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I ported processed enemy skeleton into blender and try to bind other monster model to it, but after binding, the model just won't move with the skeleton.
Then I modified and renamed the monster skeleton according to processed enemy, but after porting into serious editor the monster model just tangle together when using animations. (Even though the monster's skeleton is fawless with processed enemy's animiations)
In the end I have to delete the monster's skeleton in serious editor and let its' model to use the processed's skeleton instead, and this time the model works fine with processed enemy's animations.
This is so weird. I thought I could directly bind other game's model to sam game skeleton.
Also there's a minor issue where the Burner's Netricsa entry doesn't show up