Arma 3
People's Liberation Army
68 Comments
Babal Disfarcado 28 Jul @ 8:54pm 
yl arms qbz-95 plss
...::Rokkel::... 7 Jul @ 7:15am 
My soldiers spawn without pants. How do I fix this issue?
TMO  [author] 24 Apr @ 2:02am 
it was not made with ACE in mind
Sikorsky 23 Apr @ 9:59pm 
hello is this ace compat?
TMO  [author] 16 Apr @ 8:08pm 
Key included, should actually be usable on servers this time
Ryakk 16 Apr @ 9:54am 
Your files are properly signed, but the actual bikey isn't included. Could you please include the Public key in your mod so it is usable on Servers?
菜de要死 12 Apr @ 3:54am 
LZB PLA is Type 19 camo. Do you consider to make newest equipments by yourself?
TMO  [author] 12 Apr @ 12:47am 
updated the .bisign files, should be able to work on servers now
nobodyshome 8 Apr @ 12:54pm 
Could you include the .bikey in a keys folder? So we can use it on servers.
TMO  [author] 6 Mar @ 6:58am 
i honestly have no idea
Cathode 6 Mar @ 3:46am 
Missing server key. Which is curious, since the pbos are signed...
How turn it on? I have loaded the required mod in order, but I didn't find the faction in Eden editor. There was only the LZB PLA one.
DARKLIGHTNING 6 Feb @ 1:07pm 
China Marine Corps planned?
TMO  [author] 18 Dec, 2024 @ 8:34pm 
There is no plan for a UN faction
Rooivalk 18 Dec, 2024 @ 12:45pm 
is there plan for a UN faction?
kevindasupa 22 Nov, 2024 @ 5:49am 
ZASED!!! :china::pla::china::pla::china::pla:
Vicious Resilience 20 Oct, 2024 @ 1:23pm 
Hi TMO! Does there happen to be a server bikey for this mod if we wish to run it on a private server (non-monetized)? Thanks!
TMO  [author] 12 Oct, 2024 @ 8:08am 
You will have to subscribe to Alive and tick the "Override ALiVE ORBAT Loadout" in Unit Attributes
panzerdeus 12 Oct, 2024 @ 3:33am 
How can I make it so that the loadouts of the playable characters are editable? When I change the loadouts of the characters on Eden, they don't save when I play as them
TMO  [author] 5 Oct, 2024 @ 9:05am 
consider that LZB PLA have not revived an update in years that could very much be the case
Scrubs 5 Oct, 2024 @ 7:31am 
Ran another test WITHOUT ACE.
Can confirm the Ace medical system is not compatible with whatever armor they using.
Scrubs 5 Oct, 2024 @ 7:06am 
Only thing I could think might be interfering could be ACE?
Maybe for some reason ace damage models don't go well with the armor levels of the infantry?
Just guessing.
TMO  [author] 4 Oct, 2024 @ 8:30pm 
Thank you for liking it

As for the issue you have encountered, i honestly have no idea what could've caused it as i have never encounter it before. It could be conflicting with other addons i presume
Scrubs 4 Oct, 2024 @ 1:55pm 
Love the Mod, good work on getting everything together.
I'm having an issue that is very game breaking. The units (Infantry and some vehicles) are invincible.
I tested it with a large a large troops force and just one sentry group and they're all invincible.
Lilduggyda'humble 18 Sep, 2024 @ 10:30am 
Mine is better, come check mine out ;)
Freight 14 Sep, 2024 @ 9:43pm 
Need to get this PLA mod to replace the PLA faction used in Antistasi Ultimate. This is much more well made imo.
