Project Zomboid

Project Zomboid

"IS THIS CELL TAKEN" MAP MODS
30 Comments
DISSIDIA 012 [duodecim]  [author] 4 Aug, 2024 @ 1:41pm 
So far there's none, instead I was informed there's about 4 more maps mentioned in the comment section of Is This Cell Taken that are not here in the collection, yet... Are there any mixups?
kristek 4 Aug, 2024 @ 1:25pm 
will you correct existing incompatibilities?
perrogarcia10 4 Aug, 2024 @ 3:58am 
Anyone else having problems with car spawning?
I cant get cars to spawn in any modded map, and i even deleted ForagingZ, and i still cant
have any cars!
Cars only spawn in vanilla places like louisville and west point, but anywhere else :bleach:
i'd appreciate if someone knew a solution :D
DISSIDIA 012 [duodecim]  [author] 2 Aug, 2024 @ 1:04pm 
Got it!
Ryan 1 Aug, 2024 @ 8:38pm 
I will keep updating them if you guys comment what maps are old and are incompatible. As it's not possible for me alone to test every map all over again.
DISSIDIA 012 [duodecim]  [author] 1 Aug, 2024 @ 5:24pm 
I'm having crashes when loading the multiplayer save I created with these map mods. There's a culprit and I don't know what. If anyone with more knowledge than me can figure it out, would be neat. I'll just create a smaller server with less maps to see if it works, because I've had several servers and nothing quite like this has happened.

https://drive.google.com/file/d/1-wJdflMsh-azCGk3heRN7RN_HPBSq2s_/view?usp=sharing
DISSIDIA 012 [duodecim]  [author] 1 Aug, 2024 @ 1:42pm 
Fuck. If you give me a list I'll disable them from the collection...
Sir. Stein 1 Aug, 2024 @ 1:17am 
It seems from going through a few of the mods in your list that some are maps are from 2015 and were last updated then and that a few mods have comments complaining about crashes on spawn and general buggyness.
DISSIDIA 012 [duodecim]  [author] 1 Aug, 2024 @ 12:49am 
That's sad... hopefully Ryan keeps updating the mod and program and someone takes over to make a proper curated and verifiable list
Sir. Stein 1 Aug, 2024 @ 12:15am 
I do not! Lol, perhaps I had gotten lucky with my choice of mods / maps but since I am no longer on Windows but on Linux I lost the playlist
DISSIDIA 012 [duodecim]  [author] 31 Jul, 2024 @ 1:45pm 
Blessed and based. Anways, if you manage to make a lightweight compatible map collection I'll link it in the description and I'll try it out myself, even! You seem to have more experience with map modding so I have no issue with it :HealthSD:
Sir. Stein 31 Jul, 2024 @ 1:16pm 
Also I should add, I am on a powerful gaming rig myself. 64GB of Ram with an Intel core i9-12000. About 8 months ago I played with multiple city maps and experienced no performance issues. I had dirkerdam and a few other smaller cities / map addons added too.
Sir. Stein 31 Jul, 2024 @ 1:11pm 
Alright thanks, maybe a performance friendly version of this collection will be a good idea? A few less of the big cities... Also I was running a few mods on top and each time I load into a game I get a single error but thats it.... No idea if that is anything.
DISSIDIA 012 [duodecim]  [author] 31 Jul, 2024 @ 12:31pm 
I haven't looked into Dirkerdam, I'll check it out
DISSIDIA 012 [duodecim]  [author] 31 Jul, 2024 @ 12:29pm 
Also the savegame is not something I'd put my hands on. This is true because in case a map is updated, I'd have to update the savefile in turn, as well as I'd have to accommodate too many variables for many players that would pick the save file up.

A good way to grab all the maps is to use (for multiplayer) the mod manager: server
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2725216703

or singleplayer, mod manager
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2694448564

Then change filter to "maps" and then click the "enable all" and disable the ones that are exclusionary, since there's a few. Stuff like "map A - spawns disabled" and "Map A - spawns enabled" you'd only choose one.
DISSIDIA 012 [duodecim]  [author] 31 Jul, 2024 @ 11:55am 
Seems to be the same with Romero. Performance issues from high amount of zombies... This collection is targeted to amass the highest amount of maps but if a map doesn't run well for most PCs then it's wise to say it here
DISSIDIA 012 [duodecim]  [author] 31 Jul, 2024 @ 11:42am 
Hi there, I just added every map that was complete and non-conflicting to the collection. If it runs terribly it has to do with either the many-storied buildings with zombies inside and the textures included. Once the zombies are dead the places usually run better. It entirely has to do with zombie spawning if you already increased the allocated ram for the game in the .ini settings.

I'll check Romero in a bit to see what's going on, I just woke up!
Sir. Stein 31 Jul, 2024 @ 11:34am 
The Romero crashes on spawn...:steamsad:
Sir. Stein 31 Jul, 2024 @ 10:36am 
"Coryerdon" too should be replaced with the much better Dirkerdam.
Sir. Stein 31 Jul, 2024 @ 10:35am 
The mod is "Klin Russian City" runs terribly and also why include a Russian map? Doesn't really fit the theme of the rest of the maps you included...
Sir. Stein 31 Jul, 2024 @ 10:16am 
Why are there Russian maps included?

https://imgur.com/a/JAMcwmd

https://imgur.com/a/iq93B4v
Sir. Stein 31 Jul, 2024 @ 6:54am 
I have an idea, could you make a savegame with just the mods from this collect enabled for people to download so they can just download the savegame then load the mods from the save?
Sir. Stein 31 Jul, 2024 @ 6:40am 
Has it been updated? :steamhappy:
DISSIDIA 012 [duodecim]  [author] 30 Jul, 2024 @ 11:41pm 
Oh that's fucked up. Had no idea. Will do it right now
LegitGamer1017 30 Jul, 2024 @ 11:25pm 
No Problem :steamhappy:

I would also note that the map "The Christmas Miracle" makes the map snowy and makes all zombies wear santa outfits, which may be unintended or unnecessary for some people.

You can replace it with "Cedar Hill" by 'Try Honesty' as a replacement, as that is the original map without all those extra changes.
DISSIDIA 012 [duodecim]  [author] 30 Jul, 2024 @ 6:18pm 
You're right!!! So sorry about it, I could've sworn that they were added alongside every other tile mod. Very weird.

As for The Access Road, I remember reading and it appearing clear to me that they were meant to work together, but I could be misremembering...
LegitGamer1017 30 Jul, 2024 @ 5:28pm 
Also, the collection seems to be missing a couple dependencies.

1. Dylan's Tiles

2. Dylan's Tiles Bundle Pack

3. Oujinjin Tiles

4. BigZombieMonkey's Tile Pack

5. Cookie Tile Pack (To Be Continued)

Hope this helps! :steamhappy:
LegitGamer1017 30 Jul, 2024 @ 5:12pm 
Comments for the mod "The Access Road V2 (B41.71)" suggest that it conflicts with the "Research Facility, KY", specifically for cell 19 41.

Does it still work fine?
DISSIDIA 012 [duodecim]  [author] 30 Jul, 2024 @ 4:35pm 
No problem! :HealthSD:
Sir. Stein 30 Jul, 2024 @ 2:23am 
Thank you very much, highly appreciated! :steamhappy: