so than the other tanks - which are already insanely overtuned - that nothing but a one man doomstack with the Nemesis Crown and Sword of Khaine can take it down.
Marky Sparky 30 Apr @ 2:53pm 
Heya! Great mod, love the units, but I have a question: Why are the unit entity numbers and HIt Points so low compared to vanilla units? I'm playing on Ultra unit scale and I have blunderbuss units that are three times as large and tough as the new infernal snipers/hunters, etc. THe tanks are woefully weak compared to vanilla monsters too. Is this intentional?
Brummie 26 Apr @ 3:43pm 
As others have said, when using a couple other unit mods the Hell Forge upgrade for the tanks is below the UI and you cannot increase the unit cap. Can you move the UI or add slide bar please?
bwburman 11 Apr @ 2:42pm 
I have noticed that some of the added units have a "Strong Vigour" attribute - does anyone know what it actually does?
bwburman 6 Apr @ 8:26am 
Yes, using mod manager.
TSFWoosie4L 5 Apr @ 6:58pm 
Can you deactivate certain units within this mod?
gofastskatkat 31 Mar @ 12:27pm 
figured out the issue, for some reason whenever my heroes get a new mount they add in like 5 fake hero units, and because I play with the 40-unit army mod, game freaked out
Raven 30 Mar @ 10:19pm 
So I was curious if I could get some explanation for what the units should do? I have the Drazh’Gharakaz in my army and I don't get what it is supposed to do. Doesn't do anything spectacular against infantry or large entities.
gofastskatkat 30 Mar @ 1:46pm 
Im getting a crash when I put the Castilians on either of their new mounts now, I can spend the skill point for them, but as soon as I switch off of them (regardless of if its to a different character, or to the main map) my game crashes. I dont have their standalone mod even subscribed to.
Jolc3r 29 Mar @ 8:14am 
Draz Gharakaz, Draz Gharaki, and the Iron Daemon variants (Gunner/ Infernal Gunner) units are not in the MCT disabler. Will these be added to it?
freverdy 28 Mar @ 10:41am 
yep, damn 6.1 patch
bwburman 25 Mar @ 2:00pm 
Getting CTD on launch after latest update, just FYI.
cabato 20 Mar @ 5:12am 
Hello, I have uploaded a SFO balance patch for the complete Derpy Chorf experience:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3448268092

Thanks Derpy for the incredible mods!
McLovin 9 Mar @ 4:48am 
can i get 2x or 3x unit size mod for this pls
bwburman 6 Mar @ 12:40pm 
I love this mod - my only suggestion would be nerfing the Hellforge armament reductions for increasing unit caps on the buildings. It becomes 0 very quickly (says 99 but doesn't have any cost). Even 1% or 2% for the T5 would be a major boon by late game). Unbelievable work overall, especially with the custom animations.
legenda 6 Mar @ 11:14am 
Is it possible to do something with Bolg-Zharrgron? On the one hand, it is clear that this is a supply tank distributing shells. But on the other hand, it seems to be a death rocket built into the tank. But for some reason, this rocket is incredibly slow to aim at the target, which is why it can’t always use even 10 of its 200 shots, and this despite the fact that its damage is quite low((
LimeUser 3 Mar @ 8:26am 
Did you enable the asset pack as well?
창조의신 3 Mar @ 5:26am 
There's no tank modeling, and the graphics come out
Nevada Memes for Liberty 26 Feb @ 7:09am 
This mod is super cool.
混沌矮人 22 Feb @ 6:24am 
Has the Chaos Dwarfs resource pack been updated? Does this mean new content will be added?
tjimagineer 17 Feb @ 12:27am 
I like the units very much. My only recommendations would be to make the tanks a little faster as they are painfully slow. Also would it be possible to have less buildings? Could the new units not be combined into one building or even added to an existing building. I am having to use building slot mod just to be able to build them.
Paramite 15 Feb @ 5:01pm 
Ash storm unit seems to be missing its blinding effect on unit card, is it normal ?
roycegank 11 Feb @ 2:43am 
Hello! I love this mod so much and your work. I just wanted to ask if anyone else is having an issue with the 'Drazh’Gharazkul' mount for the Infernal Castellan is unaffected by the Hellforge upgrade? However, the 'Shaba-Dukvazkul' mount is affected by the Hellforge upgrade; or whichever is intended?
混沌矮人 7 Feb @ 9:22pm 
Great mod! Do you have any plans to create war machines like the Thunder Airship for the Chaos Dwarfs?
TheHippoAtYourWindow 3 Feb @ 10:19pm 
Has anyone tried this in multiplayer? does it work well enough?
LiangWrynn"Beast" 31 Jan @ 5:31am 
sickest mod out there indeed! im in love!:KneelingBow:
honestly thee sickest mod out there well done good sir well done forever sub:cursed_grim:
daredevil83 25 Jan @ 11:06am 
works fine for me too, great mod thx powder daddy
ERO-TAEPODONG 23 Jan @ 6:51am 
i love this mod and i love you for making it

btw the mod runs for me just fine, alongside other mods i'm using (110 mods),

only having occasional ctd when i move the world map too fast lol, but this is due to my pc being a potato
afk.rok 21 Jan @ 1:26pm 
Derpy's Chaos Dwarf Asset Pack (6.X.X) - please update)))
afk.rok 21 Jan @ 12:05pm 
Derpy's Chaos Dwarf Asset Pack ( 6.X.X ) - does not work, asset pack is not updated(
McLovin 21 Jan @ 8:10am 
true unit size x3 dont work with this mod, anyone know why?
Azrael 20 Jan @ 2:02pm 
So im not sure if this is intentional or a bug but Im not seeing any bonuses for the gunpowder units but the tanks have bonuses?? Im using hashut gunpowder and hashut polearm mods.