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Added some information about B42 in the mod description. sorry and many thank you everyone as always! happy new year!
I thought i removed ``B42`` tag from workshop already but its still there..? sorry for bothering you two.
@Nexus DarkRaven
I really want to but uhm...All i can say is: I will keep trying everyday. still I have no idea why i can't override specific files in the B42. basically this mod works as override vanilla animation file to remove specific animation. there is only ONE single file in this mod but... *sigh*
Wait, bandits are now not being stunlock with this mod? that's odd. I thought Bandits are zombie based and that's why bandits were stunlocked even with my mods until B41.
He changed something? I should check that out.
Ah i forgot to change EN Description. thank you for notice.
btw, to @Everyone, in B42 some file formats can not override Vanilla PZ file. I'm not sure this is intended or new bug, but it seems to be intended by devs. so i'm finding a solution for now. :)
Again thanks for the reply and thanks for the mod
but in my Zomboid, there's no threat of melee attack at all so i can't test about that. i hope someone leave a comment about confirming this instead of me :P
So hitting other player with melee could be harder, but damage from player to player will not be ignored.
Thank you for pointing this out. i will change mod name and description soon. ;)
if you encounter any error's, then please report here to notice to others.
Short version: Yes, it will be fine. This mod only removes the trigger that causes stunlock from bullets. If your mod doesn’t affect this trigger, then there should be no problem.