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thanks for your work !!
There probably won't be any new units. There are already a lot of them.
Sorry for the late reply. I removed the cap restriction on Steppe Noble Cavalry. because I found this very ambiguous while playing.
다 마무리 지은거라 아마 추가 유닛은 없을거같아요
커스텀 전투 하티 로스터에 킴메르 추가 유닛 나오는게 정상입니다 거기에 지정해뒀어요
yes
I have used Gimp and Paint 3D for retexturing in Medieval 2, hopefully I get on okay.
Might practice by fixing the 2D unit cards for the greek, thracian, trojan noble and mitanni chariots (you might have noticed they are all mixed up!)
Thank you again
There are no 2D cards without weapons in the pack file. I mainly used Paint 3D. I also used Gimp separately later to naturally change the colors of the helmet and armor.
I just erased it, filled in the erased part, and repeated the process. For weapons, arms, some armor, and helmets, I cut them out separately, put the parts I worked on together, and pasted them on the parts I wanted. It was like working on a dress-up game.
maybe. It might be better
Broken save? I'm really sorry. The reason may be that I deleted a unit I created a very long time ago. Please do a new campaign. Sorry again. I also really, really hate crashes.
I was just hoping that they'd also be regional units, as some of them seem like they'd make recruiting a bunch of Libu units more worthwhile as other factions, such a Memnon.
Applies to only 2 libu minor factions. You can check this on the campaign selection screen.
Are those new Libu units shared or are they just for those two minor factions?
I ask just because I think the Libu getting a bunch of cool new units would be awesome, that's all.
- 아시리아
- 카르케미쉬
- 룰루비
- 아슈켈론
I totally agree, I want to see them get a few proper elite units, as I think they should still focus on light infantry but still have a few more elite units.
And just a suggestion for another Nubian unit or two, which I feel like I should've made sooner.
I would say that it'd be kinda cool if you made a couple "Bow/Archer-Infantry" units that come from Nubia, like a melee or spear infantry unit that has longbows as their ranged weapons, but only have like 10 ammo to the regular archers' 20.
Some my units are included in the Radius mod, making them difficult to make compatible with each other.
I was just going to make a "cheat" mod for Memnon that gives him like 250 or 275 range with a bow and the majority of Nubian longbow units 250 range, to make them the deadliest archers possible.
Did you by chance change any of the vanilla unit stats, like projectile range and such?
I just want to know because I was thinking of making a couple small mods that buffs a few character's factions and such, and I just wanted to make sure there was as little conflicting stuff as possible.
And I'll give full credit to you for the main mod.
I'm only going to add 5 units to each faction.
Some units are included in the Radius mod, making them difficult to make compatible with each other.
If you make a submod, I will add it to the description.
No, I have no intention of making it, sorry.
no plans yet
Second: any chance for a "Radious Compatibility Patch" to bring the new units stats in line with Radious? I know that adding all these lovely units to the new ones in Radious makes the rosters very bloated, but I'm one of those players that loves to have a million options for units and such.
Keep up the good work!!