Counter-Strike 2

Counter-Strike 2

Facility (wingman)
2 Comments
Cz_Ratbot 10 Jan @ 5:50pm 
but based on my experience with map making I feel like this could lead to a lot of ct map control and make the map generally more ct sided. I would suggest shortening the ts route to the back of site and making the cts route longer, again i havent actually played the map in a competitive setting and that is only a suggestion. I also like the little heaven area by site but I think that a different prop for the fence could be beneficial for overall visibility
Cz_Ratbot 10 Jan @ 5:50pm 
Just downloaded this map because I was bored but I ended up really liking it. The aesthetic is nice (even w/ the dev textures). One criticism/question I had with the map were the timings for cts and ts around the little back of site entrance. I timed it and it took 2 seconds longer for t's to reach that little room (even when jumping over the wall) and a ct with a good spawn would be able to cross all the way to the back of site without being seen at all by a terrorist. I havent played with a full server so i have no idea what the competitive implications of these timings are or if thats intentional. If the map is balanced dont change it