Crusader Kings II

Crusader Kings II

Assassin's Guild : The Black Cat
34 Comments
Lord Rian 13 Feb, 2024 @ 12:15pm 
wait, crimson king, what exactly are you planning? This is a family game...
...
oh! family.:akaneheart:
White Reaper 2552 17 May, 2023 @ 3:56pm 
all female you say. Excellent. They will breed for me
Siberian Frontier 27 Apr, 2020 @ 5:55am 
Also it works with advance plotter mod i guess i had no problem.
Siberian Frontier 27 Apr, 2020 @ 5:54am 
I don't know how you did it but it still works in 2020 with all DLCs.
NotFox 6 Jan, 2018 @ 12:39pm 
This mod was built to last, 2018, no updates, and the mod still works.
Sabertooth 7 Mar, 2016 @ 6:03pm 
I seem to have two black cats .1 is one price and the other a lower price .I like that i can
shop for a cheaper killer lol
FacelessOnes 3 Feb, 2016 @ 1:50am 
Update??
Sabertooth 30 Jan, 2016 @ 4:40am 
hope this will be updated with conclave its one of my favorites thank you:steamhappy:
InstinctDuke 28 Jan, 2016 @ 9:07am 
Yeah we still would like to use it against AI, but wehenever we have any mod selected it tells us our versions are wrong, no matter what mod.
Pippin123  [author] 27 Jan, 2016 @ 1:19pm 
Nothings prevents it, but human players can easily spot the courtier with the Black Cat trait...
InstinctDuke 27 Jan, 2016 @ 6:03am 
Can this be used in a multiplayer session?
HannibalCannae 20 Jul, 2015 @ 8:02pm 
is the updated to reflect the newest patch yet
Silverain 20 Jan, 2015 @ 9:23am 
I've notice since the new DLC Way of Life the Black Cat seem to be at extreme risk of getting drunk and blabbing details, I've had 6 plots end with this.
Pippin123  [author] 4 Jan, 2015 @ 3:37pm 
Nope. Aside from some cosmetics ones, all gameplay mods are not ironman compatible
海里的冬天有雨 4 Jan, 2015 @ 11:08am 
will work with ironman?
Pippin123  [author] 31 Dec, 2014 @ 4:28am 
There's no reason it shouldn't, as I 'm only using very basic commands.
Didn't test it though.
Sabertooth 31 Dec, 2014 @ 3:28am 
will this work with the new DLC
ricko303 26 Nov, 2014 @ 2:17pm 
interesting, could be useful for those crap children who you really need to get rid of
Rcad99 10 Nov, 2014 @ 12:18pm 
im not seeing it in mods when i launch the game, is it updated?
Pippin123  [author] 6 Nov, 2014 @ 2:13pm 
@dark rises I have not tested it, but I don't see why not, it doesn't overwrite any existing files
Dark 6 Nov, 2014 @ 2:03pm 
will this be compatable with ck2 +
Karsten 29 Oct, 2014 @ 10:13am 
Give em the greedy and ambitious trait.
Brofessor Dankenstein 28 Oct, 2014 @ 10:55pm 
This is probably the coolest little feature I've ever seen anyone mod into CKII; it looks like it'll fill in the gap in the Assassination system left by the removal of the cash -> murder option.
Geminis Angel 28 Oct, 2014 @ 9:15pm 
will this be the start of a collection of assassins guild mods?
Pippin123  [author] 27 Oct, 2014 @ 3:36am 
Added a dropbox link in description.
https://www.dropbox.com/sh/t0z71kl7pdixo9x/AACo5LP2zEx9Ob-TLUI3AKBoa?dl=0

Copy everything in your mod folder in Documents>Paradox>CK2>Mod
Pippin123  [author] 26 Oct, 2014 @ 12:11pm 
@Kouga You're just paying for temporary courtiers. It's still a normal murder plot, with chances of reveal etc . By sending more people to increase plot power, you're increasing the chance of the reveal event to fire.
siete8 26 Oct, 2014 @ 10:53am 
Steam won't install the mod please add a direct link
Kouga 26 Oct, 2014 @ 10:34am 
It should cost a minimum of 50 gold in my opinion. And it should have a chance of failure and/ or reveal. Think of the dishounorable dislike-opinion for everyone that is even slightly involved with your target.
Jormundgand 26 Oct, 2014 @ 2:30am 
Thank you. This is what's missing from the plot to kill options.
Pippin123  [author] 26 Oct, 2014 @ 1:40am 
@LORD No, but I'll try to set up one if the issue persits.
The mod doesn't change any existing files, just adds new ones (traits, decisions, mostly), so there shouldn't be any compatibiliy issues, unless someone else named their files blak_cat.XYZ
BOT nic 26 Oct, 2014 @ 12:26am 
excellent idea! paradox should add a system similar to this in the base game.
Pippin123  [author] 25 Oct, 2014 @ 10:50am 
Thanks! I'm trying to add more roleplay elements with some narative events, but it's longer than expected. The coding is eady compared to the decisions, but the branching text... :(
Sabertooth 25 Oct, 2014 @ 10:25am 
haveing fun with this mod thankyou
☠✠☩ Nekator ☩✠☠ 22 Oct, 2014 @ 2:31am 
nice idea!