不走寻常路 13 Sep, 2024 @ 1:31am 
好玩爱玩
Fogc514 9 Aug, 2024 @ 6:47pm 
a really great pla mod, thanks for your work
RaveTree 7 Aug, 2024 @ 6:22am 
im getting it to just increase my social credit
little andy 6 Aug, 2024 @ 11:45pm 
:china:
TMO  [author] 5 Aug, 2024 @ 12:35am 
with the exception of ZTZ99A because it actually has issue with its armour values so just avoid it and use base model 99 and 96s
TMO  [author] 5 Aug, 2024 @ 12:21am 
all tanks can be destroyed or disable with a single shot of FFV751 HEAT from M3 MAAWS from the side if not two shots, and two shots from M136 (HEAT)
TMO  [author] 5 Aug, 2024 @ 12:20am 
with further testing of RHS mods, it does not need a compatible patch in order to destroy the PLA vehicles since all RHS asset can destroy or immobilize the PLA vehicles
R3dAlert93 4 Aug, 2024 @ 1:31pm 
hi can you make a compatible patch that allows the PLA Armored Vehicles pack to work with the RHS mods? Thank u
gatordev 4 Aug, 2024 @ 7:31am 
Okay...it's 65 Kb, so not sure what you mean. You can remove any of the Ample Camo files you don't want to use if that's the problem, so total size can be really small if you just want the PLA camo.
Star_Saber 4 Aug, 2024 @ 7:19am 
@gatordev The entire mod combined is too big... it directly caused my game to crash
TMO  [author] 3 Aug, 2024 @ 11:20pm 
never encountered your issue so i don't know
Qubit 3 Aug, 2024 @ 11:11pm 
im not sure what went wrong. but i cannot do damage to the units that have the QBZ-191 CPLA faction. i have tried even using an M2 and in the same instance of playing i reloaded the scenatrio replacing CPLA with SFIA and i had no issues. i am using ACE and they are invincible.
ElPedroChicoRaulAlfonsoTejada 3 Aug, 2024 @ 2:40pm 
A CSAT replacer would be cool
gatordev 3 Aug, 2024 @ 9:32am 
@star_saber Here's a quick and dirty PAP I made a few months ago. For my PLA factions, I didn't use LZB, so you need Ample Camo Pack, but otherwise, it's the same requirements.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3251546850
Star_Saber 3 Aug, 2024 @ 3:55am 
Can you make a mod of PAP 2021?
凉拌 3 Aug, 2024 @ 3:30am 
厉害
TMO  [author] 3 Aug, 2024 @ 3:04am 
whar
刘金er 3 Aug, 2024 @ 2:45am 
Chinese tanks and infantry are not in the same camp
Rastek 2 Aug, 2024 @ 10:22pm 
@saya o u o
Actually, since the PLA Armored Vehicles Pack has an entirely different and "more realistic" (their words, not mine) damage system than either vanilla or RHS, it usually comes out as overpowered, but then again any Abrams coming out of RHS would lose a 1v1 against a Sherman, and dare i say even a 3v1 against a Tiger, I haven't tested it myself but i'm pretty sure about it all things considered
saya o u o 1 Aug, 2024 @ 6:22pm 
To add some clarification: The "unbalanced" stuff mostly comes from the fact that the PLA armored vehicles mod is only really compatible with vanilla content, and because so many people use RHS mods, especially for things like Antistasi Ultimate, people are confusing mod incompatibility with being "broken" or "unbalanced". Personally tested this and found a Kuma's APFSDS round could destroy any vehicle in the mod in around three shots and disable it in one, which is pretty par for the course for vanilla tanks.

So the real question people should be asking is, "is it RHS compatible", because if it isn't, be prepared for a lot of people who do not know how ARMA 3 mods work to turn this comments section into a complaint board.
JeweL 1 Aug, 2024 @ 5:40pm 
good work
TMO  [author] 1 Aug, 2024 @ 11:18am 
Unfortunately i don't know how to do that
INSPECTOR CKELET 1 Aug, 2024 @ 8:22am 
Will VME PLA be used as dependencies (soft dependencies)?
Unfortunately, this is the only mod that has a Chinese grenade launcher.
TMO  [author] 30 Jul, 2024 @ 7:29pm 
Like I have said before I was barely able to put the faction together because I have no idea about arma 3 modding, so the vehicle stats has not been changed. As for the balancing of the vehicles, with my experience it’s not overpowered as all of it can be disabled or destroyed with a single shot from base game MBT, except for the 99A which can take multiple rounds from the side to the ammo storage (if it’s modeled I’m not sure) and still survive. So just avoid using the 99A if you’re worried about not being able to destroy the tank. And aim for critical components like engine, gun and turret drives etc