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My mod I'm working on releasing is basically updated Pokemon Low Health but it has custom low health music, you can add more if you want, adjust the volume relative to the music volume, preview the low health music, and turn it off if you want but it will still apply the patch that fixes Elite music in all Elite fights. :)
The newest patch should fix the issue! Sorry for the delay, was working on another big project and got a little sick.
Thank you for letting me know! I'll work on fixing that.
This still can happen on the latest version after you finish a run and then visit the relic compendium.
I am working to get some more relics added, I have a small suggestion for you!
Making a relic pack is not that crazy hard, I would recommend checking out the Slay the Spire Discord Modding-Technical channel. We love having new people get into modding!
It's really not that crazy as long as you're willing to take some time to understand what you're doing.
Seriously, a lot of relic modding can be as simple as copy and paste then tweak some numbers!
pen of dark contracts (ironclad boss relic): at the start of combat add an upgraded offering to your hand with retain, whenever you play an offering heal 4 hp, healing applies after taking the damage.
card tosser mk3 (silent boss relic): at the start of combat add an upgraded reflex and upgraded tactician to your hand, once per turn right click this relic to discard all cards with the unplayable keyword from your hand.
Overcharged transformer (defect boss relic): at the start of combat add a 0 cost upgraded capacitor to your hand, every 4 turns gain 4 focus.
Anger management book (watcher boss relic): at the start of combat add a 0 cost upgraded rushdown to your hand, if you end your turn in wrath with any enemy performing an attack intent exit wrath when the enemy's turn starts.
I adjusted it to be 4 per ? Room.
Also, Ninja Puppy's Mask now applies 3x1 instead of 1x2, this should shred artifact.
-continue-
2 Constrict to a random enemy is an artifact burner as well but constrict also doesn't go down. While it does trigger *after* the enemy's turn, I could probably raise the amount or have it apply multiple times to increase the artifact burn?
Or maybe after 2 attacks or something. I will have to think about it. Appreciate you giving it a try!
Thank you for the compliment! I hope it can continue to be fun for everyone. Don't forget to right click a relic once and a while.
As for Hang In There, it used to heal 6 per ? room but people said it was too strong for a common. Blood Vial is 2 per combat. Meal ticket is 15 per shop (Which are less common to repeat). Regal Pillow is 15 extra on rest (which means you give up your other action at a rest site). I could see about bumping it up to 4 but going to 5 is going to get some backlash of balance unless I can test it more.
-continue-
Oh trust me, I know. I still have to slightly nerf some of my stuff I'm pretty sure. I got into many, many a debate about how OP my stuff was originally. Sometimes, it's hard to tell how strong something is without testing it.
Most people said Cat's Pajamas was fine, but after testing it a bit more, I found that in Act 3 you're basically always full health from it.
recalling stick (boss relic): at the start of combat add a seek and 0 cost hologram to your hand, both of them are upgraded and have retain.
watering can (uncommon relic): upon pickup gain 1 potion slot, when entering a shop or campfire with at least 1 empty potion slot, fill 1 empty potion slot with a swift potion.
portable skateboard (rare relic): at the start of combat gain 3 dexterity and 3 blur.
safety scissors (common relic): whenever you add an attack to your deck remove a starter strike from your deck. this effect is retroactive.
scroll of self defence (shop relic): upon pickup remove all defends, afterwards you can then choose to add up to 5 copies of shrug it off to your deck.
Sure, I made a bunch of idiom based ones cause it was funny. If you have suggestions, we could discuss it further. Slay the Spire discord also has a modding channel that I and other modders hang out in and talk ideas and code.
As for Money Bush, you are correct.
If you pick it up on floor 15, you get gold for all 15 floors. I like to imagine it like the money bush is growing the whole time so if you pick up later, you still get value out of it.
https://steamhost.cn/steamcommunity_com/profiles/76561198047650167/images/?appid=646570
Let me know if there's any issues and I will try to address them asap.
I am out of state until Tuesday but I am trying to see if I can pull it from the cloud to fix anything.
I have been bouncing around on balance options. I went with 6 based on Ironclad's relic but for ? Instead of combat. I thought the ? Rooms would be less common of a choice for people. I could cut the heal to 3 or raise the rarity. I will do a bit of testing.