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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482895295
So i would recommend you to use dungeon mode to easy finding wrecks. Or you can edit VVE.xml in Patch folder directly on your computer, simply changing "1" to "0.5" for exaplte to reduce motorcycles spawn.
I'll see what I can do. But it definitely won't happen before the release of the current project.
I will release a separate patch as soon as I have time
There is already exist mod in workshop, that allow you to do that. I went another way - create special site with car parts as treasure items. If there is time, I will make a separate patch for this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371817645
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348827283%3E
Текстуры завершены
In second part of this (i working on it) all wrecks would be pickable. Just wait release a bit.
Я собираюсь сделать собственную версию вашего мода, которая уменьшит насыщенность и изменит оттенки на добавленных вами транспортных средствах, чтобы текстуры лучше вписывались в мою игру ( буду конвертировать текстуры в формат .dds ).
Вы не против, если я загружу это в мастерскую как замену текстур с указанием вашего мода в качестве зависимости?
I'm working on them now, the rest has already been done.
Digging into the sources of the Vehicle Framework and Vehicle Expanded in an attempt to understand how they work, I came to the conclusion that instead of setting the spawn of the wrecks, it would be faster to make a separate mod that can simply be turned off and on if someone wants to switch to a more classic version. Which I started writing on the sly. Also, steel need some textures improvement (bunsen, buldog, etc.) which on my mind too.
bro, don't let yourself down, these textures are actually insanely well done! far better than a good few mods out there, including some textures in pretty well known mods, too!
also, epic mod. 100% gonna use this.
It's a bit strange that every wreck looks the same in the vanilla vehicles mod.
I don't know if that's compatible with the Vehicle frameworks skin-system either though.
@Thranos
We also have to keep in mind that these ancient wrecks aren't sitting in a field for just 60 years, but potentially centuries or even 1000+ years.